Captain Norris
Inkling Commander
This "AT" is not effective for the team as a whole either. It will literally only be useful for yourself in Turf war. plus, if you are that worried about the conservation of your ink, just get the right perks.
How is this an unintended competitive mechanic? All you're doing is shooting ink and squiding without jumping.This is 'Splatdashing.' Supposedly it makes you move a little faster and spread ink while being harder to hit. It doesn't look very useful, but just in case it is...
I hope it doesn't see the light of day in the full version. I get that everyone's going to go on an advanced tech witch-hunt the same way they have since Brawl was released, but let's learn how to play the game properly before trying to find 'unintended competitive mechanics' eh? Have fun with the game before break it. You'll be better for it in the long run.
Do people agree/disagree with this sentiment? Would you rather this be a game where unusual ideas and mechanics like this are required to win, or one where shooting and strategy are more important?
I have my doubts that this particular piece of tech will be useul, but in general I'd like a game where unusual ideas and mechanics AND shooting and strategy are required to win. There's no reason that we can't have both, though I understand the worry over exploits becoming the focal point of competitive play.Do people agree/disagree with this sentiment? Would you rather this be a game where unusual ideas and mechanics like this are required to win, or one where shooting and strategy are more important?
I will, but only if what they are doing interfere with my way of having fun (read: playing the game it is intended). Like those awful "techs" in Smash do. Why should I silence myself? That is not how I live my life. But I have no reasons to worry yet.I don't know. That is how some people have fun. They look for things to test their skills that will give them an edge. I'm not about to tell them to not do the thing that brings them enjoyment in a game so that I can have more fun.
Yeah! Don't use it and lose every match! How about everyone not use "techs" instead? It is one thing to find strategies and stuff, but looking for exploits and "techs" in the game is just awful.Also, as a sidenote, I don't really understand why some people are so strongly "anti-tech", no matter what that tech is. If you don't like a technique then just don't use it, there's no need to get your panties twisted, especially when we don't even know how it's going to affect the meta in the long run.
"Tech" isn't necessarily an exploit. And what's wrong with exploits?I will, but only if what they are doing interfere with my way of having fun (read: playing the game it is intended). Like those awful "techs" in Smash do. Why should I silence myself? That is not how I live my life. But I have no reasons to worry yet.
Yeah! Don't use it and lose every match! How about everyone not use "techs" instead? It is one thing to find strategies and stuff, but looking for exploits and "techs" in the game is just awful.
Reila I can see the general viewpoint you have but for a "technique" like this it barely even applies. You can enjoy the game how you like but it's a two-way street. I'm not sure how finding and using different techniques is a bad thing, the only thing barring them from anyone else is taking the initiative to learn what it's about. They, over time, also become the strategy of the game, which you identified as being fine.I will, but only if what they are doing interfere with my way of having fun (read: playing the game it is intended). Like those awful "techs" in Smash do. Why should I silence myself? That is not how I live my life. But I have no reasons to worry yet.
Yeah! Don't use it and lose every match! How about everyone not use "techs" instead? It is one thing to find strategies and stuff, but looking for exploits and "techs" in the game is just awful.
Of course not, but it often is. A game isn't developed with exploits in mind and the community forcing players to learn exploits in order to able to compete isn't a good thing, the way I see it. If you like exploits, cool. I don't."Tech" isn't necessarily an exploit. And what's wrong with exploits?
You can't really blame the community for the developer leaving exploits in the game.Of course not, but it often is. A game isn't developed with exploits in mind and the community forcing players to learn exploits in order to able to compete isn't a good thing, the way I see it. If you like exploits, cool. I don't.
um, while I'm here, can I justI think ATs and exploits are just bad game design. ATs often require a specific button input, but why should the games outcome be decided based on who can push buttons "better"?
I just wanna shoot things, man.
Exploits are specifically NOT part of game design, as they're just unintentional uses for intended mechanics.exploits are just bad game design
And you (not you you, you as in the people who like exploits in general) can't blame others for wanting the game to be played without exploiting mechanics. Also, I wouldn't really say it is developer's fault for leaving exploits in the game. It is not like they leave them intentionally.You can't really blame the community for the developer leaving exploits in the game.
Plus, there doesn't seem to be any exploits in the game as of right now. Everything is pretty much within the fair realm of squid movement and paint placement.
I think you're making a mountain out of a molehill, you know what I meant. :pum, while I'm here, can I just
Exploits are specifically NOT part of game design, as they're just unintentional uses for intended mechanics.
And while there's a pretty decent argument to be made against excessive difficulty of execution in games, there are always going to be winners and people who are better at winning regardless of the difficulty of doing something. Besides, have you ever tried to learn any "advanced" techniques? A lot of them are actually not particularly difficult. See wavedashing.