Haha, I know that feeling. It was the same for LoZ U and Starfox Zero (and still is) and it's the feeling I had after playing the first Global Testfire.I want to play this a lot now, far more than I did before.
Oh s*** someone help me, my cautious optimism is turning into hype
Oh yeah, totally! I forgot to mention that earlier. I actually loved how the game would end if you declined to help Merlon at the beginning of the story. :D When we saw that option to decline, we thought it wasn't legit (like in LoZ) and declined it three times (I think?) and were sent back to the game's startup screen, without any savegame, it was totally worth it! We laughed our ***** off. ^^What I liked about it was the story, the characters, and the lore.
Yeah, Super was rather repetitive at times gameplay-wise. I... kinda disagree with Sammer Kingdom, but that's mostly because I only remember the part where it gets erased and you visit the white emptiness. That s*** gave me chills. I would nominate that level where you had to run on a f***in' hamster wheel for money, that got annoying fast. I'm sure there are others, but I can't really recall them. The gameplay isn't really what I recall from SPM (for the most part; do wish they'd revisit the 2D-3D flipping in another platformer) so much as the characters (Dimentio primarily, since, y'know, he kills you. Very rare to see people dying in Mario games).What I liked about it was the story, the characters, and the lore.
Now you wouldn't think that there would be anything deep about the lore. I mean when you just see Paper Mario, you see it as Mario and his pals but in paper form. But what I like on what they done is that they took that minus world glitch from Super Mario Bros. for NES and turned that into something amazing.
It just adds something more to the world of Paper Mario.
I do agree that it could use a bit of polishing, what I didn't like that some parts where repetitive like Sammer's Kingdom for example, had a nice idea there but it got a bit repetitive when you have to duel many times until you get to the plot point.
I didn't like that when you met your Pixls partners the first time, they greet you and say something on what they do, and that's it, they don't say nothing else after that, felt like they could of said something more about what situation they're in.
One thing I question is why just about every recovery item says that it cures poison? It would seem like at first that poison might be a common status alignment in the game, but you don't get poisoned as often during the game.
It just kinda over exaggerates on that a bit. I just find it odd on why they couldn't just make a seperate item that cures poison instead of making almost all of the recovery items having the same cure effect instead.
But yeah I feel that there could be a way to expand upon the gameplay of Super Paper Mario somehow.
Thanks, haha.Haha, I know that feeling. It was the same for LoZ U and Starfox Zero (and still is) and it's the feeling I had after playing the first Global Testfire.
Stay calm, being optimistic is okay, just don't freak out. :)
Well, now that I'm kinda rested, I had a few more thoughts...Wow, great idea in the spoiler, I would totally play that! And I think I would still implement the 3D mechanic for Bowser even if he already has complex mechanics of his own. He could be the last character that you unlock for advanced players.
That and slopes, mate.Also, Paper Mario theme for MM is something that I also wanted for quite some time now. :)
Please do. I never would have thought of that, and I'm interested in where you're going with this.No need to apologize, I'm fine with a lot of text. :)
I just skimmed through it since I'm in a bit of a hurry, but a few comments:
It would be even more funny if Bowser and Peach would actually get to like each other over the course of the game, maybe even flirt a bit, and then at the end, Mario kidnaps Peach from Bowser. Then you have to play as Bowser and free here. This would be hilarious.
On the other hand, fighting Bowser will all his minions makes for a great end battle. How about a twist: Mario turns evil while Bowser softens up, so the minions switch sides and Bowser (who you control in the end battle) now has only Mario's mechanics and vice-versa.
The challenges also sound like a good idea. Maybe I'll elaborate later.
Yeah that's true, usually Mario is not like that. I mean, it could also be some kind of spell that made him evil or something, this could be the ultimate twist at the end. ^^@shani
I like evil Mario as a concept, though overcome-by-jealousy-and-rage isn't how I'd have ever described the plumber. He's... not really like that at all, at least when he's himself. Also, he's never had spoken dialogue with word boxes (he does talk, just not in a way te player can read), so his suggestions going darker could work, just require having other characters imply things. Or something, I wrote this last sentence late at night when I needed sleep.
Yeah, I've had that happen to me too.@ILikeKirbys: Our 'collaboration' actually made me want to play Super Paper Mario again (to finally continue my savegame), so I bought a used copy today. :)
You mean the GameXplain video? Because speaking as someone who played all the Paper Marios except Sticker Star (not sure Mario & Luigi: Paper Jam counts as a Paper Mario, but I played that too: it was quite fun, though that comes from someone who hasn't played Dream Team yet), that's the one that makes Color Splash look like it's shaping up to be a good game. It got me hyped.Also, watched the Color Splash video again and as a non-Mario-RPG-veteran, I have to say I like it! I just hope they really nail the whole paint/card mechanic.
Ah, that seems kinda related. My first thought when I saw Color Splash in the Nintendo Direct was "That's it?" I hadn't considered that it was being sold for $60, though. And I didn't buy either of those games (Mario Party 10 because I have no friends, Ultra Smash because I don't especially enjoy tennis games (outside of that one Gamecube Mario Tennis)), so I dunno for certain, but even when I was just watching trailers for those games (mainly Ultra Smash), I couldn't help but think "where's the part that makes this, y'know, Mario-y?"Noticing a "trend" in Wii U releases by Nintendo where they are trying to see how little they can get away with, outside of their best sellers Sm4sh, MK8 and Splatoon.
