Award
Squid Savior From the Future
- Joined
- Dec 18, 2015
- Messages
- 1,661
I blame Adobe. In fact in most situations, no matter what it is, it's best to just blame Adobe. Though on this site I think it's trashy JavaScript. So blame Oracle, too. In fact, in most situations, no matter what it is, it's best to just blame Adobe and Oracle. The web designers that make this stuff are all using Macbook Pros. Every. Last. One of them. They're too cool and trendy for Windows. I blame Sega. ;)Unfortunately, there are a lot of poorly-programmed ads online (including this very site) that can slow your computer down to a snail's pace, no matter how fast it is. I always wonder how fast the computers are for the people who make these ads if they see no problem in it.
While I can't disagree on this, there's the big elephant in the room nobody talks about. Electronics manufacture is almost squarely handled by China. Yes, manufacturers source the materials. But the problem is, if you're manufacturing your product in a country who makes it purely through what, in anything but a communist system would be called slave labor, does it really matter if you paid for the materials in someone else's blood? Not to mention leveraging it all on credit produced mostly by the systematic tanking of small nations economies and impoverishment of their populations to manipulate currencies. And then there's China itself who's sourcing and currency manipulations make everyone else look like amateurs. Complaining about the conflict minerals is like complaining there's a dead fly in your salmonella souffle. The whole thing is rotten from the ground up. And we've built the entire economy on it. When MS and Sony talk about weaning off the suppliers what they mean is they'll better launder the paper trail. Nintendo instead says nothing because they're not in a position to take the MORE expensive route, and they can't obscure their sourcing half as well as their larger competitors.If it concerns you (and personally, I think it should), you should also watch for suppliers who use conflict minerals. Currently, Sony and Microsoft have made statements to wean off of conflict minerals suppliers (Nintendo has not said anything about the issue and has ignored any outside groups asking about it). Conflict minerals are raw goods supplied from countries in civil war (and sometimes other kinds of war). One side in the war (or sometimes both sides) will seize local and other 3rd-party mines and force the miners to give them the minerals, often at gunpoint, so they can sell them to large companies. Essentially, these minerals are funding violence in a similar way to how drugs fund gangs. Right now, the biggest issue is tantalum, which is necessary for CPUs, and every major supplier of CPUs is currently getting tantalum from the Democratic Republic of Congo, which is having exactly this issue from within. Tantalum is also fifteen times rarer than gold, so other sources are very hard to find. There are major deposits in Australia too, but those are more expensive.
And let us not all forget Apple's suggestion to Foxconn (already one of the most evil manufacturers out there - yes, they made your Wii U too, they make almost everything electronic) of installing nets around the building to stop the epidemic of employees jumping to their doom. That was Cupertino, not Tai-Pei that came up with that nugget. In almost all cases "we're moving to more humane, sustainable business models" translates mostly to "awww **** we got caught, wasn't Ken supposed to move those funds through "acquisitions & real estate" first?" So to fix the situation they'll stop buying from Congo and buy from Singapore (who secured them through an equities trader in Cambodia who bought them from militants in Congo, but gosh darnit they complied with the legal requirements that mandate two channels depth of reporting! Those laws really should be changed for more transparency, don'tcha know (at which point they'll add a Tibetan middle man to fill in the extra layer)!)
Inking with eliter is possible, but inefficient. It only works if your opponents are not bloodthirsty. If they are and you take time to ink more than a shot here or there, you will be low on ink, and they will know it, and know hey can get past you. I've got caught too many times that way.The E-liter can definitely be used to ink. Its insane range means you can ink areas without even being in that area. I mentioned I use chargers to ink in stages like Kelp Dome and Blackbelly Skatepark. That being said, I am rarely the top inker when I'm using a charger or a Hydra Splatling.
