Splatoon 2: Find Out What's Fresh! (General Discussion)

What are you most excited about for Splatoon 2?

  • New Weapons

    Votes: 8 7.9%
  • New Stages

    Votes: 5 5.0%
  • New Specials

    Votes: 3 3.0%
  • New Character Customization Options

    Votes: 16 15.8%
  • New Modes

    Votes: 9 8.9%
  • The Return of Old Stuff (Stages, Weapons, etc.)

    Votes: 5 5.0%
  • EVERYTHING!!!

    Votes: 55 54.5%

  • Total voters
    101
  • Poll closed .

MINKUKEL

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I've been meaning to ask this, but does anyone know what the effects of the report button in Splatnet 2 and the block option on Switch are?

I assume they're not just gonna ban/warn someone because one person reports them, and I doubt it'll be that easy to make two people not run into each other anymore in Splatoon.
I can only hope in that case that more people use the report function.
 

Elecmaw

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Blocking someone does mean they won't show up in your lobbies anymore. I've blocked a few idlers/throwers and they stopped showing up afterwards, so that works. Don't know if it'll make an exception if absolutely nobody else can be found, though.
 

MINKUKEL

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Well, that's the thing, it says so when you block them, but I'm just wondering if it's managable in a game like Splatoon. I haven't noticed anyone I've blocked coming back either, but that could be coincidence since you don't see most people more than once.

Anyway, I've played the .96 Deco a lot this weekend. Outside of the frustration of trying to hit tricky targets with an inconsistent weapon like this, I'm having a lot of fun with this one. I'm actually not quite sure which one I like better, Deco or base. I'm generally not a huge fan of Ink Armor, but I find it works pretty well with the .96, especially with how fast you can spread ink with the Sprinkler available. So I'll probably keep playing both on and off.
 

Drew Sebastino

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But even then, Splatoon is only available on the Switch
:confused: Then again, I don't see some sort of max exedous back to Splatoon 1 when payed online becomes a thing. Hell, if Nintendo is greedy/smart, they'll shut down the Splatoon 1 servers about this time so this isn't even an option.
 

Award

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They really need to scale damage to ink armor on a weapon by weapon basis. Same with the effect of object shredder. Too much of viability comes down to a weapon’s ability to take down ink armor, and that’s completely fixable. Instead of nerfing the special outright, making it so weapons like the 96 take down ink armor as effectively as an nzap does would allow for a more diverse meta without actually hurting any weapons in the current meta (as they will react to ink armor the same as they do now).
Agreed. What I really dislike is something like an nzap can shred armor as though it's not even there, but a CRB lobs a shot....breaks the armor....dies.....then tries to hit the armor wearer. Same with chargers. It affects different weapons differently. They should take some serious damage, armor or not, if they get hit with a blaster or charger. It should be the difference between getting ohko'd or not, but it shouldn't let them be invincible to slow firing weapons.

First off, we finally reach the 100 mark and wow I am impressed congrats @SquidKid85

Second I already know what I am going to use
2 main 2 subs of sub up
1 main 2 subs of special charge up
And (hopefully) 3 subs of swim speed

Sub up increase the durability of walls so it is one of the few times it is useful, plus special charge up will compensate for the lackluster coverage of the .96 gal

EDIT: Also due to the sucess of the switch they are going to support it for 7 to 10 year instead of the usual 6
sure, 3DS is 7. Wii was 7, why not? Though it's funny it's a grand statement. PS has had a 10 year support cycle for the past 20 years... :P


They announced paid online was coming before the Switch was even out, and both competitors also require a fee (which is higher), so I don't see how PR-wise this is going to be anything more than a few people complaining about how it's not worth it and then everybody moves on.
The average consumer is going to be unaware of that earlier announcement. Fine print and early announcements aren't things average consumers look at. It won't be a surprise to US. It will be a surprise to THEM. Plenty of people may have heard about PS and XB requiring subs and went Nintendo because it doesn't. PS4 and XB1 launched day 1 with the requirement. X360 already had the requirement last gen. It's been part of the XB ecosystem for well over a decade. Sony introduced it DAY 1. You buy your console, get it home, find out it needs + to play online....ok, it's a new console, new box.....didn't realize that was required, whatever.

