LimitCrown
Full Squid
- Joined
- Nov 30, 2014
- Messages
- 39
- NNID
- LimitCrown
If popularity shouldn't be a somewhat significant factor in these Splatfests, then what is the point of voting on a team? They might as well change the way that Splatfests work so that you're randomly assigned to a team so that popularity wouldn't indirectly affect the proportions of the skill levels of the players.as far as the results of the splatfest goes... i feel like the way they calculated the winner was fair. i think it's much more reasonable to declare a winner based on skill rather than popularity, otherwise there'd be no point in the splatfest at all. i feel like they should lower the multiplier for wins vs. losses, though. ultimately, the pirates had more wins than the ninjas, despite being less popular. these are the facts. it really did surprise me how many more people picked ninja than pirate, though. i thought it'd be much more equal than that.
In my previous calculations, I based them on a 100% difference in popularity. However, a 100% difference in popularity is completely unrealistic and practically impossible. Since Team Ninjas and Team Pirates have the most and least popularity, I will base these next calculattions on a 50% difference in popularity because it's close to that result in the last Splatfest. Basically, assume that there are two teams named Team A and Team B. Team A is the most popular and there is a 50% difference in popularity. The win percentage that Team B needs in order to have the highest or equal total of points can be represented by this function:
W ≥ ceil(50/(2m) + 50)
2x multiplier | 63% win percentage
3x multiplier | 59% win percentage
4x multiplier | 57% win percentage
5x multiplier | 56% win percentage
6x multiplier | 55% win percentage
7x multiplier | 54% win percentage
8x multiplier | 54% win percentage
I personally think that the 2x multiplier that was originally used was balanced and good enough, and I think that people overreacted when Team Cats lost to Team Dogs in the first Splatfest in North America.3x multiplier | 59% win percentage
4x multiplier | 57% win percentage
5x multiplier | 56% win percentage
6x multiplier | 55% win percentage
7x multiplier | 54% win percentage
8x multiplier | 54% win percentage