Splatoon 2: Find Out What's Fresh! (General Discussion)

What are you most excited about for Splatoon 2?

  • New Weapons

    Votes: 8 7.9%
  • New Stages

    Votes: 5 5.0%
  • New Specials

    Votes: 3 3.0%
  • New Character Customization Options

    Votes: 16 15.8%
  • New Modes

    Votes: 9 8.9%
  • The Return of Old Stuff (Stages, Weapons, etc.)

    Votes: 5 5.0%
  • EVERYTHING!!!

    Votes: 55 54.5%

  • Total voters
    101
  • Poll closed .

Spaceswitchmars

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I feel like this will be in a rather similar spot that it was in Splatoon 1, though Splash Walls aren't as good this time around, I still think they're usable, and you can easily checkmate someone that's stuck between your effective range and the Wall. Splashdown works as a good ''get off me'' option for the things that get too close for comfort, and it will combo extremely well with the main weapon. That 55 damage Splashdown hitbox + one hit from the .96 will kill, unless you're wearing an absurd amount of Bomb Defense-- to the point where splashdown would deal less than 38 damage. (I think that's 3 Mains + 4 Subs)

Pretty good and versatile set, and I think it can be meta material. Though it would be kinda difficult for that to happen since double N-Zap is still the go-to because Ink Armor is still stupid, and Ink Armor absolutely bodies the .96 Gal's (or pretty much every single weapon's) time to kill.
Did I mention Ink Armor is kinda dumb?
They really need to scale damage to ink armor on a weapon by weapon basis. Same with the effect of object shredder. Too much of viability comes down to a weapon’s ability to take down ink armor, and that’s completely fixable. Instead of nerfing the special outright, making it so weapons like the 96 take down ink armor as effectively as an nzap does would allow for a more diverse meta without actually hurting any weapons in the current meta (as they will react to ink armor the same as they do now).
 

Saber

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First off, we finally reach the 100 mark and wow I am impressed congrats @SquidKid85

Second I already know what I am going to use
2 main 2 subs of sub up
1 main 2 subs of special charge up
And (hopefully) 3 subs of swim speed

Sub up increase the durability of walls so it is one of the few times it is useful, plus special charge up will compensate for the lackluster coverage of the .96 gal

EDIT: Also due to the sucess of the switch they are going to support it for 7 to 10 year instead of the usual 6
 
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MINKUKEL

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They announced paid online was coming before the Switch was even out, and both competitors also require a fee (which is higher), so I don't see how PR-wise this is going to be anything more than a few people complaining about how it's not worth it and then everybody moves on.
 

SquidKid85

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Wow. 100. Wow.

First off, thank you @Saber.

Secondly, I never imagined this. When I first opened this thread, I didn't expect more than 50 replies total. But it, clearly, became far more than that. And as cliche as it might sound, none of this would have been possible without all of you. We have the highest number of posts of any thread on SquidBoards I'm pretty sure. So I'd like to thank everyone. Whether you posted once or 200 times on this thread.

While the lists aren't exactly the focus of this thread anymore, like they were so long ago, they'll still be here. And get minor updates when they should be.

Thanks again guys. This was a lot more than I ever thought would happen. Stay Fresh, squiddos!!!
 

Lonely_Dolphin

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Not fair that the 96 Deco get's to keep it's Splash Walls while Slosher Deco gets lame old Sprinklers instead, but eh!

@Award
I really don't think whether you enforce paid online at the start middle or end of the gen makes a difference. The effect is the same eitherway, being that games you were able to play for free before are suddenly pay to play. Sony got away with locking the aforementioned online multiplayer games which are all free on PS3 behind a 3x more expensive paywall without consequence. That's no doubt why Nintendo is doing this to begin with, they have 2 examples that prove pay to play is free money they can get away with. Though even if there is a drop-off, Splatoon 2 should be around 7 million copies sold by September so there'll be plenty of players still.
 

Windstar

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@SquidKid85 I am glad to have had a part in this thread met a lot of awesome players here and got to share all the highlight as well which is a plus

@Green Waffles
I just noticed you in this game, extra props
for playing the Flingza

Etce should be a national treasure. He’s the only Splatoon YouTuber that memes and manages to not suck.
 

