Zombie Aladdin
Inkling Fleet Admiral
- Joined
- Aug 19, 2015
- Messages
- 523
- NNID
- Overhazard
The thing is that these serious players are voting to get those extra Super Sea Snails--even 1 bonus Super Sea Snail for winning will cause the exact same phenomenon we're seeing. That's why I figured the best alternative is to remove the incentive altogether and make winning Splatfest strictly about bragging rights.We already have an "everyone's a winner" system. I don't know that "everyone's an equal winner for participating" system works very well for competition. That sounds a little like our Cold War conversation, on the other side, actually :D
But great minds think alike! I wrote the above before reading your post! :) I do like the idea of additional fest ranks. I had another idea where EVERY win awards a snail, but then I realized that woudn't fix gaming the system since the strong team would be more likely to win each round (though not always true, I lost a LOT on Team Past. It's not that team future was great, it's just that my team did not paint anything. If I used Aerospray we won a lot. If I used Carbon we won moderately often. If I used eliter we were sunk, even if we held mid and even pushed because our base was not painted. That said most of the Future players I played were NOT awful. Not superhuman Japanese Sploosh amazing, but not awful. I didn't need ninja reflexes just to keep my death count in the single digits like the nightmare S+ TW rounds I get on regular days, but fighting was intense enough to be interesting and addictive. It wasn't "defend the noob" and shoot no one type gameplay.
As for bonus Super Sea Snails for continuing to play upon reaching King or Queen, I personally think the points system should continue unchanged (1 point for 200p inked, 2 points for 400p inked, 3 extra points for winning), with one Super Sea Snail given out after the Splatfest for every X points you've earned post-Royalty. This will encourage these serious players to keep playing and attempt to win, but you'll still be progressing towards more Super Sea Snails even when you lose.
By the way, the reason I refer to them as "serious players" is because, well, they're serious about their re-rolls. They might not necessarily be good players, and on the other hand, there are probably at least a few highly skilled players who don't care about re-rolls at all. But what the people who choose Splatfest teams based on which one they think will win have in common is that they want those Super Sea Snails, and that desire overrides any personal preference towards a team. Hence, "serious players."
Yeah, the "ZOT" tag is most definitely a clan: The Zot Clan, the official Splatoon clan for students and alumni of the University of California, Irvine. (UCI's mascot is the anteater, and the word "Zot" comes from how an anteater character in the comic strip BC frequently utters it.) It's a pretty skilled clan, all of them better than me at least (they can all pretty consistently beat Japanese players in Turf War), and most of its members chose Team Future, so I guess there you go.Yaaay! I actually finally played someone on/related to the boards! That's so Fresh! :) Yep, that was me! The name rings a bell (I try to pay attention when I see a clan tag, they're the ones I have to watch most for! ;)) If I recall correctly she was definitely one of the more "troublesome" squids I fought that day (and I'm pretty certain we lost that round!) It was the Aerospray MG. Inkmines kill all interest in the RG for me. Other than inkstrike I'll never understand RG's popularity (I know, I know, your little inkers...) I'm trying to remember, I see that name and I'm picturing getting splatted in one of the lower sections....I can't remember if it was ours or the enemy bases. I usually hold a defensive position in Piranha, but I think with Aero I was going offensive (because my little suicidal maniacs never make it far enough to effectively paint in a push, and my weapon was most effective for it anyway :p) Some of those rounds on that map I was walking right into enemy territory knowing I'd get splatted because I figured at Aero's fire rate, it'd be worth it for the coverage!
That's pretty neat to hear feedback like that! It can be frustrating in the game to never really know how you're doing. I'm much the same way, I mostly prefer TW (that's the selling point of the game after all!) and get frustrated with the rank scoring, so I rarely play ranked (I'll probably start a lot more soon since I kind of miss the modes!) and play mostly TW.
Thanks, both of you, for noticing/telling me about it! :)
I perfectly understand the Aerospray RG's popularity. It is the perfect weapon for people who want to stay away from the action and strictly ink. Its firing pattern, its fire rate, its sub-weapon, and its special weapon all help with that. (Ink Mines are a bit less obvious than the others--they're great for retreating.)
The reason I stated that her rank is unusually low for her level is because some people seem to assume that such a pattern must mean it's an alt account, or if a player displays an abnormally high skill level for the rank. And I would say that it may just be someone who dislikes Ranked but will play it every now and then. (The reason she dislikes Ranked is mostly due to uncooperative teammates. She likes Splat Zones more than the others because it requires the least amount of cooperation. As she is a splat-based player, she gets splat-oriented teammates, and in Tower Control and Rainmaker, she frequently finds teammates who go wandering off looking for opponents to splat regardless of if they're somewhere important or not, which causes her to lose Tower Control and Rainmaker matches frequently. She also finds glory hounds a lot, people who hide some small distance from the tower or the Rainmaker when her team has control, ready to jump in and try to take the credit for the win.)