I mean compare Mario Party 10 with earlier titles, even 9. It has the least amount of stages, minigames, shoddy character selection, and non-existant variations of play modes. Bowser Party having only 3 playable boards was a ****ing ripoff. Compare Mario Tennis Ultra Smash to any previous tennis game. The only thing even remotely Mario about it is a giant mushroom. ONE power up is their gimmick? Give me a break. This doesnt count.
You can argue that these are B team games that arent meant to have the scale of their flagship titles, but they are still new entries in series that have a history of delivering in new content, modes, replay value. They are skeletons compared to the meat on their predecessors, which is sad coming from their most powerful console to date. Theres no excuse! Really, there isnt. Paper Mario looks like its following the same suit of seeing how little they can get away with and sell for $50-60.
I know this is a bit of a tangent. I'm not even a huge Paper Mario fan, but it doesnt take a genius to see that it is a beloved and cherished series. It deserves a sequel that lives up the what made it so beloved to begin with.
Well, on the one hand, Kirby has a fairly simple formula: Eat people, steal their powers, use their powers to beat the game, then go back to certain levels with specific power-ups for 100% completion (or something along these lines, at least for the main games like Return to Dream Land or 64:The Crystal Shards, and not stuff like Canvas Curse and Tilt 'n' Tumble). It's probably quite easy to make games like that with small alterations to the formula (new powers, expanded-upon old powers, animal friends, helpers, playable Meta Knight/Dedede/Bandana Dee).On a completely different note, Kirby Planet Robobot looks amazing. At least the Kirby series is cranking out consistently fun and fresh games without overhauling/scrapping the formula that its players love.
I agree with your comments on Robobot. And sure, the Kirby formula isnt difficult to get right, but neither is a simple Mario-themed RPG? I guess the point is that streamlining it to death is much easier, whereas Kirby is already about as streamlined as it gets.Ah, that seems kinda related. My first thought when I saw Color Splash in the Nintendo Direct was "That's it?" I hadn't considered that it was being sold for $60, though.
Also, related thought: Maybe they're saving their best stuff for the NX, whenever that's coming out, and just want to put some stuff out for the WiiU in the meantime even if it isn't necessarily high quality? I dunno.
Well, on the one hand, Kirby has a fairly simple formula: Eat people, steal their powers, use their powers to beat the game, then go back to certain levels with specific power-ups for 100% completion (or something along these lines, at least for the main games like Return to Dream Land or 64:The Crystal Shards, and not stuff like Canvas Curse and Tilt 'n' Tumble). It's probably quite easy to make games like that with small alterations to the formula (new powers, expanded-upon old powers, animal friends, helpers, playable Meta Knight/Dedede/Bandana Dee).
But on the other hand, that's what I like about Kirby (surprise, ILikeKirbys enjoy Kirby games). It's easy to play Kirby, the copy powers are fun to use, the various additions to the formula are nice (the dual-powers from 64 were neat (especially the lightsaber and the stone-animal-friends), Super Star's helpers were nice to have around, Amazing Mirror's other Kirbys were admittedly only occasionally helpful but were cool to see in action when you could get them all fighting a boss at once, Meta Knightmare is enjoyable and I eagerly await its return), it's a series that isn't afraid to do some out-there stuff (Tilt 'n' Tumble, Canvas Curse, Epic Yarn, Mass Attack, I'm sure there are others I'm forgetting at the moment), and they're always at least an enjoyable experience.
I'm also looking forward to Planet Robobot. The Ride Armor (I don't care what the name is, that is pink, Kirby-themed Ride Armor) looks quite fun, and from what I've heard it has something like Super Star's Copy power (could be wrong, after all I only read that on TVTropes, but it seems plausible), which is definitely a plus. The new powers I've seen (Doctor and Poison, plus I read ESP on TVTropes) also look like they'll be fun to mess around with. Meta Knightmare Returns is nice to see return, and I'm looking forward to playing it. The mechanization of Dream Land could offer some interesting locations, too. Also, that Kirby Quest thing looks like a nice little side mode.
Overall, I'm very much expecting Kirby: Planet Robobot to be an enjoyable experience.
I've slowly come around to the same expectation for Color Splash and Metroid Prime: Federation Force, as well. Which is nice, I think.
Yeah, I suppose that's true.I agree with your comments on Robobot. And sure, the Kirby formula isnt difficult to get right, but neither is a simple Mario-themed RPG? I guess the point is that streamlining it to death is much easier, whereas Kirby is already about as streamlined as it gets.
Ah, that's true too. It really isn't a regular Metroid title (or even Metroid Prime title) at all. They probably could have made that clearer (maybe called it Federation Force: Metroid Prime?).With Federation Force, I dont know, it looks like a decently fun multiplayer (although as Gamexplain pointed out, your character moves as slow as sludge...) but it does not have a Metroid feel. You have stages with certain mission objectives, not a big open world to immerse yourself in. Its straightforward with little treasure hunting or exploration whatsoever. I guess you could say it suffers from the same drawbacks as all of my other examples as being a stripped down shell of its predecessors.
I think I see your point. They really could have done better if they'd moved Ultra Smash to the NX and gave it more... I dunno, Mario-ish stuff (or kept it on WiiU and did that, really). Probably also true for Mario Party 10 too (though I didn't play that one either).I understand Nintendo wanting to save its best efforts for NX and that may well be the reason these games are coming out as they are. But why even bother with Ultra Smash, for example, theres SO LITTLE to offer. It was better off being shelved and released on the console they want to draw their audience to next, as an actual full game. Starting to feel the same way about Paper Mario. A proper followup to TTYD released as a launch title on NX would be BEAUTIFUL. And you know it would be a system seller for many people.