Smash Arena
Senior Squid
- Joined
- Dec 11, 2014
- Messages
- 78
Grizzco Roller was the MVP of big run for me and my friend, that thing just annihilates Lesser Salmonids. My friend also really loves using the Grizzco Charger, he's a charger main at heart.
You're supposed to aim all nine arrows at the nearest Drizzler's face and aim slightly to the left to deal with Cohocks and Steelheads.
I agree with pretty much all of this, except with gslosher and gstamper swapped. Almost all of what you said about each of them is exactly what I would have said about the other one. In fact, since I feel like it, I'm going to rewrite those two paragraphs with the weapons swapped. All of the following is my actual opinion.I'm interested in your thoughts as well - anything I missed? Any arguments one way or another towards any of the weapons?
Grizzco Splatana - if you've used it, you know why it's placed here. GSplatana requires a LOT to play well - positioning and spacing, intelligent (and skillful) use of charged slashes, and especially turf management are all unavoidable parts of playing the weapon at all, let alone effectively. Some might argue that the other weapons are higher on the reward scale than it, but GSplatana's armor piercing vertical slash puts it above most other Grizzco weapons as one of the only two capable of splatting (almost) every Boss Salmonid type (*glares at fish sticks*). It is not the best option for fighting every single boss type, but it's easily the most versatile in that regard, with its armor piercing attribute only shared by one other weapon. Plus, it's easily one of the best weapons at taking out lessers as well. As a result, a good player can be very self-sufficient; that's not to say teammates aren't appreciated because any other weapon will certainly make a GStamper's job easier, but someone who knows what they're doing can shred bosses and move efficiently on their own. The learning curve is very difficult, but once you get the hang of it, it feels like you can tackle any situation the game throws at you.
Ideal matchups: Armored enemies, Cohocks, Cohozuna, Megalodontia, Maws
Grizzco Slosher - Ah, the lone Grizzco weapon that falls on the unrewarding end of the scale. At first glance, it shouldn't - 150 damage aoe with a large hitbox, and a 360 damage armor piercing direct that can go through multiple enemies, killing most bosses, and stays in the air a long time? That's crazy powerful! It comes at a cost, however; this thing cannot avoid lessers to save its life. What would be the undisputed strongest weapon in the game is utterly crippled by its extremely low number of shots and long endlag - a GSlosher needs team support. If the ground around you is all your turf, the GSlosher thrives... but if it isn't, it will struggle. It's such an overwhelmingly powerful force that putting it all the way at the end of the scale would feel disingenuous, but it's really difficult for me to argue that it's even in the middle with how inconsistent it is on its own. I'm not exactly the weapon's greatest user, but it's hard to imagine that player being able to carry a team due to the GSlosher's unique weakness nothing else in the game has. When it works, it's incredibly fun - when it doesn't, and ESPECIALLY when you're unlucky enough to get 3-4 on a team (is 4 possible? I know 3 is, unfortunately), it feels like a slow, soul-crushing march towards failure.
Ideal matchups: Flyfish, Drizzlers, Steelheads, Steel Eels
Gslosher doesn't compensate for it's slow endlag by having less endlag. It compensates with aoe and ink management like you said.Grizzco Slosher, I'd argue, is the better of the two, since it's able to compensate for its weak matchup against lessers with its AoE and effective ink tank management, whereas Grizzco Splatana simply cannot increase its range.
True, but I myself am not fine with having to be right up next to things. I do have a bit of bias in favour of gSlosher due to it fitting more closely with how I like to play. The two are pretty much completely equal from a more objective standpoint.Gslosher doesn't compensate for it's slow endlag by having less endlag. It compensates with aoe and ink management like you said.
In the same way, gstamper doesn't compensate for it's lack of range buy just having more range. It compensates with its insane damage and long dashes, meaning it's perfectly fine with being right up next to things.
I don't think I emphasized how well it performs in combat in general, honestly. When I revise that post I'm definitely going to remedy that because you're absolutely right: if something is in front of it, it dies.I don't think you're giving the splatana's horizontal slash nearly enough credit; this thing absolutely shreds cohocks and chum, and even smallfry aren't very annoying for it despite the weapon's apparent slowness.
This hasn't been my experience, but I do believe you on this one. I wish I could test a lot of this stuff to sanity check it myself, but alas, I have to go off memory and details on the wiki (no way I would've found the Maws detail otherwise).gsplatana paints its feet easily