Hmmm... once people started gettng to grips with it I actually felt the map with more corridors seemed like the worse one for rollers. Felt like it was lining them up for inking.Nah.
certain maps, yes, which I find really interesting.
I forget the names of the maps somehow but in the one you can fall off it's almost necessary imo. Tons of halls and open areas and a roller can destroy any progress made.
the other map is def not for a team of rollers lol. You will just consistently get pushed back, but if you do cross that midsection, again, you can do serious work. One game I made a push in the last minute and had their entire spawn inked. was great ha.
Also, consistently in the top place for my team each time. There's no doubt the thing covers a ton of area, only other wep I saw get close was the box looking one (sorry, only used the roller!)
This has made me wonder about whether the roller is best on the front lines or at the back. You'd think as it's effectively a melee weapon the best option would be to dash straight into your opponents, but that just doesn't work. I guess this is one of the strange things about Splatoon!Trying to run into the front lines as a roller can lead you into incredibly dangerous situations where your only option is to retreat or face consequences.
Roller is a support type weapon so there's no specific approach to it. You have to weave in and out to use it the most effectively, mostly cause starting off you're just laying groundwork for the team but after that it's more about covering ground.This has made me wonder about whether the roller is best on the front lines or at the back. You'd think as it's effectively a melee weapon the best option would be to dash straight into your opponents, but that just doesn't work. I guess this is one of the strange things about Splatoon!