REGARDING THE BANNING OF SALTSPRAY
What's sad is that Nintendo could easily
JUST MIRROR THE SQUIDS on the east side along with the stage. Since the camera for the E-Liter and Splat Charger Scopes zoom in from the center and not from the side, it would not disorientate the player firing the weapon that normally fires from the right. The only noticable change would be the gun being held on the left instead of the right. They could also make it easier by just mirroring the guns, since the rollers are unaffected by this mechanic, or if they are it's an insignificant advantage in comparison to with guns since the opponent could easily see the edge of the roller, either way.
In fact, they could do that in an update. Should we petition this, or at least let it be known?
REGARDING PEEKING
Actually, the rollers can peek on both sides (more so with small rollers) without the body being exposed, but would really only work in a close-quarters situation, not only because the rollers are short-ranged, but because the horizontal range of the rollers are cut by about 66.
6%. Guns are unaffected, since their horizontal range is
generally point-blank. Small rollers are easier to peek because of the more guaranteed forward angle of the ink being shot, whereas the Dynamo rollers' ink direction is not always certain, especially when only 1 strand of ink will be shot, however, the larger size of the Dynamo makes not only the exposure window smaller, but also increases the horizontal range window from same spot as the smaller rollers. While Dynamos would have the point blank guarantee dropped, it is made up with the Dynamo's range, obviously, so the sacrifice would be range vs accuracy (practically the complete opposite of shooters, oddly enough). The advantage to this is that rollers can do this from either the left or the right side of a corner, since the ink comes from the entire roller. The only problem is the exposed edge of the roller that is really easy to see, especially from a Scoped charger, but if the charger is opposing you with a right-side peak, then the likelihood of you being killed by the sniper is low as long as you don't expose your inkling's body, assuming the charger is in the peeking spot opposite yours in a map where players can easily snipe opponents on the exact opposite sniping spot. The only danger to the roller would be the close-ranged shooters with limited accuracy (a.k.a. not the Splash-o-matic) and bombs, since the roller's vision isn't limited by a scope's FOV and the roller can see just as much of the map as any opposing shooter approaching the inkling. Not only that, but the small rollers' quick
Trigger-
To-
Squid (a term I thought of as a calculation for the time it takes to turn back into a squid from the second you
TAP the trigger) makes it even more difficult for enemy players to notice you before a splat, just as it is even without peaking.
The biggest
advantage this has over chargers' peaking is mobility. Even the Dynamo roller has more mobility during the rise than the E-liter and even Splatter have during their charge. So they can easily and more quickly move not only their inkling out of the way, but the roller as well.
The biggest
disadvantage with this is with the Dynamo and is really the main disadvantage with the Dynamo in general and that is that you cant cancel the rise until the flick, but all Dynamos know about that problem.