Agosta44
Inkling Fleet Admiral
People would still take forever with a TO chosen map format. Hardcap map choices to 90s-2 min between maps. If other team stalls either let the other team pick map or choose random.Random feedback from a spectator:
I enjoyed watching Turf War, but I found not being able to see the map a bit frustrating. And I'm not really sure the way you guys played Turf War is transferable to the general playing population. It sounds like your dropping it anyway, but I did want to note that it was enjoyable to watch.
Also, 20 minutes between games to decide maps/modes was brutal. I'd prefer the TO pick the format (5 games, 5 maps, assign modes to maps) and the teams just play through. You could have a tournament in a weekend pretty easily. Keep in mind, this is purely from a spectator's perspective.
Mode rotation between each game would be better than allowing player striking. If you let players strike modes it's just going to turn into a "you're good at this so I'm not going to let you pick it" game of chicken like IoS finals was.Following in Wydra's footsteps, why don't we talk about the mode/map picking. Does it work fine or would Halo-style selecting work better?