That's different than "I bought this a year ago and have played online and now they're TAKING IT AWAY!" The PR angle is *VERY* different, and the internet is a thing. Imagine XBox 1 reverting to their original launch DRM system and suddenly next September it's $30 to unlock a used game. I'm telling you, that's not going to go down without noise come September. It's just not possible it can't. Taking away free service people have used for a year or more doesn't go unnoticed, even if it was known to those that follow the industry. Imagine the Facebook posts....


Not fair that the 96 Deco get's to keep it's Splash Walls while Slosher Deco gets lame old Sprinklers instead, but eh!

@Award
I really don't think whether you enforce paid online at the start middle or end of the gen makes a difference. The effect is the same eitherway, being that games you were able to play for free before are suddenly pay to play. Sony got away with locking the aforementioned online multiplayer games which are all free on PS3 behind a 3x more expensive paywall without consequence. That's no doubt why Nintendo is doing this to begin with, they have 2 examples that prove pay to play is free money they can get away with. Though even if there is a drop-off, Splatoon 2 should be around 7 million copies sold by September so there'll be plenty of players still.
Sony did it on launch day on a new console. New platform with zero backward compatibility. PS3 still plays those PS3 games free. PS4 never played games online free. That's the point. If PS4 had free online for the first year and a half an then suddenly tossed the paywall on it, PR would have been BAD, and XBox wouldn't be hyping how great Minecraft on Switch is, they'd be leading the generation. Not because they have anything cheaper than Sony, but because, like the XBox blunder that handed Sony the lead at launch, the bad PR sticks in the public mindset, and people leave the company they perceived screwed them over. Even if the competitor is the same price, they didn't screw them with it.

The PR is just....not good on this one. Last July would have been ok PR wise. Next Sept.....that's not going to go well. It's not the fee, it's the sudden introduction. People don't like having their free things taken away.

Just like the toilet-paper and the pineapple fest, this is another controversial real-life topic, that once again will be met with complaints because the Splatoon fanbase is silly.

Pickles all the friggin' way, needless to say. If I had to choose between pickles or all the other typical ingredients (tomato, lettuce, cheese), I would take a pickle-only burger all day.
You know, I'm increasingly convinced EU splatfest is designed exclusively for you alone. :P

You are right, everybody moves on... to a different game on a system where online isn't paid. I mean, I will pay for at least a year, but if you think the Splatoon playerbase isn't going to take a hit with paid online, you are fooling yourself.

Nintendo is unlikely to support the Switch for that long. They kill the support for their systems in 4~5 years, rarely going over that mark.
They have a point, other than PC, there is no current platform with fee online. And PC has a very high barrier to entry that non enthusiasts won't go that route. (Paying $750-1k+ to save $20-60/yr doesn't really add up either.) But people that aren't die-hard online players won't bite. I'm paying for PS+ right now more for the club-membership sale pricing on games than for the online. But I won't need it every year once my backlog is plump enough.

I really feel like the Switch is going to go the way of the iPhone/mobile, but on a less rapid timeline. They can't ever go back to a dedicated console. They can't go back to a dedicated handheld. Nintendo will have to make a hybrid console forever, and I doubt they'll have to do more to the design than power upgrades. I don't mean FOREVER, but for a longer time than a traditional console life.
I think that's probably the plan. Maybe the 3D screen will return. 3DSwitch FTW! They need their gimmick....they need to find something unexpected. But this also will be the core form factor for some time until they find a way to reinvent it. Kimishima is more pure business, like Yamauchi was, though than Iwata the dreamer. If the Switch prints money he'll keep making Switches. BUT he's also grooming the role for Takahashi or Koizumi.....and those guys are dreamers.
 

