I've hardly had a chance to use beakons myself. Partly because they're on like only two weapons. Neither of which are in my heavy use rotation.
And I really do hate how much ink both beakons and sprinklers consume! Just ridiculous! Beakons are like 90% of your tank while sprinklers are around 80%. But everything else drains no more than 60/70% of your tank at most?
Feels so unfair how hampered those two subs are.
Beakons have an uphill battle in this game already sadly. With the higher emphasis on combat, and more people being splatted, they will see the beakons sooner when looking at the map. And the greater visibility and structure of the maps in this game (so far) make it harder to hide them well. It doesn't help that in the time it takes to plant 1 beakon, and get your ink back, you could be doing more to help your team ink more ground or move forward. Or you get splatted by the person you just splatted 20 seconds ago because they are already back in the middle ready for vengeance.
Yeah, beacons seem REALLY useless. Everything you said here makes them kind of weak. Granted, all the old maps are coming back so the hiding places will return, but with these new maps in the mix it still negates a lot of chances to use them. I was a HUUUGE beacon user in S1 even before beacons were cool, with the eliters. I ran an SJ build (thus the strawboater hat in the pic) and would jump from beacon to beacon to spawn constantly. Just trying to jump TO my beacons is so annoying in this game it seems useless on the map. I wish they'd implemented "press Y, hold left trigger, to bring up beacon navigation menu" so you could use beacons like jumping to teammates but you have to hold trigger to toggle between team/beacon list on the dpad.
Between huge ink consumption, slow usage to jump to them, and high likelihood someone takes them out, it's just best to pretend your weapon has no sub. If custom eliter has beacons again I'm going to be furious. Mines or beacon...it's like eliters get no sub at all.
Sprinklers at least have an opportunity cost. It eats 80% of your ink tank, but it denies enemy territory, draws enemy fire, and charges your special meter. Beacons just sit there to get shot at.