Good point! I forgot about the points weirdness in the C's (and B-). B and above stops that and it's quite literally all the same. Technically I'm not sure it was ever a GOOD idea to make it all the same after that since it then stops actually separating the ranks. But if they're going to keep same point totals in B through A+ (for whatever odd reason) it would have made sense to keep the C's separated that way and have C-, C, C+, B, A, S, S+. And make B- the cutoff on the disjointed points.
But even in C it matches C-, C, C+ together in lobbies, so despite the points shift (and C- passes almost everyone!) there's not much point to it there. Right now if you get from C+ to B- you were playing C-, C, C+ all along. And if it were just C, B, A - you'd be playing C-, C, and C+ in C just the same. I think a 300p pool would have been more interesting than a 100p pool if they have wins/losses as high as 12. 9 games can make an entire rank right now, and that means deranking waaay too fast in a losing streak, and possibly ranking up waay too fast in a winning streak. It would be more sensible seeing your points within a rank go up and down on a 300p scale to see your sense of progress in a rank than these huge leaps in a 100p scale (including the 30p gift and penalty when switching ranks. So technically in a streak there's only 70p per rank 6-7 games possibly. A better fix might have been just reducing the points. A win/loss is a flat 2p or something. 2p for win/loss 3 for ko. It transits people too fast. Which is probably part of the problems or the perceptions of them.
Neat! At least in S, that's great news! I still haven't played too much solo. I played a few more yesterday. Lost two won two. I THINK I gained a few points out of it due to a ko. In terms of the balance I'm not sure I can comment on the A's just yet. I'm not sure if the patch is what changed it or if it's the weird cycle. It went from all-A lobbies on Sunday playing like all S/S+ lobbies with losses due to being outplayed to yesterday being back more to "normal" where losses were due to teams that seemed incapable compared to perfectly normal opponents. I was playing eliter in TC and found in these rounds that the tower did NOT move. So I spent much of the match riding the tower instead of sniping (which meant of course our base kept getting flanked.) But if I wasn't on the tower, no one was on the tower. It would sit at 97p or so half the match and I'd be on constant defense otherwise. That sort of thing leads to me being reckless and charging into enemy ink head on like a splattershot....with an eliter. Bad habit.
This is the "old A" that I knew...where A-'s play like B+'s that just moved to the A's. Which is a WHOLE different meta than Sunday and the pro level presses and non-stop pressure. Which A is the real A? And how does 2.6 play into it? I still don't know. Maybe it will sort out soon! Or, maybe not much has changed and the cycle will repeat.