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Goodbye Old Meta (Patch 2.7.0 is Insane!)

Lonely_Dolphin

Lord of the Squids
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Aug 5, 2015
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1,192
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Einsam_Delphin
:ability_damage: (as a slosh plus splash damage from a bomb precisely splats with no Damage investment if the opponent also has no Defense, I figured that was a nice benchmark to keep; besides, I tend to like pushing the damage of the regular Sloshers and SMs)
I was wanting to use damage ups with it aswell but the amount of defense up countered is equivalent to the amount of damage up you have. Since from my experience most people either use all or none when it comes to defense up, you'd need 3 mains worth of damage up to counter these builds. For me that's way too much investment for something situational and not really needed since not everyone uses defense up and the Soda isn't affected by defense up otherwise.

It seemed like the splat bombs were using more ink consumption than I was used to when I tested the Wasasbi Splattershot, and then my Jr. to see if I was imagining it. It was probably just me since the patch notes don't state any such changes to splat bombs nor ink consumption of such weapons.
Yeah there were no ink efficiency changes for it. I believe the Jr. has better ink economy than the Splattershot so that might be why. I had a similar issue when I first started using the Soda Slosher with it's more expensive Splat Bombs compared to the vanilla's Burst Bombs, but I eventually got accustomed to it and stopped sloshing air at my opponent's hehe.
 

Cuttleshock

Inkling Commander
Joined
Apr 1, 2016
Messages
459
Hydra Splatlings are terrifying. I always underestimate them since they seem so vulnerable while they're charging... I need to stop attacking them head-on.
I was wanting to use damage ups with it aswell but the amount of defense up countered is equivalent to the amount of damage up you have. Since from my experience most people either use all or none when it comes to defense up, you'd need 3 mains worth of damage up to counter these builds. For me that's way too much investment for something situational and not really needed since not everyone uses defense up and the Soda isn't affected by defense up otherwise.
I switched around my set and removed Damage today and, I agree, it seemed only an improvement. But my logic was that I'm expecting not too few people to run enough Defense Up to counter .96s... I'll have to pay closer attention to how much Damage those run now. If it's not too much, the double-counter could work, but for now, I do prefer more ink efficiency.
 

Cyan

Inkling Commander
Joined
Nov 19, 2015
Messages
325
Location
United Kingdom
Is it just me, or is Defence Up useless? Aside from counteracting Damage Up chargers, Defence Up is supposed to increase the hits to splat on certain weapons, but 1 main, 3 subs of Damage is usually enough to counteract the effects of an extra hit to splat when one is using 3 Defence Up Mains (like the Splattershot). It seems like a waste of an ability because Defence Up will only be effective on a small minority of players who don't run Damage for the consistent kill, but on rapid fire weapons such as the Splattershot line and Splash-o-Matic, it is kind of irrelevant. Every .96 I came across last night was running the .52 set Damage wise, so as I expected (along with others), nothing has changed for the .96 except now the SSPro outranges it and that it is more accurate, making it deadlier than ever before.
 

Ansible

Squid Savior From the Future
Community Ambassador
Joined
Feb 3, 2016
Messages
2,017
So amusing last night watching players weild the permanent version of my beloved inkbrush. Players who hardly or never used it before. Sometimes it was so adorable I'd get caught off guard or let them go ahead and splat me while going, "d'aawwww, that's so cute!"
 

Award

Squid Savior From the Future
Joined
Dec 18, 2015
Messages
1,661
LOL, you clearly get different lobbies than I do! Over the course of the night I had 3 different Permanent Inkbrush weilders. All three of them Japanese. All three of them were clearly masters of the art of brushido. One could not move far without the pop-up brush vanquishing you instantly, no matter your route or strategy.

Soooo jelly(fish)...
 

