i do agree the burst bombs have become stronger cause of the radius buff o3o
carbons do consume much less ink every swing but still not difficult to deal with. far from op
i'm still seeing many dynamos, just gotta play differently, add some swim speed if the only speed nerf bugs you
going custom eliter, add swim speed and special charge up.
and saying you got two S ranks is kinda meh. cause of the inflations of S ranks
http://www.evanmiller.org/splatoons-ranking-system-is-still-broken.html
I read that article....it's interesting....and touching on two things...but it's also out of date. And I think somewhat incomplete as to some of the finer details. When you wrote that, A+ still played with S and S+ (and similarly S and S+ still played with A+ - and B+ and A- were still grouped together.
However some of what they do still is bad, if not worse. I haven't experienced a glut at A+. Anecdotally I've found A+ punishing in that every time I'd get to upper A+ I'd get shot back down to A or A- or B+ in what seemed like a "controlled" losing streak. Many people seem to focus on disproportions in S and yet it's the A's that seem horribly imbalanced. Even with the current patch a big part of the problem is there is ZERO difference in difficulty in A-, A, and A+ matches. They are all randomly mashed together. In many ways A- is harder to escape than A+ due to the high liklihood of incompetent teammates there, but in reality they're all one big mashup. The only difference between an A- and an A+ is they've won more "A tier" matches, not that those matches are harder.
I'd say S fighting only S has pushed more people out of S since 2.6, BUT that means that players better than the normal for A's have now been pushed into the A's. Upward promotion has never seemed to be the flaw of the game, and the overly punishing scoring systems that force you to tread water against what seems like system controlled losing streaks by poor matchmaking has broken things to the point that the people in S/S+ are the people who can carry entire losing teams on a regular basis. A group I'd say should really make up S+ exclusively. But...then you have the alts, where the S+ tier players are ALSO in the A's and B's. Which then suppresses everyone else.
I don't mean to bash your study, I really like it - you should join in on some of the matchmaking conversations we've had around here :) That's the kind of stuff we've been trying to get into. But I should also say it's missing some details in terms of some less than genuine seeming underpinnings in matchmaking. I'm no S+ and never will be. I am a solid S and can often win against S's (but lose against S+'s...though not always.) yet in the A's I can seldom win anything because the teams are simply imbalanced. I really see almost no difference between the A's and S's with the exception that the A's seem to have more wholly incompetents.
Which gets back to the core issue of the game. A punative scoring system that drags good players DOWN for losses that were not their fault will accumulate more of them at lower ranks who will then make it difficult for real players of that rank to move on when they should. While the upper ranks are filled in with players that are far TOO good for their rank because they got there by having to basically win 1v4 most of the time - the opposite of what the team game aimed to promote. Which technically all goes back for the need for a progressive ladder that favors promotion with resets. But since the game is so broken, I'll just take my S accounts, squad, and stick with it and not look back. it's a catch 22. The ranks will ALWAYS be broken unless they're determined by individual performance (and I don't mean having to carry whole teams) - and yet the nature of the game precludes doing so.
But a system that gives and takes identical points for win/lose is a DOWNWARD favoring system, not an upward favoring system. It's easier to lose than to win, and outside circumstances always favor losing versus winning. Every time the system seems to assign me to a losing streak I can lose points in 20 minutes due to BS matches that are all but unwinnable that takes 3 hours to make back through hard fought matches, if I get lucky enough to get matches that balanced. Then again as has been observed, not everyone seems to get the "assigned losing streaks" that others seem to get. It seems to affect some specific people - I'm guessing based on something in play style throwing off the "player skill" metrics (the real ones used behind the scenes for matchmaking purposes.)
I also have doubts about that paper showing, basically, "unless you're really bad you end up in A". I'm not sure that's true at present. I was able to carry my way into mid-B+ in a matter of 2-3 hours. Then B+ started getting a lot of BS matches against obvious alts and took days to slog through. Then I shot to upper A in a day. And ever since then it's been long-term never ending losing streaks. From your chart, S isn't really unbalanced. You're showing A-, A, A+ as three separate ranks, but they aren't. Which is part of the problem. They're mixed as a single rank. So by your chart 35% is "B general", 41% A general" 20% S. That doesn't seem like much of a glut anywhere. I think the real problem is that C is just a tutorial and not a rank, but S is still a difficult achievement considering the tiny number at S+. You're still talking about 20% of the splatoon player base.
There's more to the matchmaker than just the points system, and it makes it worse. But the points system IS bad.
BTW, I saw your in-game name in a screenshot from you in the bragging thread and I'm pretty sure I've played with/against you sometime in the past week or two either in squads or TW :) I never know what clan is what, and I've played a LOT of people from NS* over the past few months so I don't remember who is who but I'm pretty sure you're among them :) (No doubt you wiped the floor with me, though :( :P )