Splatoon 2: Find Out What's Fresh! (General Discussion)

What are you most excited about for Splatoon 2?

  • New Weapons

    Votes: 8 7.9%
  • New Stages

    Votes: 5 5.0%
  • New Specials

    Votes: 3 3.0%
  • New Character Customization Options

    Votes: 16 15.8%
  • New Modes

    Votes: 9 8.9%
  • The Return of Old Stuff (Stages, Weapons, etc.)

    Votes: 5 5.0%
  • EVERYTHING!!!

    Votes: 55 54.5%

  • Total voters
    101
  • Poll closed .

Goont

Inkling Cadet
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I personally like nouveau more because i like beakons and tentamissiles much more than autobombs and inkjet, but the regular one probably has more potential due to having ranged attacks. Nouveau is more sneaky, while the regular octobrush can pressure opponents with its bombs. However beakons are fun because you can get urself and ur teammates back into the fray (pretty fast too if you use some sub power up)
Nouveau feels like the perfect stealth weapon...as sneaky as a aggressive game like Splatoon can be. Just rush out with the brush out, slip around the enemy, plant a beacon, and rapidly flick back at the opponents from behind them. I never cared for the regular Octobrush as the Inkjet is anything but stealth. I guess you could use the autobombs to distract the enemy and flank 'em, but even then you'd be playing more aggressive than stealth. Beacons are also a huge advantage for the team. Place them behind walls and stuff them in corners, because too many times have I lost a match because I couldn't find a beacon a clever nouveau player placed around spawn.
 
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Cyan

Inkling Commander
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So to finally post my response on the whole "use a non-meta weapon and prove they can work in Ranked and League (Competitive is a completely different story)" thing that sprouted up, I wholeheartedly agree with this and support it. The game is way more fun when you look at it from different angles, especially when you go it alone or in twins for Ranked and League respectively. Anyone can pick up the N-ZAP, add movement speed and whatever else you want, then run around and just point and shoot whilst spamming Ink Armor, but where's the fun in that? I think it's much better to give the weaker weapons a go (not bad, just "not viable" because x weapon has this sub/special and does it better) and gain an understanding of different playstyles, and then incorporate that into whatever weapons you like and do well with, meta or not. Part of the reason we get balance patches in fighting and competitive games is so the devs can readjust things they aren't satisfied with, the issue on Splatoon's side is the devs don't know what they're doing, and in Splatoon 2 it's obvious with the overbuff of one thing to then knock it down a little. For example I believe the Inkjet was hit too hard, I agreed with making it easier to hit people, but not make the special attack weak and not worth the risk.

Joke/troll thing or not, I doubt you'd get the top tier players doing that to see if the sheep follow, because they're the ones who typically instigate the whole "You're only doing well because no-one knows how to counter you and your low-tier weapon" meme. Half the time that is a reason why a weapon can do better than it should, but you shouldn't underestimate the weapon without looking at how they're playing it and WHY it's paying off. I haven't been following competitive Splatoon 2 (lost interest in it during the first game) so I can't speak for that side whatsoever.

As for less meta weapons, I started messing with the Gold Dynamo recently and got a bunch of really silly clips with it that I added equally silly titles to for this exact post. I started playing it again and I love it so much, I figured out how to work it, but it definitely will falter on certain maps (Inkblot and Musselforge are the biggest examples) and I won't play it on Clam Blitz, as that mode is suited towards fast mobile weapons to nip in and out to score quickly. Anyway here you go for my silly Gold Dynamo highlights:




And finally here's niche evidence of it being good but I found my K/D too amusing to not post:

upload_2018-1-29_16-34-45.png
 

Mar$el

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I figured out how to work it, but it definitely will falter on certain maps (Inkblot
Heh, funny. When I got into dynamo I demolished on inkblot. On several tower control matches in S+ (1900 lobbies) I went up on their plat and pushed up on that upper left side killing several people. I got a video of me killing 7 people with the capture function (30 seconds). Also dynamo is just good on tower in general. It has it's niche flinging upward killing people over the peg or just over the tower in general.

Also, I know I switch weapons a lot and when I play a weapon it's because I enjoy it. This is the first time in a fat second I've been into a weapon that's high tier. I've been into the splattershot since watching more PKfuzzy on twitch. I'm never compelled to play a weapon because a people do well necessarily, but just because I watch someone playing them in general or I see a tutorial from S1. Hence why my previous weapons have been rapid, Dynamo, Slosher Deco, and other okay weapons. But man someone tell me to never have another impulse to start playing a weapon again. I'm good at killing with okay weapons. I have good aim and I'm a smart player, and using the splattershot has allowed me to execute those skills with massive success. My last 50 games rn are 37 wins 13 losses I believe. It's taken me up to power levels in the 2100's in zones and 2000s in rain and tower. I'm about to hit new S+ levels. Currrently my highest is 4 but I'm looking at finally increasing that after a few months.

:ability_comeback::ability_inkrecovery::ability_inkrecovery::ability_inksavermain:
:ability_quickrespawn::ability_quickrespawn::ability_quickrespawn::ability_defenseup:(bomb defense)
:ability_specialcharge::ability_swimspeed::ability_swimspeed::ability_quickrespawn:
 

Award

Squid Savior From the Future
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I'm sooooo out of the weapons loop. Curse you Rabbids, curse you! BWAAHHH!

(Waits for new Clash blaster.....Clam blitz will never know what hit it.)
 

Ansible

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"Oh hey, their team has a charger...let's ignore that and pretend our bamboozler/heavy splatling can 1v1 it! Have fun Ansible~~!"