Cyan

Inkling Commander
Joined
Nov 19, 2015
Messages
325
Location
United Kingdom
I actually want the Hydra nerfing, and nerf it HARD. Thanks to its quite ridiculous 3-shot kill, it's now the "broken" weapon in the game. They get one look at you and your dead, you get no chance to get close, and when you do, BAM! They Bubble, and kill you anyway. Why the hell they buffed it to a 3-shot kill at full charge I don't know, but it does not deserve it and has made it even more of a problem weapon than before. I just had a Custom Hydra on the other team go 16-5, because we couldn't approach it and were being splatted from halfway across the map, it's range and fire rate are too high to even make this update a balance change, because it's now too powerful and is not fun to go up against because they're essentially untouchable.
 

Ansible

Squid Savior From the Future
Community Ambassador
Joined
Feb 3, 2016
Messages
2,017
LOL, you clearly get different lobbies than I do! Over the course of the night I had 3 different Permanent Inkbrush weilders. All three of them Japanese. All three of them were clearly masters of the art of brushido. One could not move far without the pop-up brush vanquishing you instantly, no matter your route or strategy. Soooo jelly(fish)...
Oh, and I'm jelly likewise! Wouldn't mind a brushido senpai to learn from rather than observe the new class of squiddos like:

  • "Gotta hurry! Gotta get that kraken before they find me! Kraken kraken kraken kraken--yeah kraken time!"
  • Flail brush in circle. Check. Move to next spot. Check. Flail brush in circle.
  • Splat bomb specialist with a getaway car.
  • "I will take you all on!" *charges directly forward*
  • Rolls inkbrush back and forth to cover an area.
  • Step step. Swipe left. Swipe right. Step step step.
  • Snail trails. Snail trails everywhere.
  • "I have you now" *swing swing swing* "Stupid lag! Why aren't you dead yet?" *swing swing swing swing* "Stop backing up!"
These are players level 30+. Granted I kept forgetting my sub is a splat bomb. ("Go sprinkle--you're not a sprinkler." *bomb explodes, splatted notification pops up* "That works too.)

Also had to change my conditioning now that I have kraken. ("Been a slice but I gotta roll--hold on!" *U-turns* "Psycho crusher!" *pops kraken*)
 

Award

Squid Savior From the Future
Joined
Dec 18, 2015
Messages
1,661
I actually want the Hydra nerfing, and nerf it HARD. Thanks to its quite ridiculous 3-shot kill, it's now the "broken" weapon in the game. They get one look at you and your dead, you get no chance to get close, and when you do, BAM! They Bubble, and kill you anyway. Why the hell they buffed it to a 3-shot kill at full charge I don't know, but it does not deserve it and has made it even more of a problem weapon than before. I just had a Custom Hydra on the other team go 16-5, because we couldn't approach it and were being splatted from halfway across the map, it's range and fire rate are too high to even make this update a balance change, because it's now too powerful and is not fun to go up against because they're essentially untouchable.
Eh, the problem before was they hydra was way too weak to be worth its charge time and many splatling fans pointed out it was basically a worse version of the heavy even though it seems like ti should be more powerful. They fixed that, though to a degree I won't argue it's a little broken now. It kills like a Mini from farther away making the heavy seem weak. The better long term fix might technically be to speed up its charge time instead of the 3hko, or reduce its range a little. It SHOULD be a hard to approach beast, that's what a heavy machine gun does. I dare say they could slow charge time and keep it as is...that would force it to "perch sniper" role like they've done to eliter. But then it will just be unpopular again.



Splat bomb specialist with a getaway car.
Actually, that one sounds pretty awesome :P

"I have you now" *swing swing swing* "Stupid lag! Why aren't you dead yet?" *swing swing swing swing* "Stop backing up!"
It IS lag! It is! I swear it! :D Seriously, though half the time it really is :P
 

Lonely_Dolphin

Lord of the Squids
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Aug 5, 2015
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Einsam_Delphin
Is it just me, or is Defence Up useless? Aside from counteracting Damage Up chargers
That's a very significant use right there, aswell as lessening splash damage from Bombs and slightly reducing Roller ohko range. And of course, not everyone uses damage ups even on weapons affected by a single main, and conversely, their damage ups won't make a difference against the many without defense. As for the .96 Deco, it now has to use a third of it's ability slots if you want to ensure two hit kills, and when it dies you basically have to start over on your special charge, so not completely unscathed.
 

buttfield

Full Squid
Joined
Mar 23, 2016
Messages
35
Location
the worst
Best way to handle Hydra probably would've been to increase its range and charge rate, and leave the damage where it was.
Hell, a good first step for pretty much every weapon would be to actually list all of its stats instead of only showing three.
Shooter stat listings don't touch on mobility, ink cost, or accuracy in any capacity, and every other type is missing valuable information as well.
 

