I managed to get the Dynamo for one of these waves today too. I got this clip quite a while ago, but still worth sharing.I'm really confused as to what role the Dynamo Roller is supposed to play. I thought it was Chum control at first, but we've got the Splattershot in this rotation, which is faster, more ink-efficient, and doesn't have a swim penalty. Only thing Dynamo's got on it is that Dynamos can oneshot Cohocks-and that's only if you have it to the ground. Then I thought it was a boss-killer, but once again, it's outclassed by another weapon-the Squiffer fires faster, swims faster, and uses less ink. Dynamo can't oneshot anyone besides a Steelhead, either. Is it supposed to be a penalty weapon, or am I missing something?
EDIT: Got an answer just after I posted this! Dynamos are amazing at those "Sneaky Goldie" missions. Plow over Goldie and every egg stuffed in it, and then just run up and down and smash the millions of Snatchers that come to collect!
I really enjoyed both video clips! I enjoy standing on that little egg box roof too, squid partyin', and see all the players down below trying to get up. xD Makes me giggle! But I don't always make the jump, it ain't that easy. ;oAs mentioned, Dynamos are great in Glowfly rushes and Goldie seeking rounds. They're also useful in Cohock charges if your cannon users aren't doing such a great job.
For its role in this loadout, it's probably better off as a boss killer, and its vertical flick is good for painting a long path to the basket for when teammates need help carrying eggs. The ability to one-shot Steelheads is extremely valuable, since the Squiffer might not be nearby.
EDIT: A couple of things I forgot to mention.
I really like this loadout. Squiffer and Dynamo are two of my favorite SR weapons. Undercover Brella is pretty fun to use. Respectable DPS if you get close enough to the enemy, which isn't very dangerous with the shield blocking you (just don't have your back turned to the water). Jr. is always a good SR weapon, with great DPS for killing bosses and crowd control. I wish this was a weekend loadout, because I'd like to do it all day.
If you want a nice self-confidence boost, watch a pro competitive player play SR. They generally aren't very good at it, so you can atleast say "I'm better than this pro player at Salmon Run!".
Two clips I figured were worth sharing.
You'll figure it out eventually!As mentioned, Dynamos are great in Glowfly rushes and Goldie seeking rounds. They're also useful in Cohock charges if your cannon users aren't doing such a great job.
For its role in this loadout, it's probably better off as a boss killer, and its vertical flick is good for painting a long path to the basket for when teammates need help carrying eggs. The ability to one-shot Steelheads is extremely valuable, since the Squiffer might not be nearby.
EDIT: A couple of things I forgot to mention.
I really like this loadout. Squiffer and Dynamo are two of my favorite SR weapons. Undercover Brella is pretty fun to use. Respectable DPS if you get close enough to the enemy, which isn't very dangerous with the shield blocking you (just don't have your back turned to the water). Jr. is always a good SR weapon, with great DPS for killing bosses and crowd control. I wish this was a weekend loadout, because I'd like to do it all day.
If you want a nice self-confidence boost, watch a pro competitive player play SR. They generally aren't very good at it, so you can atleast say "I'm better than this pro player at Salmon Run!".
Two clips I figured were worth sharing.
You'll figure it out eventually!
Killing a Drizzler with another Drizzler's weather ball thing.
Killing a Drizzler with another Drizzler's weather ball thing.
Even if it didn't fit-it's another mask! How cool are those?The gear for this month is pretty awesome by the by. For some reason I'm seeing a lot of not-Miiverse posts about how it's weird, but it fits pretty well with the rest of the Grizzco. gear if you ask me.
This is actually a very good observation that I haven't noticed much but is almost always true. I tend to play support in PvP, mainly heavy splatling and squelcher, and in salmon run I almost never lead the team in gold eggs but I almost always lead in power eggs. I suppose it is a product of different play styles and how those translate to salmon run. An aggressive player is more likely to rush forward for the gold eggs and get back to the basket as quickly as possible while a support player likes to assist the aggressive players and typically waits until it is mostly clear before going in for the eggs. The saves are situational, but they can roughly be translated to vision and movement skill. A player that is very good at maneuvering quickly will have less deaths than someone who does not, especially with the sheer volume of salmonoids in the higher power levels.One interesting thing I've noticed in SR is roles people tend to take. I'll sometimes see two extremes on the scores. Some people will have a bunch of gold eggs, while others have a bunch of power eggs. Obviously the people with high gold egg scores ferried alot of eggs, while the people with power egg scores killed alot of stuff. Most of the time there's a balance.
There's deaths and revives as well, but those seem to be situational.
What I think is funny about these scores is that they seem to be the reverse of PvP. In PvP, the person with the most kills gets the most glory, but in this, it's the person who ferried the most gold eggs. I've also noticed that killers in PvP tend to ferry eggs, while support players kill a bunch of stuff in SR. Obviously there's exceptions to this, but it seems to be the trend from what I've noticed.