That definitely true: With so many Japanese players, there's not going to be a consensus on what team to go for.I think in Japan it's more open just due to the volume of players, roughly 4x what we have. (1M vs 4M which is why you're 4x more likely to see Japanese players in your lobby.) Even of consensus is "popular team wins" there's enough variety and mix between different mindsets that both teams are much more balanced. Also, the TYPE of players in Japan are different. Here Nintendo is a "kids brand' that parents buy their childeren AND it's "THE" brand for us in the know "vintage" gamers (80s/90s kids) and fans of Japanese games. XBox and PS are where "1337 Gamerez" go. In Japan Nintendo is the brand for "1337 Gamerez" followed very closely by PS, and XBox is that weird thing for Ameriphiles with an odd fettish for sports games and Halo. So a bigger player base of Splatoon is "core gamers" out of the Japanese 4M than the NoA 1M. (Thus the "run, it's the Japanese!" memes in Splatoon - there's more of them, and more of them are skilled gamers.) So even if the "best" go for one team, the "everyone else" team is made of middle of the road players and still has a solid chance at winning rather than assuming everyone on Team B is Cindy Lou Hoo.
That being said, I think the Japanese players, the REALLY good ones, have a fearsome reputation because they prefer to play against each other. Nothing develops skill better and faster than playing against the best all the time. Why do American basketball players stomp all over most other countries' basketball players? Because North America has the NBA (and the WNBA). They're constantly playing against each other, keeping their skills sharp by competing against similarly sharp people. In contrast, the United States' men's soccer team performs averagely in the World Cup and cannot compete with the likes of Brazil or Germany because there isn't some organized national soccer league to the scale or popularity of the NBA, or NHL, or MLB, or NFL, the way most countries in Europe and South America do. The American soccer players don't get to play against other best players quite as much, and the entirety of CONCACAF is seen as something of a joke to Europeans and South Americans.
Hence, I think it's very important to play against other really good players to be really good yourself. I wouldn't be surprised if some of those untouchable Japanese Splatoon players purposely pick the more popular team to get more opportunities to play against each other.
(Playing against each other constantly and honing their skills is how the rather small Japanese Halo and Call of Duty players got so good too, by the way. Despite their massively smaller numbers, Japanese players can consistently outdo even the American best, such that American players coined a new term, "Japwned," after such beatings.)
A lot of Nintendo fans in the UK too. All four regions of it. Germany's culture is very sensitive about violence, so Nintendo remains popular there too because of its family-friendly image.Europe....wait, they still sell Nintendos in Europe? :p It's just SOOO unpopular. In NoA we at least have that kid thing going on. In Europe it's just unpopular through and through. But it's regional. Most of Europe doesn't care about Nintendo at all, but a few countries like it in percentages similar to Japan. France and Italy are huge Nintendo bastions in Europe, but most other countries...not so much. So I think their player pool is more like Japans in that it's more "core gamers" but only from a handful of countries, but instead of padding the rest with 6 year olds, it's just a whole lot of dead air.
In any case, Nintendo IS actually pretty popular in Europe as a whole. Take a look at Mario Kart 8's loading screens. It will identify the country of every player in the room. More often than not, European players outnumber any other continent. These sessions were from the last time I played Mario Kart 8, which was last month:
I would NOT want the voting to be taken away. The entire point of Splatfests, in-universe, is to make decisions, and that destroys the point if no one is able to actually make one. If the game will decide for you, then what will happen if you're put on a team with a theme you dislike? If there won't be themes at all, then that's going to get a lot more boring.With that said, there's one thing that people seem to be dismissing. Voting. This is the root of the current NA trend and it's clear that the "choosing your favorite team" won't take place. I mean, why would those who have seen success with the current system stop doing it? Since this is such an issue, I would recommend a complete overhaul of Splatfest. Ditch voting, ditch themes, and just have people decide whether or not they want to participate. Those who do will automatically be put on one of two teams and let's say the day before it begins, teams are balanced based on Rank (since that's really all we have to go by for skill) and number of players, then the event begins. Teams can't be swayed in anyone's favor since no one will know what team they'll be put on. Wins are all that would count. Popularity would play no role. Some may say "it takes the fun out of it" or "what's the point if you can't vote". I'd say "Would you rather have freedom of choice with potentially imbalanced teams or being forced on a team with (theoretically) more balanced teams?
I'll take the situation we have right now over removing voting or themes. I play the Splatfests for the themes.