DualSquelched

Inkster Jr.
Joined
Nov 19, 2015
Messages
20
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Nilithium
I actually want the Hydra nerfing, and nerf it HARD. Thanks to its quite ridiculous 3-shot kill, it's now the "broken" weapon in the game. They get one look at you and your dead, you get no chance to get close, and when you do, BAM! They Bubble, and kill you anyway. Why the hell they buffed it to a 3-shot kill at full charge I don't know, but it does not deserve it and has made it even more of a problem weapon than before. I just had a Custom Hydra on the other team go 16-5, because we couldn't approach it and were being splatted from halfway across the map, it's range and fire rate are too high to even make this update a balance change, because it's now too powerful and is not fun to go up against because they're essentially untouchable.
For that, you need long range support. Any of the Pro series will now do nicely, but lemme tell ya: The Berry's my new best friend, next to the Pro, the Zink Mini Splatling, and the Custom Hydra Splatling. I don't use the Hydra in Ranked, but I use it in Turf Wars with the Power Armor.

The Custom Hydra Splatling: Because nothing says "come at me, bro" like wielding a fire hydrant.
And the Power Armor makes your Inkling look so buff while carrying the thing.
 

Ansible

Squid Savior From the Future
Community Ambassador
Joined
Feb 3, 2016
Messages
2,017
@Award, now that I think more about it. The splat bomb specialist with inkbrush is an interesting style. Especially if you stack it with sub savers and ink recovery.

The Custom Hydra Splatling: Because nothing says "come at me, bro" like wielding a fire hydrant.
And the Power Armor makes your Inkling look so buff while carrying the thing.
"You are in an unauthorised zone. Please vacate the splat zone. You have three seconds to comply. Three... *splats inkling* two... one... Thank you for your compliance."

And twirling with a Hydy while wearing Power Armour is often amusing.
 

DualSquelched

Inkster Jr.
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Nov 19, 2015
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Nilithium
@Award, now that I think more about it. The splat bomb specialist with inkbrush is an interesting style. Especially if you stack it with sub savers and ink recovery.


"You are in an unauthorised zone. Please vacate the splat zone. You have three seconds to comply. Three... *splats inkling* two... one... Thank you for your compliance."

And twirling with a Hydy while wearing Power Armour is often amusing.
Using the Bubbler is the cherry on top. You're in a giant mechanical suit with a high-pressure fire hydrant in your super strong hands with a shhield that allows you to flip the bird to oncoming enemies. What could possibly go wrong?
You're at Mahi Mahi and get knocked back into water, that's what.
 

Cuttleshock

Inkling Commander
Joined
Apr 1, 2016
Messages
459
And here I am dressed in a T-shirt and cap like an 8-year-old on a trip to the beach, with my cute plastic bucket that makes three sandcastles at once!

(Relevant to the thread: much more than before, standard Sloshers are a threat to Tris rather than the other way around. The latter needs to be much more subtle than before in the approach, as a trade is no longer guaranteed if you attack head-on.)
 

Airi

Inkling Commander
Joined
Sep 28, 2015
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396
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California
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radiorabbits
The Hydra's buff is a little weird in all honesty. I don't really understand why Nintendo thought it was necessary to buff our damage over our range or our speed. I had always thought that if Nintendo was going to buff the Hydra, they'd choose to give it more range or a slightly faster charge speed. Honestly... It is a bit annoying to think the Splat Charger fully out ranges the Hydra now and the E-Liter is even faster while we're....still slower than a snail. :P I can't lie and say that I'm not enjoying the buff. I'm a Hydra main. Of course I'm enjoying the buff. I can easily wipe out entire teams in Tower Control now thanks to the buff. But I would have honestly preferred a buff to our range and/or charge speed over our damage.