Yeah, every now and again I'll get a team that instead of rushing out for battle fills in behind me. In theory a charger can work well, perched, holding the line for the rest of the team to catch up, but if they take too long to approach my line the enemy will have ganged up in force, and it won't work. Once they can push us to spawn it goes downhill. Its equally bad when my team rushes to the enemy spawn though as the effect is the same - I'm left alone to hold mid & base, except then the base behind me is NOT painted and there arent' even random inkers to intimidate foes.Needless to say, when I'm teamed up with people too scared to venture too far, coming in with a charger is useless. They depend on me to create space to move, and that simply cannot be done with a charger. They're too slow and the area they ink is too narrow. Usually, what they'll do is fill in areas behind me, but it also means I am going to have to deal with the opponents all by myself
LOL on that roller. What was he actually DOING if he painted only ground that did not have enemy ink? I mean how was it even fun for him? I actually will u-turn on hitting enemy ink when I don't know the are is under control with many weapons, but carbon is definitely not one of them - the fling on that thing is great for eating into unknown territory! But no doubt your little inker didn't even know he could fling - he just thought it was a faster roller!I actually never noticed them either until I chose Team Planes for the Cars vs. Planes Splatfest. When I had terrible losing streaks, I decided to look atmy map more often to see what was going on, as well as traveling by my teammates to see what they're doing after I got splatted. That's when I noticed these Inklings looking at their feet shooting at little uninked areas. It REALLY didn't come to the forefront until a match in Kelp Dome where I saw someone use a Carbon Roller coming from behind me. He went all the way up to the border line between our ink and enemy ink, and immediately turned back around.
Since then, I've kept finding these people, and I had to give some thought about why they behave in that way.
Maybe I have some of them and just don't pay attention enough to them! But my bad rounds usually end with 1-2 of my team in enemy territory, not the other way around.
Most people are not item specialists in Mario Kart. They do at least hold on to their items and try to use it where it's most useful, which is more than I can say for SASRT, where most players just use their items as soon as they get them with no regard for if it's actually useful or not. Sounds like you've played SASRT. You probably know, then, that smart item usage is essential to finishing the single-player mode, and it is pretty much designed as an items tutorial. Considering that, it's weird to see people throw it all away when they're playing it online. I even wrote a detailed guide for using items on the SEGA Forums, which went mostly ignored. It seems the people playing SASRT do not understand items and do not want to understand them. The fact that hitting them repeatedly with items causes a lot of them to ragequit says a lot. (Some of them tell me they play SASRT to escape Mario Kart's item-related carnage, so I assume they run away because I put the item-related carnage back into their races.)
All in all, the items system is a seriously flawed one, but the intent is there: It's supposed to reward skilled and strategic item usage, and its usefulness is limited to close races. The biggest problem is that someone who falls far behind or pulls far ahead will stay that way. Little attempt is made to make races more even, which is the intent of items in Mario Kart 7 and Mario Kart 8.
Well, I tactically use items in MK so it carried over well to SASRT. I'm not an "item specialist" per se but I certainly don't waste them - however i WILL dispose of items if it's not one I want to use, or to save before getting to the next item pickup. I did finish SASRT single player, and tried to get a perfect score on all the courses - some of them I just couldn't manage it though.
I have heard a lot over the years about how people hate the items in MK and dislike it because of that. A solid kart racer that doesn't focus on items would definitely appeal to that crowd. They'd rather focus on racing technique. I can't say I blame them much, I'm not a big fan of specials in Splatoon and tend to prefer focusing on my main weapon & sub.
Now I want to play MK8 online again. Now you have me wanting ramen AND MK8. You're just trouble... :p
LOL, that's too funny! He invented Let's Plays before they were a thing, apparently! I never really went to arcades all the time. Once or twice a year. But it was always fun and memorable. The games looked and sounded pretty different there, and the controls were so different. Not to mention the different games, racing seat cabinets, mounted gun accessory cabinets etc that made it so different. Marble Madness with a real trackball! The real TMNT brawler game that didn't get released to console until years later. The bulletproof controls. It was a pretty different world. Imagine that being so awe inspiring today? Not to mention the dim lighting, loud machines, and ALL THAT NEON! It was like a casino for those below gambling age :D Todays kids just don't have a fine appreciation of neon and mirror ceilings. It's sad. :)Interesting. I know very little about the arcade scene before I got into pinball, as my father never liked me hanging out at arcades. It's not because of the people who hang out there, but that he never saw the appeal in playing games. He just told me to watch other people play and figured it was just as good. At most, he'd give me four quarters and expected it to last the full two hours or so.
Ouch, who was selling pinball machines with completely unfinished software? That sounds industry-destroying (or an industry that gave up assuming it had no customers to begin with.)On a related note, pinball had just recently come out of the "public beta" phase as well: A lot of releases between 2006 and mid-2015 had unfinished code, which caused the games to feel somewhere between incomplete (Batman: The Dark Knight, Metallica) to near-unplayable (WWE Wrestlemania, The Walking Dead). Star Trek was literally unwinnable because nothing was programmed in past a certain point until several months later. What it took was a #WheresTheCode which went viral in a matter of weeks, and the next releases, Whoa Nellie! Big Juicy Melons, Full Throttle, and Game of Thrones, released more or less complete, the only things needing changes later on being balance patches and bug fixes.