And don't get me started on the twin league, dual Japanese chargers constantly taking turns at flanking us. Was there anyone else in that match or just the three of us?
 

Award

Squid Savior From the Future
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"Oh hey, their team has a charger...let's ignore that and pretend our bamboozler/heavy splatling can 1v1 it! Have fun Ansible~~!"

And don't get me started on the twin league, dual Japanese chargers constantly taking turns at flanking us. Was there anyone else in that match or just the three of us?
Are Japanese teams that common in twin? Quad, yeah, but I don't recall seeing many in twins. Haven't played much in a while though.
 

Windstar

Pro Squid
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So, I was wondering, as someone who has played Splatoon with a Pro Controller the entire time, is the Joy-Con Grip any good? My Pro Controller got its right triggers busted, so I’m just stuck with my Joy-Cons. Will I be able to perform as well (or better) with the Joy-Con Grip?
 

MINKUKEL

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So, I was wondering, as someone who has played Splatoon with a Pro Controller the entire time, is the Joy-Con Grip any good? My Pro Controller got its right triggers busted, so I’m just stuck with my Joy-Cons. Will I be able to perform as well (or better) with the Joy-Con Grip?
If you're anything like me, you'll do better using the Joycons seperately.

But really, why not just give it a shot instead of asking? I mean, you got the thing with the system and everyone has their own preferences.
 

Ansible

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Well heck, piece of my reply to Cyan got eaten regarding meta and chargers leading up to my salty statement.

Basically the usually rigmarole of how the changes made it difficult for returning charger players, short range dominance meta, blah blah blah and maybe it's a good thing my post was partial eaten.

But yes @Award, I come across Japanese twin teams which usually means 4 or 6 Japanese players will be in that match. And if I run into a charger player in league it's more likely a Japanese player.

@Windstar, it can work in the meantime for you but it can/will feel a bit cramped as the controls are closer together than on the pro controller. And since the sticks are shorter too, you may wind up activating your special unintentionally. Also, the sensitivity levels on the joycons are much higher than on a pro controller so be sure to adjust your settings as needed.
 

Spaceswitchmars

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If you're anything like me, you'll do better using the Joycons seperately.
This. The only issue with split joycons is they can be super weird about drifting/spinning. I have seven right joycons. Only two don’t freak out using motion in Splatoon.

But split joys are very similar to keyboard/mouse if you have any experience in that. Assuming you have a good right joy, you may grow to prefer it.
 

Mar$el

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This. The only issue with split joycons is they can be super weird about drifting/spinning. I have seven right joycons. Only two don’t freak out using motion in Splatoon.

But split joys are very similar to keyboard/mouse if you have any experience in that. Assuming you have a good right joy, you may grow to prefer it.
Ohhh maybe keyboard and mouse is why I like split so much. I just don't understand how people move everything (a pro controller or whatever) all at once to aim.
 

MINKUKEL

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Yeah, that might be it. Moving your right wrist every so slightly feels so natural. I wouldn't even dream of getting a Pro controller since every game I have for the Switch so far plays like a dream with seperate joycons. Probably my favorite way of controlling games since the GCN controller.

Thankfully my right Joycon doesn't drift anymore. It seemed to have been fixed by a patch or something, and I never had it happen in BotW, so who knows what was up with that.
 

Award

Squid Savior From the Future
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Splatoon 2 and Arms are the only games I use the Pro controller for. For Splatoon 2, I've also played a lot handheld, and with gripped joycons. never could get used to the separate joycons. Too much muscle memory from 1. And ARMS I've done handheld and gripped and pro.... I'd do separate joycons but it won't let me use button controls that way, it forces motion (blech.) Everything else, split joycons.
 

Green Waffles

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Well. . .
at least I now know when the fun ends
(Pic removed because borderline inappropriate)

Nintendo
why?

PS: If you're excited about the paid service, save our time, I've heard it all.
Just don't talk to me about it =/
 
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Mar$el

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Well. . .
at least I now know when the fun ends
(Pic removed because borderline inappropriate)

Nintendo
why?
RIP

Well, at least I believe we'll get extra benefits and it's only 20 bucks for a year so I'll still be online
 
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Goont

Inkling Cadet
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Paid service really sucks. I don't get why it's needed to be a thing, honestly it's a risky move for a console that just launched so well. Why jeopardize you console by potentially splitting the userbase? Being the sucker I am I'll cram it and pay the 20 bucks, but god, it feels really gross and out of touch for Nintendo as a brand. It's a worrying move in a time where Nintendo has really been stellar with quality. On the much brighter side of things, Arowana Mall is back baby! I loved this map, and feel it perfectly embodies the urban punk aesthetic of Splatoon, so I'm pretty stoked to see it return.
 

MINKUKEL

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Considering that I don't know a single soul who doesn't have an online subscribtion for the PS4 or XB1, and the Switch's equivalent is much, much cheaper, I doubt 'splitting' the userbase is a thing. Maybe the perks you get are even worth the price alone, though I doubt they'll be that spectecular, and I have played most major Ninty releases anyway.

Anyway, can't wait to try out Arowana tomorrow.
 

Elecmaw

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The real question ought to be: Is there an incentive up ahead to convince people to pay 20 bucks for the service?

There's no real hook for me or anyone else to keep playing online by then. Most people will be burned out on S2/ARMS by the time the paywall will go up. And afaik, those are the only prominent online titles the Switch has, i'm pretty dang sure nobody's going to pay to keep playing MK8+.

Unless of course, maybe a new online Nintendo (SSB5) title is looming around the corner! please please Nintendo
 

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