I 100% agree it should be divided between Teams and Solo. Not everyone has access to a clan that will just breeze through 99% of enemy teams to get up. Plus, it’s not like they combine League Results with Solo Queue Results. Imagine how silly that would be if they did? The funny thing is that’s exactly how Splatfests work right now.
I will say though even for Solo Queue it might not even be fair, for two reasons: 1) Players who sabotage matches & 2) I’ve seen clan members “coordinate” joining the same lobbies (along with VC) to have an advantage over the disorganized enemy team. Basically what I’m saying is if you have bad matchmaking luck like the above (oh, also late game DCs), then your power will not reflect your true ability.
Yep, the Splatfest Power system is not well thought out at all. I'm 69th on Team Flight (not sure if any US players can see that one, but I'd assume so since it was a shared theme), and I got Top 100 on Space Adventure in Splatoon 1. The biggest issue we have is Splatfest Power doesn't do or mean anything. I was in the 2100-2200 range for most of the Splatfest after the 7 placement matches and was being paired with players who were Level 20 and less, so how is that ever going to help people boost their rank when they have to work twice as hard against a team you face that are all S/S+ or way more experienced at the game. In Splatoon 1 the devs saw how unfair and unenjoyable Splatfests were for younger players and the casual audience, as us S/S+ players would easily get matched against those with massively inferior skill levels and would make 90% of Turf Wars a spawn camp for about half the match.
The last Splatfest without Power was really significant in this for me (Pokémon Red vs Pokémon Blue was that last one). The maps in Europe were Camp Triggerfish, Hammerhead Bridge and Blackbelly Skatepark, and I stuck rigidly with the Custom Range Blaster. What happened in most cases was me single-handedly spawn camping in most Triggerfish and Hammerhead matches. I wasn't proud of it, but when you run out of map to turf you have little choice but to hold a line outside the enemy's front door. I was on Pokémon Blue (never played either game), and one match my team was all Level 35+ (or something like that, was a long time ago) and we were matched against a team where not one of them exceeded Level 18 on Triggerfish, and I felt really guilty about the spawn camp, so the Splatfest Power was a welcome change, and the Top 100 was a neat bonus on top. The devs gave us initial Splatfest Powers that were dependant on Level (if unranked) or Rank, splitting the players with no ranks from the Cs from the Bs from the As from the Ss from the S+s. Yes we all complained that S/S+ Splatfests became deathmatch hell, but it allowed the weaker players to continue Turf War as normal and still contribute to the team/have fun.
Fast forward to Splatoon 2 and they kept the Splatfest Power system. I was fine with this "Okay, they're going to keep skill levels separated at all times" I thought. Nope. We don't get an initial starting power (most likely to give everyone a shot at Top 100), but a 7 game placement bracket. I was fine with this until we all quickly discovered that our Power level has no influence on the matchmaking in Splatfests. The fact a low level, low skill player can get a placement power of 1600 and then be matched with a 2200+ S/S+ player and be matched against a team full of the same 2000-2200 players isn't fair for either side. It creates unbalanced teams in skill, and it doesn't let the weaker player do much besides get constantly outplayed by superior players and fall for easy tricks. I hate the matches in Splatoon 2 where I do really well and contribute a lot, but because the skill in-balance is so wide my team loses because they can't win a 2v1 against the remaining enemy player (just making an example). It sure isn't pleasant for anyone, so stop doing it Nintendo.
I wish that Splatoon 2's system would return to Splatoon 1's system; starting with a power level from the start, and you'll get match making based on that instead. In addition, we should keep the splatfest teams between battles.
They can easily make a best of both worlds here, use our ranks/levels (if we aren't ranked) as a starting point and keep the placement matches, then combine the 2 numerical results of data to give out a Splatfest Power. Then they need to put a cap on how wide the Splatfest Power search will work when looking for players to fight with/against. Mario Kart Wii used to search for players (this feature was removed on the custom servers) that were within a certain value of your VR (the number for ranking that increased and decreased depending on race results), I believe it was something like +/-500 so if you had 8500VR the game would look for rooms where the host has somewhere in the region of 8000-9000VR, thereby keeping you with players of your own skill level. With the way Splatfest Power works and is gained/lost I'd argue that it should be in the region of 100, so if you have a Splatfest Power of 2239.4 then anyone who is between 2139.4 and 2339.4 will find you and get paired into a team, then the game gives the average Power for your team and uses the same region search for an enemy team matchup. That way Splatfest Power on teams will no longer do something stupid like 2000 vs 2120 and be more likely to go along the lines of 2060 vs 2080 and be closer, thereby removing the massive losses on your individual power and the tiny inconsequential gains.
Bummer about the results, but I expected as much. I still don't quite understand how mathematically the team and solo ratios can be so different.
So, it reminded you of that instead of a normal egg?
I think it's not much deeper than eggs being related to Easter.
Well a normal egg has a clear translucent colour for the egg white, and well coloured icing is known for mixing its colours together and making a bit of a mess much like Splatoon and its inking mechanics, so the connection to the icing was there. It was a bit of fun at the end of the day, and I still believe there is a small connection Easter with this theme. Easter eggs, new born chicks, chickens laying said chicks, it was probably the only way Nintendo of America could have gone about it without actually making it Easter related, which actually has ties to Paganism and Christianity, so it could have been a bit too close to religious topics for Nintendo to go ahead with it. Again, this would technically be early, but it is that time of year, Spring brings about the beginnings of life in nature, and I may be jumping the gun, but I was just making light of this Splatfest and how the ink colours led me to something else that is only around during the run up to Easter.