OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
- Messages
- 642
- Location
- Marooner’s Bay
- Pronouns
- He/Him
- Switch Friend Code
- SW-2068-8904-6306
Not going to bother with preamble. Just know that I've been trying to figure out how to buff this sub for months.
Toxic Mist is a weak, boring sub at the moment. I'd sugarcoat it, but there's really nothing to sugarcoat.
Toxic Mist has two uses; area denial and weakening opponents. The sub is hard outclassed by Suction Bomb at the former, and hard outclassed by Burst Bomb at the latter. The sub's inability to ink turf or deal damage only limits it further compared to the competition, which can be used to paint at a distance or finish off opponents that flee outside of main weapon range.
Additionally, Toxic Mist is rather bland and uninteresting. You throw it and the mist appears, lingering for five seconds. That's it.
This isn't even saddest part of Toxic Mist's fate, arguably. Almost every weapon the developers have put it on synergizes with it.
I have two buffs for the sub to try to make it stronger and more fun for the user.
Players that leave an area of Toxic Mist will have its effects linger on them for 1 second.
When a cloud of Toxic Mist appears, its initial effects against opponents in the area will be twice as strong.
These buffs make Toxic Mist stronger at both of its uses, as well as rewarding players for landing the sub close to an opponent.
Toxic Mist's effects grow stronger the longer a player is in the cloud, so these buffs should be strong, but not unreasonable.
Feel free to share your thoughts on these changes.
I hope you have a good day.
Toxic Mist is a weak, boring sub at the moment. I'd sugarcoat it, but there's really nothing to sugarcoat.
Toxic Mist has two uses; area denial and weakening opponents. The sub is hard outclassed by Suction Bomb at the former, and hard outclassed by Burst Bomb at the latter. The sub's inability to ink turf or deal damage only limits it further compared to the competition, which can be used to paint at a distance or finish off opponents that flee outside of main weapon range.
Additionally, Toxic Mist is rather bland and uninteresting. You throw it and the mist appears, lingering for five seconds. That's it.
This isn't even saddest part of Toxic Mist's fate, arguably. Almost every weapon the developers have put it on synergizes with it.
I have two buffs for the sub to try to make it stronger and more fun for the user.
Players that leave an area of Toxic Mist will have its effects linger on them for 1 second.
When a cloud of Toxic Mist appears, its initial effects against opponents in the area will be twice as strong.
These buffs make Toxic Mist stronger at both of its uses, as well as rewarding players for landing the sub close to an opponent.
Toxic Mist's effects grow stronger the longer a player is in the cloud, so these buffs should be strong, but not unreasonable.
Feel free to share your thoughts on these changes.
I hope you have a good day.