Award
Squid Savior From the Future
- Joined
- Dec 18, 2015
- Messages
- 1,661
Agreed on "serious players"! I also like the additional snails post-royalty. As someone who loves Splatfest and plays at Midnight when it starts on Friday night, then plays almost non-stop until Midnight on Saturday, it's like a holiday for me. Since I plan to play the whole time anyway, might as well keep getting more snails! Sounds fun!The thing is that these serious players are voting to get those extra Super Sea Snails--even 1 bonus Super Sea Snail for winning will cause the exact same phenomenon we're seeing. That's why I figured the best alternative is to remove the incentive altogether and make winning Splatfest strictly about bragging rights.
As for bonus Super Sea Snails for continuing to play upon reaching King or Queen, I personally think the points system should continue unchanged (1 point for 200p inked, 2 points for 400p inked, 3 extra points for winning), with one Super Sea Snail given out after the Splatfest for every X points you've earned post-Royalty. This will encourage these serious players to keep playing and attempt to win, but you'll still be progressing towards more Super Sea Snails even when you lose.
By the way, the reason I refer to them as "serious players" is because, well, they're serious about their re-rolls. They might not necessarily be good players, and on the other hand, there are probably at least a few highly skilled players who don't care about re-rolls at all. But what the people who choose Splatfest teams based on which one they think will win have in common is that they want those Super Sea Snails, and that desire overrides any personal preference towards a team. Hence, "serious players."
Besides, who doesn't love to hear Callie & Marie's singing during every match for a whole 24h? :D
That's pretty neat! Also neat that UCI would have an "official Splatoon clan" at all! :) And that makes the fact that I actually survived so well against her twice as neat! :DYeah, the "ZOT" tag is most definitely a clan: The Zot Clan, the official Splatoon clan for students and alumni of the University of California, Irvine. (UCI's mascot is the anteater, and the word "Zot" comes from how an anteater character in the comic strip BC frequently utters it.) It's a pretty skilled clan, all of them better than me at least (they can all pretty consistently beat Japanese players in Turf War), and most of its members chose Team Future, so I guess there you go.
I perfectly understand the Aerospray RG's popularity. It is the perfect weapon for people who want to stay away from the action and strictly ink. Its firing pattern, its fire rate, its sub-weapon, and its special weapon all help with that. (Ink Mines are a bit less obvious than the others--they're great for retreating.)
The reason I stated that her rank is unusually low for her level is because some people seem to assume that such a pattern must mean it's an alt account, or if a player displays an abnormally high skill level for the rank. And I would say that it may just be someone who dislikes Ranked but will play it every now and then. (The reason she dislikes Ranked is mostly due to uncooperative teammates. She likes Splat Zones more than the others because it requires the least amount of cooperation. As she is a splat-based player, she gets splat-oriented teammates, and in Tower Control and Rainmaker, she frequently finds teammates who go wandering off looking for opponents to splat regardless of if they're somewhere important or not, which causes her to lose Tower Control and Rainmaker matches frequently. She also finds glory hounds a lot, people who hide some small distance from the tower or the Rainmaker when her team has control, ready to jump in and try to take the credit for the win.)
RE: Aerospray RG, yeah, it makes sense for your little inkers I suppose. But I always read about how the RG is so great for noobs, and makes even scrubby noobs play decently, and I keep thinking "who would use this thing, it's awful, and it's ugly to boot!" I've always greatly preferred the MG. I'd read about how RG was so easy, etc, back a while ago, bought it (back before so many other things came out) tried and and it confirmed it's as terrible as it seems on paper and went back to MG. I hadn't actually played aero in a while. I think Burgers v. Pizza was the last time I even touched it. But it was an old standby so I figured I'd save it for Splatfest and take it out since it's a great one for it. Especially after I found myself splatted by one a few times at ranges I didn't think they could hit me recently. I kind of rediscovered it while using it the other day and it's actually a really good killer, which I hadn't realized about it before. Seekers aren't as awful as I'd remembered, there's a lot of good uses for them, and the range can be surprising with the mobility. The skill ceiling on the MG goes WAY higher than I'd given it credit for. The RG....yeah, not so much. I will say an RG is handy for disposing of snipers. It charges inkstrikes fast.
You're right, despite BEING one of those people who's rank is lower than it probably could be because I seldom play ranked, I still assume that someone with an abnormally high skill level but low rank must be an alt. That said, clan affiliation kind of overrides rank, so I kind of just assume S/S+ there regardless :) Her experience sounds exceedingly similar to mine. I do tend to prefer SZ over TC/RM and the terrible, terrible teammates are generally the reason. And the ones I've dubbed "my little suicidal maniacs" are exactly like that. They'll wander off in different directions, look for splats (usually get splatted), or simply vanish all together. Heck in TC, I wish they WOULD go out to splat more. How can they NOT find something useful to splat in Mahi? But they manage... Maybe because I already splatted 3/4 enemies from the tower, so they're looking in vain for someone to splat (other than the one standing at the goal who's going to get me.