The buff has definitely changed the way people see the Hydra now though. I've ntoiced that I'm getting targeted more often in battles whereas before, most people would typically annoy me and didn't seem to see me as a threat. I've had matches where the other team prioritized splatting me over splatting our E-Liter which is always odd because E-Liters have always been an instant target. x)

The Hydra doesn't deserve to be nerfed a lot since our weakness still lies in our range and speed. Now that Splat Chargers fully outrange us, our range is even weaker because we have to get the jump on all long range chargers if we want to splat them before they splat us. The damage increase wasn't the best idea though in retrospect. I do kind of hope that Nintendo will roll back the damage buff in exchange for a buff to our range or damage. Can we at least match the Splat Charger again? :(
 

FlamingZelda

Inkling
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Jan 15, 2016
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FlamingZelda
When I started playing this game I struggled to find a main. I settled on the Tentetek splattershot, 96.Gal Deco, and dual squelcher. But now that they've nerfed the top teir weapons I'm going to have to find a new main. I'm so excited!
I've noticed that the slosher deco is way faster now and has the 96's sub-special setup. Does anyone else think we'll be seeing a lot more of it?
 

Lonely_Dolphin

Lord of the Squids
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Aug 5, 2015
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Einsam_Delphin
The Hydra's buff is a little weird in all honesty. I don't really understand why Nintendo thought it was necessary to buff our damage over our range or our speed. I had always thought that if Nintendo was going to buff the Hydra, they'd choose to give it more range or a slightly faster charge speed. Honestly... It is a bit annoying to think the Splat Charger fully out ranges the Hydra now and the E-Liter is even faster while we're....still slower than a snail. :p I can't lie and say that I'm not enjoying the buff. I'm a Hydra main. Of course I'm enjoying the buff. I can easily wipe out entire teams in Tower Control now thanks to the buff. But I would have honestly preferred a buff to our range and/or charge speed over our damage.

The buff has definitely changed the way people see the Hydra now though. I've ntoiced that I'm getting targeted more often in battles whereas before, most people would typically annoy me and didn't seem to see me as a threat. I've had matches where the other team prioritized splatting me over splatting our E-Liter which is always odd because E-Liters have always been an instant target. x)

The Hydra doesn't deserve to be nerfed a lot since our weakness still lies in our range and speed. Now that Splat Chargers fully outrange us, our range is even weaker because we have to get the jump on all long range chargers if we want to splat them before they splat us. The damage increase wasn't the best idea though in retrospect. I do kind of hope that Nintendo will roll back the damage buff in exchange for a buff to our range or damage. Can we at least match the Splat Charger again? :(
I think the charge time makes sense, I mean the E-Liter only gets one shot while the Hydra gets a quadrillion! xD

I agree that the Charger match-up is really tough for it and so it could use a bit more range, though it's still gonna lose to cover sniping a lot. Don't think there's anyway to fix that since giving it better mobility could cause it to overstep it's boundarys.

When I started playing this game I struggled to find a main. I settled on the Tentetek splattershot, 96.Gal Deco, and dual squelcher. But now that they've nerfed the top teir weapons I'm going to have to find a new main. I'm so excited!
I've noticed that the slosher deco is way faster now and has the 96's sub-special setup. Does anyone else think we'll be seeing a lot more of it?
Hey you don't have to stop using a weapon just because it was nerfed, especially in this case since none of your weapons were hurt too badly and they still play pretty much the same as before. Eitherway you should definitely experiment with other weapons if you haven't already!

More Sloshers? Hah nope!
 

