Recommendation use 5GHz Wifi whenever it's possible, i think 80% of all wifi problems are with using 2.4Ghz. in Apartments and town houses you run in to the issue of having A super Saturated 2.4GHz space... 5Ghz drastically improved My WiFi Experience with my Switch. I went form a single Bar on 2.4 to almost full on 5Ghz.
But Wired is always the best option.
Most of my issues with Splatoon2... Are latency on hosts end.
Until you posted this I just assumed Switch doesn't support 5GHz. I have....a lot of WiFi access points running. 4 of which are 5GHz AP's. Not a SINGLE one of these appears in Switch's list! It only displays 2.4Ghz networks. After you said that, I googled it and it seems for some people it works, for some it doesn't. Manufacturing issues? Not a single 5GHz AP displays in the list for me even right next to it.
That said, 5GHz is tricky. It doesn't go through walls worth anything, so my 5GHz signals drop to 1-bar even on devices with good antennas a few rooms away. Switch's antenna....little hope of 5GHz working when 2.4GHz doesn't work at most distances :p 5GHz is wonderful for near-range devices in the same room more or less, but if you need it to penetrate anything, 2.4 is still the only real way to work it (or higher broadcasting power....*cough* openwrt
(Thought I posted that yesterday and it still appeared in my box today....oh well!)
It's not really a bug though, it's more of an exploit. All Nintendo really have to do fix it is make it so you lose your charge if you go into squid form without firing a shot you stored.
Of course this wouldn't make the Goo Tuber good by any means, but it would at least make it so that it's only niche isn't completely ouclassed by a loophole in the system.
Is that really an exploit?? I mean I thought that's how stored charges are SUPPOSED to work. You can dip in the ink for a second or two but you lose your charge if you stay down too long. I never thought it WAS supposed to work that you HAD to fire that shot then and couldn't store the shot again the next time you dove into the ink. Not only would getting rid of that not help the Goo Tuber, but it would pretty much negate most of the actual point of stored charges on regular chargers unless they doubled or tripled the stored charge time (which still wouldn't come close to Goo Tuber time). Might as well keep scopes if they do that.
I've been using it sometimes on Eliter. All it does is help mobility a bit while keeping you on a VERY short leash. It doesn't allow attempted stealthing like Tuber does. Granted, I'm still more of a scoped squid so I don't use it much, but for now I don't have my scoped eliter, so I'm playing with it.
This is a good point. I'm not one of those people, so I failed to take into account the mental trauma it might cause... Although, the flip side is the truly great snipers know how to do the flick shot trick that kills you out of nowhere.
The lasers aren't anywhere close to as intimidating on S2 as the big red line of death was in S1. I hardly notice lasers at all in S2. And don't MOST upper level chargers do the flick shot? I felt like in S1 with my scope I was the only charger NOT flicking. I did the flicks with the unscoped until the nerfs moved me back to scopes.