Award
Squid Savior From the Future
- Joined
- Dec 18, 2015
- Messages
- 1,661
Depending on the game, I'll take the pillars in either map, but I'll choose not to in more games than I'll choose to. I've held both towers with the eliter, but I've actually found the tower in kelp to be the easier one to hold. Despite being in the round, it gives you a good vantage and long enough lead time to see anyone coming from either end of the floor or along the catwalks. Skatepark provides too many opportunities for longer ranged weapons like RBP, other chargers, etc to catch you unaware or someone to sneak up and climb the tower if you're focused on someone else. Also, Kelp is easier to maintain the tower if they keep inkstriking/splat/suctionbombing it to get you off the tower, you have a lot of directions to safely fall back and get right back up. Skatepark, once you're forced off that tiny tower you're often dumped right into a bad place. Finally the tower in Dome is HUGE with lots of places to change position and hide in ink so that a blind shot isn't a guaranteed kill. In skatepark it's easy for enemies to blind-fire into the top and hit whatever is there. And Skatepark's tower is ALWAYS under fire unless the map is totally locked down. Kelp dome is more prone to go back and forth as the team gets distracted elsewhere.I can see your point with the pillar / centre of kelp, but how is this similar to skatepark? Once you establish map control, the pillar is exactly where you should go. On kelp it's a lot harder to keep it, but the same rule still applies.
Definitely don't agree that e liter > splatterscope on kelp dome either. There aren't many places where you get to abuse the extra range and the charging speed is gonna hurt you a lot with the 5 million ways to approach. For port mackerel, both bring something very good. E liter can shoot the lanes and kelp splatterscope has wails.
However, the mid tower isn't the IDEAL place to be sniping from on either at least in a highly contested game. If your team has mid locked on dome, yeah, I agree with you, that's where I'll be is on the tower. The waves can be held off once you know you have control of that room (like saltspray.) But Skatepark is NEVER really locked down enough for that, unless you have it all the way to a spawncamp. Mid is always in play. That tower gets you splatted, and it's so easy for an enemy sniper to repeatedly take you out from discreet locations, and easy for blasters to just blast the whole tower top, let alone if there's a hydra around. TBH, if I lose both the side towers in Skatepark I'm more effective roaming around and taking shots from the ramps. It's easy for enemies to NOT look in the valleys for snipers. I'm more likely to take the skatepark mid tower if I'm using an RBP/RangeBlaster, or even a roller for flinging. With a shooter I'll take it briefly and get off before the bombs come in.
Yeah, TBH I don't use splat charger like a sniper rifle, I save that for eliter. I use it like an odd shotgun and grenade launcher. I.E. I take the splat charger BECAUSE I intend to use the grenade launcher, otherwise I'd take eliter. I had a thread asking other charger users when/why they choose which one to take, and mostly ended up with answers that indicate they either always take one or the other for the most part and don't switch much. So I use splat charger as my grenade launcher with a bonus rifle. Inksaver Sub & Ink recovery loadout (or dmg up.) Eliter's for the sniping.Finally if you're killing more with splat bombs than with the actual charger, you're likely not positioning yourself correctly.
Exactly. I mean I'm used to lag issues in Piranha, especially for sniping, but this was just weird. I had eliter, and numerous shots that should have hit, just didn't. Other shots that SHOULDN'T have hit somehow DID hit. Several of my kills were blind shots at ink that I felt missed broadly and I somehow got a kill. I suspect THAT shot did miss broadly and the kill was from the "missed but shouldn't have" shot previously. It's possible to get blind splats with an eliter under ink, but not at that rate of frequency. And several times 1 full charge, or 2-3 semi charge shots made the hit sound, covered them in ink, but did not kill them despite making the hit sound, as though it counted as a partial, or only 1 of the semi charges "really" hit. At first I thought I was just missing and generally sucking since it's been a while since I played this map and I was a scrubby eliter last time I played eliter on it, but then I realized I wasn't having any issues when it'd rotate to warehouse. There were a lot of players dropping out on Mall too. At least one player would be a dropout probably 60% of rounds And these weren't good opponents that were moving in hard to hit unpredictable lines, they were kind of scrubby moving in straight lines. I saw several times ink trails forming with the roller BEHIND it, the usual teleporters, getting the kill indicator after I'd turned around and moved to another location, and the moment I KNEW the issue was lag was when I got splatted mid-superjump! By an Aerospray RG!'m not sure what you mean
Do you mean like the snipers hit people when they shouldn't have and that the person they hit got covered in ink but didn't die.
It's not like lag is rare in this game, but I found it weird that it seemed specific to Arowanna, or at least Warehouse didn't have the issue nearly as pronounced. Same lobby. One time one of the more nimble players was in our base taking shots at me from either side of one of the "mall directory" signs, going back and forth dodging me, I'd sit fully charged, hit when she popped out, and it would count as a miss. I may not be the best sniper on the planet, but given 6 chances to land full charged shots when an enemy pops out predictably from cover, even I'm pretty guaranteed to hit at least once! But it was like what I was shooting at wasn't really there (because it wasn't.) I chased that player down (Yeah, a rundown with a custom eliter and no special, I was THAT annoyed), continued "missing" despite trapping her in ink several times, and finally DID land the kill, from the longest of ranges, on the ramp, taking a blind shot to cover the ink trail (we lost anyway, but that kill felt good! :p) I suspect I wasn't the one experiencing the worst of the lag. We had a lvl50 A- rank player on our TW team with an Octoshot who killed 0 and got killed 6 times with a whopping 230p. And we were definitely not outmatched by great players.
Interesting about the hacker, I don't think I saw that (I was using CEliter so I was watching my beacons), but it's disturbing to hear that a hack like that made it onto the live servers immediately after 2.5 dropped. :(
I think my favorite charger map is actually Hammerhead Bridge. It plays so well for ALL my favorite weapons. My "grenade launcher" splat charger is great on the ground. Eliter's great at the center, CEliter is great to jump back and forth on the sides and center, Carbon is great on the ground, and Hydra is great on the catwalks. Moray, I both love and hate depending on how the round goes, but it's hard to deny how fun it is for eliters and rollers. Dome has worked up on my list from "hate it" to "kind of love it" - it's always exciting and has some great turnarounds. Mall might be my #2 for CEliter behind Bridge. It's so fun jumping around to the different sniping locations without having to worry too much about my beacons.Personally for me my best charger map is arowana so many spots that no one can get you in
Kelp dome is my second best I either stand in the area where the pomposity team sneak in or on the pillar I'm really good at that tbh black belly it's a hard one for me I even found an exploit in it which I haven't seen anyone else do and it's great to pull of with a splattershot/aero spray. Chargers for me are good my kelp splatterscope I use it on the platform in the right alleyway of your base and suddenly when you have full control I go to the big tower this stops them possessing the tower unless they sneak around and get me from behind
Skatepark, I either love it or hate it and never in between. It's a problem so many times, and I've been spawncamped ALMOST as often as warehouse/Mackerel, my two hated maps. Yet other times it plays so well. But mid is NEVER in control in my matches, not unless one side is spawncamped. Mid is always just a cacophony of explosions and the tower changes hands every 20 seconds. The tower is basically a Splat Zone in TW.