Actually the Glory Hounds come in handy . The rounds I won in TC were because of the glory hound. AFTER I rode the tower all the way, splatted most of the enemies, only to get splatted off the tower at the end, the glory hound managed to hop on and sink it as I respawned. They're the least of my worries of bad teammates in TC! In fact they're among the few who did something useful at all! ;)
When I go back to ranked, I'm going to let my rank tank into the C's if it must. I just want to play all the modes with all the playstyles. With the teams I get, I doubt running Hydra will be helpful to my rank, but I want to do it anyway. And Custom Eliter. And carbon. I like TW best of all, but I don't want to miss out on playing my favorite weapons in all the modes :)
All true, but would that be no different from ranked where you're pitted against other players in the same rank, including S+, and in particular, playing Japanese players (possibly mostly)? Even in TW I'm usually up against Japanese S & S+ players. And in Splatfest, I don't know that choosing the popular team gives them more chances to play other best players by playing the popular them than by playing the opposite team.That definitely true: With so many Japanese players, there's not going to be a consensus on what team to go for.
That being said, I think the Japanese players, the REALLY good ones, have a fearsome reputation because they prefer to play against each other. Nothing develops skill better and faster than playing against the best all the time. Why do American basketball players stomp all over most other countries' basketball players? Because North America has the NBA (and the WNBA). They're constantly playing against each other, keeping their skills sharp by competing against similarly sharp people. In contrast, the United States' men's soccer team performs averagely in the World Cup and cannot compete with the likes of Brazil or Germany because there isn't some organized national soccer league to the scale or popularity of the NBA, or NHL, or MLB, or NFL, the way most countries in Europe and South America do. The American soccer players don't get to play against other best players quite as much, and the entirety of CONCACAF is seen as something of a joke to Europeans and South Americans.
Hence, I think it's very important to play against other really good players to be really good yourself. I wouldn't be surprised if some of those untouchable Japanese Splatoon players purposely pick the more popular team to get more opportunities to play against each other.
(Playing against each other constantly and honing their skills is how the rather small Japanese Halo and Call of Duty players got so good too, by the way. Despite their massively smaller numbers, Japanese players can consistently outdo even the American best, such that American players coined a new term, "Japwned," after such beatings.)
Anecdotally, as an eliter, I've found my most fun rounds were going up against a Japanese eliter. Sometimes they're better than me, a number of times worse, obviously learning eliters. But we'd each spend the whole round taking shots at each other and they became these 1v1 sniper wars. Over the series of TW rounds we'd learn each other's techniques a little more. Eventually we ended up on the same team which was a ton of fun because we knew each other's play with it. I knew I was the better sniper, but I knew the other was competent enough to be a deterrent, so on Hammerhed I booyeah'd a bunch when we were at spawn and on the same team, gave the JEliter the perch and I roamed around knowing I had the cover from above and picked off from below - we dominated that round with the eliter pair. How often do 2 eliters on a team win let alone dominate? ;)
I don't often get that kind of experience with western players. Sadly, I wish I could read/remember the names, since if I see these people again, I wouldn't recognize them :(
In your example, woudln't the JP COD/halow players have improved by playing the best American players rather than the other Japanese players that at the time weren't as good?
That said, with the Japanese Splatoon players, I think there's a few weapons where the fearsome reputations come in specifically. Eliters, Sploosh, Gals. I haven't seen too much of the amazing/unbeatable Japanese players that were not using one of these.
Well Germany is kind of split between the above/below ground gaming. Back in my Quake/Unreal days I'd have a LOT of German players around, and we'd always joke about "isn't this game illegal in your country??" (which it was...) :) And Nintendo does HORRIBLY in the UK. I mean they rarely even crack into the top 10. NoE is definitely a distant third market for Nintendo. It's depressing how low a market share they have in UK. It's not that there aren't strong fanbases there, it's just that the fanbases are pretty small in contrast to the competition. I think the "evergreen" bundled games do ok there,MK8, Splatoon, Smash, SMM to some extent, but the problem is they have a lot of customers there that will buy the console with the bundle, and....that's it. The software attach rate is pretty terrible.A lot of Nintendo fans in the UK too. All four regions of it. Germany's culture is very sensitive about violence, so Nintendo remains popular there too because of its family-friendly image.
In any case, Nintendo IS actually pretty popular in Europe as a whole. Take a look at Mario Kart 8's loading screens. It will identify the country of every player in the room. More often than not, European players outnumber any other continent. These sessions were from the last time I played Mario Kart 8, which was last month:
One thing about Europe, though, is PC gaming has a generally wider swath than console gaming compared to the US, so the multiplat gamers don't show up on the console charts at all. Which I'll never understand since I see PC gaming as $$$. Others argue it's cheaper. I think I'm biased because I was in on the early days of "modern" PC gaming where just to keep up with with the games you needed another $400 video card every 10 months, but the new one needed a bigger PSU, and then every other one needed a new motherboard architecture, and then the conversion to SATA, so you ended up replacing everything every year and a half. (PCI, then PCI2, then AGP, then AGPPro, AGP2, then PCIe, then Pc...ugh! ) Consoles were such a value in contrast to that world! I think the newer crowd who game in after the dust settled and never lived through the "the entire architecture changes every 18 months because the last spec was actually a stopgap spec until the real spec came out!" era doesn't have the same terror of expenses. ;)