Award

Squid Savior From the Future
Joined
Dec 18, 2015
Messages
1,661
Best way to handle Hydra probably would've been to increase its range and charge rate, and leave the damage where it was.
Hell, a good first step for pretty much every weapon would be to actually list all of its stats instead of only showing three.
Shooter stat listings don't touch on mobility, ink cost, or accuracy in any capacity, and every other type is missing valuable information as well.
Yeah, I've always thought it weird they only give 3 stats, and those stats aren't even the same three across different weapons. I realize they wanted to make it simple and not confuse younger players, but the result is kind of useless metrics.

The Hydra's buff is a little weird in all honesty. I don't really understand why Nintendo thought it was necessary to buff our damage over our range or our speed. I had always thought that if Nintendo was going to buff the Hydra, they'd choose to give it more range or a slightly faster charge speed. Honestly... It is a bit annoying to think the Splat Charger fully out ranges the Hydra now and the E-Liter is even faster while we're....still slower than a snail. :p I can't lie and say that I'm not enjoying the buff. I'm a Hydra main. Of course I'm enjoying the buff. I can easily wipe out entire teams in Tower Control now thanks to the buff. But I would have honestly preferred a buff to our range and/or charge speed over our damage.
I think the problem is, if they made it longer range, it competes with squelchers and even the Pro now. If they make it charge faster it steamrolls the heavy - the two become almost identical in charge and damage, and the hydra just has more range and longer fire. Heavy users found the hydra useless before because it's so slow, but does the same damage (with less cancel/retry ability.) If it were longer range who would use a squelcher? So they had to carve a unique position for hydra - its not a long agile shooter, it's not a fast, easy to use charged splatling - but it is exactly what it presents itself as: A slow, heavy powerhouse heavy turret gun. Moderately long range, slow to use, but intense hitting power. At least from a "concept" standpoint this is exactly the right playstyle for hydra and the reason to choose it over it's speedier smaller sibling without stepping on shooter's toes. And the game was missing a proper heavy weapon (unless you count the old Tentatek :P )

The Hydra doesn't deserve to be nerfed a lot since our weakness still lies in our range and speed. Now that Splat Chargers fully outrange us, our range is even weaker because we have to get the jump on all long range chargers if we want to splat them before they splat us. The damage increase wasn't the best idea though in retrospect. I do kind of hope that Nintendo will roll back the damage buff in exchange for a buff to our range or damage. Can we at least match the Splat Charger again? :(
If there's a charger filled match the hydra still has weaknesses. But after the charger nerfs there's going to be a lot more teams without any chargers around (and a lot more where the charger is a squiffer.) So, like going in without cold blooded, it's not ALWAYS going to be a weakness.

Personally, I ALWAYS targeted hydras. They were always trouble :P But then, you have to be a hydra player to appreciate how dangerous a hydra is...at least pre-buff ;) Playing Fresh squff yesterday I realized how OP the hydra is now though. I could approach nowhere NEAR them without being taken out faster than I could do anything. I like the buff...but....I can't deny it might be broken. It's like a longer range squiffer with a slow charge and a dozen shots that don't have to be aimed :P
 

LupusFreak

Inkling Cadet
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Dec 30, 2015
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151
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The Changeling Hive, Equestria
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LupusFreak
Now that i've used the Splatterscope for a bit, I can say that the changes aren't as bad as I initially thought. Yeah, not being able to have the range at 85% charge is still frustrating, but now that i'm pretty much forced to go full charge, I find myself rushing shots less, and actually landing more hits. And the slight range buff is noticeable, especially on Saltspray because you can actually reach their snipe from your snipe now. Haven't used the e-liter that much though, but i'll assume the change has a more prominent affect because of the charge time.
 

Award

Squid Savior From the Future
Joined
Dec 18, 2015
Messages
1,661
. And the slight range buff is noticeable, especially on Saltspray because you can actually reach their snipe from your snipe now.
Oh joy, one MORE reason the eliter now has little reason to be used instead of splat charger. Happy Day! or shall I say "Happy, Happy, Joy, Joy!" in honor of 90's Nickelodeon themed Splatfests :)
 

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