ThatOneGuy

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It also requires way too little commitment. As long as the person pushed the right stick when they had special, the whole team gets it no matter where they are on the map. Even if you get killed while activating it, your teammates still get Armored.
Yeah, that's my main problem with ink armor right now. You kill them and the special doesn't stop, even though they've clearly used it out of position. No other special in the game is like that. If you die before you're done casting the special, the special doesn't take effect anymore. The special stops and you have to build it back up again.

Not ink armor though, if you get pinned down by a stingray across the map while trying to activate it, your teammates in mid will get the ink armor for the full duration. Which is honestly ridiculous. If we're going to nerf ink armor again, we need to make it more engaging for the user. Just because right now it's "Press R and your team gets protected. yay \O/ " There needs to be a second component to make it more involved for the user, just because right now it's too easy to give armor away for the full effect and can't be punished.
 

Spaceswitchmars

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Yeah, that's my main problem with ink armor right now. You kill them and the special doesn't stop, even though they've clearly used it out of position. No other special in the game is like that. If you die before you're done casting the special, the special doesn't take effect anymore. The special stops and you have to build it back up again.

Not ink armor though, if you get pinned down by a stingray across the map while trying to activate it, your teammates in mid will get the ink armor for the full duration. Which is honestly ridiculous. If we're going to nerf ink armor again, we need to make it more engaging for the user. Just because right now it's "Press R and your team gets protected. yay \O/ " There needs to be a second component to make it more involved for the user, just because right now it's too easy to give armor away for the full effect and can't be punished.
To be fair, ink storm keeps doing its thing if you die after activating it, but I believe it's only those two. They also nerfed the ink storm pretty hard and have only touched ink armor once (and I think they re-buffed it since then?).
 

Goolloom

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To be fair, ink storm keeps doing its thing if you die after activating it, but I believe it's only those two. They also nerfed the ink storm pretty hard and have only touched ink armor once (and I think they re-buffed it since then?).
Yes, but at least Inkstorm can be stopped, if you can kill the person before they throw the thing that makes it rain. If they pull it out of position, he'll most likely die before throwing it, unlike Armor that would still pass on to your team
 

MINKUKEL

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Ink Storm can technically be stopped, but it's mostly thrown the moment you use it. Same goes for the Missles, you probably won't be killed until they've all fired off.

Ink Armor as it currently is, isn't OP IMO.

@Award The kind of people who're aware of MS/Sony's paid online won't be surprised that Nintendo is joining in on that, and the kind of people who are surprised probably didn't know MS/Sony have it.
 

Award

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Ink Storm can technically be stopped, but it's mostly thrown the moment you use it. Same goes for the Missles, you probably won't be killed until they've all fired off.

Ink Armor as it currently is, isn't OP IMO.

@Award The kind of people who're aware of MS/Sony's paid online won't be surprised that Nintendo is joining in on that, and the kind of people who are surprised probably didn't know MS/Sony have it.
But inkstorm has a cool-down delay after you activate but before you throw. ORIGINALLY it didn't, I exploited "activate-throw" all at once. But they stuck that in early on and i STILL get caught by muscle memory trying to throw it right after activation and nothing happens.

And yeah the users may or may not know of MS/Sony.....but lots of people hear from someone else, or from a sales clerk that those two require it but Nintendo doesn't. Or the don't know of it on any platform but they know they play splatoon online without anything extra. Being hit with an entry fee one day when they wake up will not be met happily. Separating people from free things in the era of social media requires serious courage.....
 

MINKUKEL

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My point is that pretty much nobody dies before they had the chance to throw the Ink Storm.

And seperating people from free stuff is working out better these days than ever. Not to mention we, again, don't know what exactly is included with the online stuff and that it's the standard these days.
 

Lonely_Dolphin

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Sony did it on launch day on a new console. New platform with zero backward compatibility. PS3 still plays those PS3 games free. PS4 never played games online free. That's the point. If PS4 had free online for the first year and a half an then suddenly tossed the paywall on it, PR would have been BAD, and XBox wouldn't be hyping how great Minecraft on Switch is, they'd be leading the generation. Not because they have anything cheaper than Sony, but because, like the XBox blunder that handed Sony the lead at launch, the bad PR sticks in the public mindset, and people leave the company they perceived screwed them over. Even if the competitor is the same price, they didn't screw them with it.