Green Waffles

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Cool
a terrible tower control game of mine has been immortalized on YouTube <3
(we won, but I sucked. I think all I did was ride tower a couple of times, ink turf most of the match and provide distraction for that flank to work xP)

Also @SquidKid85 happy 100th birthday
 

Goolloom

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They really need to scale damage to ink armor on a weapon by weapon basis. Same with the effect of object shredder. Too much of viability comes down to a weapon’s ability to take down ink armor, and that’s completely fixable. Instead of nerfing the special outright, making it so weapons like the 96 take down ink armor as effectively as an nzap does would allow for a more diverse meta without actually hurting any weapons in the current meta (as they will react to ink armor the same as they do now).
I think I get your point here, as in the weapon types should have different damage multipliers on Ink Armor, like how Brellas have damage multipliers on the shields, right?
I feel, that would be pointless, since most of the weapons already 1 shots Ink Armor at their effective range, technically.
The thing is that, it still has too much invincibility frames as it breaks, allowing it to block much more than ''only 1 hit''. I still have those experiences where I hit people 6-7 times with a splatling and they walk away undamaged x.x;;

It also requires way too little commitment. As long as the person pushed the right stick when they had special, the whole team gets it no matter where they are on the map. Even if you get killed while activating it, your teammates still get Armored.
 

Spaceswitchmars

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I think I get your point here, as in the weapon types should have different damage multipliers on Ink Armor, like how Brellas have damage multipliers on the shields, right?
I feel, that would be pointless, since most of the weapons already 1 shots Ink Armor at their effective range, technically.
The thing is that, it still has too much invincibility frames as it breaks, allowing it to block much more than ''only 1 hit''. I still have those experiences where I hit people 6-7 times with a splatling and they walk away undamaged x.x;;

It also requires way too little commitment. As long as the person pushed the right stick when they had special, the whole team gets it no matter where they are on the map. Even if you get killed while activating it, your teammates still get Armored.
Some would have to cause damage beyond the break, I think. Something needs to even the field.
 

MINKUKEL

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Just like the toilet-paper and the pineapple fest, this is another controversial real-life topic, that once again will be met with complaints because the Splatoon fanbase is silly.

Pickles all the friggin' way, needless to say. If I had to choose between pickles or all the other typical ingredients (tomato, lettuce, cheese), I would take a pickle-only burger all day.
 

Reila

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They announced paid online was coming before the Switch was even out, and both competitors also require a fee (which is higher), so I don't see how PR-wise this is going to be anything more than a few people complaining about how it's not worth it and then everybody moves on.
You are right, everybody moves on... to a different game on a system where online isn't paid. I mean, I will pay for at least a year, but if you think the Splatoon playerbase isn't going to take a hit with paid online, you are fooling yourself.
EDIT: Also due to the sucess of the switch they are going to support it for 7 to 10 year instead of the usual 6
Nintendo is unlikely to support the Switch for that long. They kill the support for their systems in 4~5 years, rarely going over that mark.
 

MINKUKEL

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There are no systems currently where online is free, unless you count PC, where you'll need a high-end system to even play contemporary online games. So, no, they won't move on to other games.

I'm sure that there are some people who're not going to pay up, either because they can't/don't want to afford it, or are done with Splatoon by the time it hits. But even then, Splatoon is only available on the Switch, and it's still by far the cheapest option to play games online, so there's just no way it'll have a major impact.
 

Saber

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You are right, everybody moves on... to a different game on a system where online isn't paid. I mean, I will pay for at least a year, but if you think the Splatoon playerbase isn't going to take a hit with paid online, you are fooling yourself.

Nintendo is unlikely to support the Switch for that long. They kill the support for their systems in 4~5 years, rarely going over that mark.
I felt the same way but aparently Kimishima has gone on record saying that he has planned to extend the Switch lifespan beyond the normal cap.

We will likely get a new system within that timespan, but we will stillbe getting a steady flow of games within that time as well
 

Spaceswitchmars

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I felt the same way but aparently Kimishima has gone on record saying that he has planned to extend the Switch lifespan beyond the normal cap.

We will likely get a new system within that timespan, but we will stillbe getting a steady flow of games within that time as well
I really feel like the Switch is going to go the way of the iPhone/mobile, but on a less rapid timeline. They can't ever go back to a dedicated console. They can't go back to a dedicated handheld. Nintendo will have to make a hybrid console forever, and I doubt they'll have to do more to the design than power upgrades. I don't mean FOREVER, but for a longer time than a traditional console life.
 

Lonely_Dolphin

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Assuming they're done with 3DS now, that Mario Party/Kirby are their final games for it, Nintendo supported that system for nearly 7 years, so I don't find it hard to believe they'll do similarly for Switch especially since it's more successful and will have a unified library.
 

Ansible

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Looks like I'll be missing out premiere weekend of the latest weapon. How is it for those of you using it?

Also, while looking up Japanese videos and streams of the NoJ Splatfest to see the new Shifty Station, I came across one of Silver's videos:

Somehow in it's nigh-blandness, I'm finding it kind of delicious.

And 100th anniversary page, @SquidKid85 !
 
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