Yeah if this is what high level Splatoon play is going to look like I cannot waitThe player does an excellent job of controlling the map. She doesn't overextend herself, but attacks when she sees openings. She falls back when she's at a disadvantage. It's not about kills but about containing the enemy near their base.
considering how braindead obvious it is, I'd put that down to us not having access to it in the demooh my god, using the missile sub-weapon for travel! has no one thought of this before!? that's genius!
But it's an advanced technique.considering how braindead obvious it is, I'd put that down to us not having access to it in the demo
these are the sorts of things that will be found day 1 by anyone who actually tries things out
WE 20SQUIDSQUID NOWYeah if this is what high level Splatoon play is going to look like I cannot wait
does this mean I get credit for it because I said in some thread after the demo that people spamming secondaries out of spawn to rush mid is something that should be happeningBut it's an advanced technique.