DzNutsKong
Inkling Commander
This is a topic that's come up a few times lately and I found interesting to hear about both times. Figured I'd make a thread about it.
Picture this - you're getting ready for a match, playing whatever you'd consider your main or best weapon, and get queued up against someone else playing the exact same weapon as you. Whether it's directly 1v1ing the weapon or however else you need to change your playstyle when one's on the opposing team, do you have fun in these situations or no?
You might not be surprised to hear this but I personally enjoy it with the Decavitator. One of my favorite matchups when I played Shooters was the Dualie matchup because previous experience with Smash got me used to predicting when and where people are going to move. I think it made that matchup a bit easier to grasp for me in particular than it would for others. It got a bit harder when I got off of Shooters but the bottom line still stands.
It's a similar deal with Decav except you also need to understand how to space around several different things at once, between the dash, the one-shot, and both the charged and uncharged shots. Whoever sees the other one first usually has the advantage but it still feels like playing especially well or poorly will lead to you winning or losing the engagement. The one real problem is that you need to be careful they don't jump over your hitbox but it's really not the end of the world.
Picture this - you're getting ready for a match, playing whatever you'd consider your main or best weapon, and get queued up against someone else playing the exact same weapon as you. Whether it's directly 1v1ing the weapon or however else you need to change your playstyle when one's on the opposing team, do you have fun in these situations or no?
You might not be surprised to hear this but I personally enjoy it with the Decavitator. One of my favorite matchups when I played Shooters was the Dualie matchup because previous experience with Smash got me used to predicting when and where people are going to move. I think it made that matchup a bit easier to grasp for me in particular than it would for others. It got a bit harder when I got off of Shooters but the bottom line still stands.
It's a similar deal with Decav except you also need to understand how to space around several different things at once, between the dash, the one-shot, and both the charged and uncharged shots. Whoever sees the other one first usually has the advantage but it still feels like playing especially well or poorly will lead to you winning or losing the engagement. The one real problem is that you need to be careful they don't jump over your hitbox but it's really not the end of the world.