New Patch??

isaac4

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WHERE IS THE SLIDER NERF DELETE THAT SPECIAL PLEASE. I AM SO TIRED OF DREADWRINGER SLIDER BOT PLAYERS INFESTING EVERY ZONES SOLO Q GAME PLEASE.
Considering that they just buffed the paint on TSD, I don't think the devs will be nerfing Slider's paint anytime soon.
 

OnePotWonder

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Considering that they just buffed the paint on TSD, I don't think the devs will be nerfing Slider's paint anytime soon.
They're trying to diversify the options for zones cheese so we'll see less Reefslider, trust. (Triple Splashdown is worse.)
 

McSquid82

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There are some things I like and things I don't like about this patch, but I'll hold judgment to see if it can finally shake up this meta we've been stuck in for the past year and a half. If it leads to more weapons being picked and more diversity at both the top level and casual play I'll gladly take it. Pencil and Zooka were my two biggest hopes that they'd finally address and boy did they ever.

As for the short range Shooter buffs, I don't mind them too much because two of them (Jr and Sploosh) were kind of trash anyway as far as the main weapon goes and a bit more range won't hurt them. The Zap buffs help it stand out more and more from the Splattershot rather than being identical in virtually every category that mattered except for range and fire rate. I think with all these shooter buffs, it's pretty hard to call the 52 gal overtuned anymore.
 

SAMICOM

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There are some things I like and things I don't like about this patch, but I'll hold judgment to see if it can finally shake up this meta we've been stuck in for the past year and a half. If it leads to more weapons being picked and more diversity at both the top level and casual play I'll gladly take it. Pencil and Zooka were my two biggest hopes that they'd finally address and boy did they ever.

As for the short range Shooter buffs, I don't mind them too much because two of them (Jr and Sploosh) were kind of trash anyway as far as the main weapon goes and a bit more range won't hurt them. The Zap buffs help it stand out more and more from the Splattershot rather than being identical in virtually every category that mattered except for range and fire rate. I think with all these shooter buffs, it's pretty hard to call the 52 gal overtuned anymore.
i feel like 52 needs nerfs still. its an infuriatingly annoying weapon to fight
 

youre_a_squib_now

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I think with all these shooter buffs, it's pretty hard to call the 52 gal overtuned anymore.
Maybe if everything is getting these kinds of buffs. but there are very clearly more buffs for shooters than the other classes, so we might just be getting closer to shooters as a class being overtuned.
 

Smash Arena

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A lot of the weapons I play got buffs in this patch, in particular the Aerospray RG and Dapple Dualies. Plus the Enperry Splat Dualies got two buffs, which is going to be really fun.

What I am interested in is going to be the datamines of this patch. Will we see further work being done in the background on third kits? We'll see!
 

McSquid82

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Maybe if everything is getting these kinds of buffs. but there are very clearly more buffs for shooters than the other classes, so we might just be getting closer to shooters as a class being overtuned.
That's what I feel is happening little by little. I think slowly they're trying to optimize each class to make them play to their strengths more without becoming overtuned. For example, a bunch of weapons in the Splatling class have gotten buffs to either their firing duration, charge time or mobility. Every roller except Swig has gotten more consistent hitboxes and so forth. From the comments in the last two patch notes, it's clear what the developers are going for with their vision.
 

isaac4

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That's what I feel is happening little by little. I think slowly they're trying to optimize each class to make them play to their strengths more without becoming overtuned. For example, a bunch of weapons in the Splatling class have gotten buffs to either their firing duration, charge time or mobility. Every roller except Swig has gotten more consistent hitboxes and so forth. From the comments in the last two patch notes, it's clear what the developers are going for with their vision.
I do agree that the devs seem to want to increase the general strength of main weapons in S3 but there's a clear bias towards shooters considering how many other weaker options there are that haven't gotten any attention at all while already decent or even good shooters continue to get buffs such as Zap, Shot, and Jr.
Perhaps they will start to buff other weapon classes more though just as they've done for rollers but I'm not exactly optimistic about that.
 

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Maybe if everything is getting these kinds of buffs. but there are very clearly more buffs for shooters than the other classes, so we might just be getting closer to shooters as a class being overtuned.
aren't they already overtuned?

(do NOT let OPW see this)
 

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I find it kinda fun that the patch was kinda short-range-themed. Basically all the weapons that got buffed were on the shorter end of the range spectrum.
Except for Heavy. The odd one out. Maybe it just won the random buff lottory.

And I guess Nova, but even that is on the shorter end of the midline spectrum.
They both won the lottory.
 

OnePotWonder

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I'm not going to voice any serious complaints about the number of shooter buffs just yet. Each shooter has only received buffs in a single patch since content for the game ended. I won't complain until one of them (other than Nova; this patch's change does nothing for it) gets buffed twice. It would make sense for Nintendo to want to balance the class with the most easily changed parameters first.
 

SAMICOM

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I'm not going to voice any serious complaints about the number of shooter buffs just yet. Each shooter has only received buffs in a single patch since content for the game ended. I won't complain until one of them (other than Nova; this patch's change does nothing for it) gets buffed twice. It would make sense for Nintendo to want to balance the class with the most easily changed parameters first.
@youre_a_squib_now

HE SAW IT RUN
 

solz

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I don't have very much to say but sploosh Buff is nice Octobrush is nice painbrush I don't use that often, but they should impact the weapon by a lot And hopefully I can actually kill people now. Now what? I really want to talk about... HAMMER! This Basically makes hammer have Way more splash radius For kills And I am excited for it (sploosh :) This should help for keeping people away and the long Range option being more viable
 

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My panic button (triple splashdown) now covers more area. There's no zones cheese and it's slightly easier to get them out with my enperries so it's kind of just good ig
 

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