The PR is just....not good on this one. Last July would have been ok PR wise. Next Sept.....that's not going to go well. It's not the fee, it's the sudden introduction. People don't like having their free things taken away.

To PS3 owners they are suddenly introduced to a pay wall if they want to keep playing the latest/best version of CoD/GTA/etc, that's how it's similar. Of course not all PS4 owners had a PS3, but surely a good number of them did and had no issue upgrading. Another point is the sudden paywall introduction wont actually be sudden to most Switch owners. Switch will probably be hovering above 20 million come September, and it's safe to say it will end up selling way more than that lifetime. The pay to play will already be there for every new Switch owner from September onwards.

This isn't on the same level as the always online DRM nonsense Microsoft was trying to pull though. Paid online atleast is optional and doesn't interfere with your gaming experience, but even Nintendo got plenty of bad PR after the Switch event for the aforementioned pay to play, high price accessorys, 1-2 Switch existing, weak launch line-up, poor battery life, and so ons. As we can see though, it wasn't bad enough!
 

Drew Sebastino

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poor battery life
Not really related to the current discussion, but I love how much people complained about the Switch's poor battery life, but also went on to complain that it still wasn't powerful enough. It's like getting a V8 and complaining about the gas mileage, but then wishing you had a supercharger as well. Of course, the dock is really just a big plastic box, so they could have at least improved TV mode performance.
 

Lonely_Dolphin

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Not really related to the current discussion, but I love how much people complained about the Switch's poor battery life, but also went on to complain that it still wasn't powerful enough. It's like getting a V8 and complaining about the gas mileage, but then wishing you had a supercharger as well. Of course, the dock is really just a big plastic box, so they could have at least improved TV mode performance.
While I complain about the battery life, power is actually right where I want it to be. Games can always look better of course, but the way they look right now on Switch is perfectly fine for me. Granted, I'm one who has no problems playing games on the 240p 3DS hehe.

Most games actually do run better docked, not because of the dock itself, but because the Switch can run at full power while plugged in. ARMS is 1080p docked vs. 720p in handheld for example.
 

Drew Sebastino

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While I complain about the battery life, power is actually right where I want it to be.
Processing power is pretty much irrelevant in the age of 2+GHz CPUs; I'm just echoing what many others have said. It does baffle me how poorly some games can run though on even modern hardware due to incompetent developers: look no further than Player Unknown Battlegrounds. Instead of enabling better graphics, more powerful hardware is being used more and more as a band-aid for awful programming, which does nothing but screw over the consumer.
 

Ansible

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Processing power is pretty much irrelevant in the age of 2+GHz CPUs; I'm just echoing what many others have said. It does baffle me how poorly some games can run though on even modern hardware due to incompetent developers: look no further than Player Unknown Battlegrounds. Instead of enabling better graphics, more powerful hardware is being used more and more as a band-aid for awful programming, which does nothing but screw over the consumer.
Get ready for those inevitable incremental console upgrades then? *barf*

@Ansible the XL models are even worse... The thing has about the DPI of the original GameBoy.
I am using the XL model!
 

Drew Sebastino

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Get ready for those inevitable incremental console upgrades then? *barf*
The fact that there are only a handful of games that run at 4K, 60fps on the Xbox One X, is just completely pathetic, not necessarily due to the hardware (which is actually pretty ridiculous), but the programmers. Most of these people's eyes would pop out of their head if they learned that 1993 Doom ran at the full hardcoded 35fps (the refresh rate was 70Hz) on a 66MHz CPU with no hardware graphics acceleration. Of course, with the deadlines imposed by the corporate higher ups at wonderful companies like Activision, Ubisoft, and EA, you can't put sole blame on the developers. The modern video game industry as a whole is a dumpster fire, but at least there's always Nintendo to redeem it some.
 

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