Done about half the levels so far and cleared A, B, C, and G so far along with a few of the connected ones.
I have to say I dislike the majority of them so far.
Break target levels- You should be able to miss at least a few without failing.
Defend the orb level- There should be a check point every thirty seconds rather than make you start over.
Grinding levels with targets- You shouldn’t start back at zero if you die.
Level retry- you have to pay for that? No. It should be a one time fee.
Level skipping- I think the cost is too cheap, double it... but make clearing it give you full credit. At least then you can grind if a level is too tedious.
As I said, strongly dislike these levels so far and on the harder ones there is zero sense of satisfaction when clearing them. More of a “the suffering is finally over” feeling.
I have to say I dislike the majority of them so far.
Break target levels- You should be able to miss at least a few without failing.
Defend the orb level- There should be a check point every thirty seconds rather than make you start over.
Grinding levels with targets- You shouldn’t start back at zero if you die.
Level retry- you have to pay for that? No. It should be a one time fee.
Level skipping- I think the cost is too cheap, double it... but make clearing it give you full credit. At least then you can grind if a level is too tedious.
As I said, strongly dislike these levels so far and on the harder ones there is zero sense of satisfaction when clearing them. More of a “the suffering is finally over” feeling.