Spaceswitchmars
Inkling Fleet Admiral
- Joined
- Aug 7, 2017
- Messages
- 602
- NNID
- _funmars
- Switch Friend Code
- SW-0556-1305-6031
They really need to scale damage to ink armor on a weapon by weapon basis. Same with the effect of object shredder. Too much of viability comes down to a weapon’s ability to take down ink armor, and that’s completely fixable. Instead of nerfing the special outright, making it so weapons like the 96 take down ink armor as effectively as an nzap does would allow for a more diverse meta without actually hurting any weapons in the current meta (as they will react to ink armor the same as they do now).I feel like this will be in a rather similar spot that it was in Splatoon 1, though Splash Walls aren't as good this time around, I still think they're usable, and you can easily checkmate someone that's stuck between your effective range and the Wall. Splashdown works as a good ''get off me'' option for the things that get too close for comfort, and it will combo extremely well with the main weapon. That 55 damage Splashdown hitbox + one hit from the .96 will kill, unless you're wearing an absurd amount of Bomb Defense-- to the point where splashdown would deal less than 38 damage. (I think that's 3 Mains + 4 Subs)
Pretty good and versatile set, and I think it can be meta material. Though it would be kinda difficult for that to happen since double N-Zap is still the go-to because Ink Armor is still stupid, and Ink Armor absolutely bodies the .96 Gal's (or pretty much every single weapon's) time to kill.
Did I mention Ink Armor is kinda dumb?