Cyan
Inkling Commander
I have reason to believe we have our final 3 maps for the game. Take a look at this:
The Bing translation on the Twitter app was rather useless, but from what I can gather we’ll be seeing Camp Triggerfish (which is largely unchanged bar 2 ink rails, flood gates and a wider rope bridge) at the end of this month/start of April. Piranha Pit will follow in May with Wahoo World joining in June.
This is interesting to me for multiple reasons, one they’ve broken the tradition of new map > old map > new map > old map. Secondly they (mostly) followed the original game’s release order, it was wrong with Kelp, Port and Moray being back first but then we got Blackbelly, Walleye and Arowana as original stages before shifting to Triggerfish (the last map on Splatoon 1’s disc) and heading to Piranha Pit (the 2nd to last map released). Obviously we know nothing of Wahoo World (or whatever it’s called), but these all seem like maps with gimmicks.
Triggerfish has the map split in half, Piranha has conveyor belts and Wahoo is a theme park so could take inspiration from the gimmick Mahi Mahi used. This takes us to June, the last month prior to this game’s launch, so we could have 1 final surprise, but I wouldn’t be amazed if this is the final map. Sheldon’s Picks seem likely with the new delivery of weapons, and the devs may extend the content updates a little further but the game seems to have more than enough maps once these 3 drop. Urchin, Saltspray and Bluefin probably are gone for good, and Wahoo with Shellendorf take the themes Museum and Mahi had, which leaves Ancho-V, a map with too many issues to justify bringing back.
I like the new changes coming to Ranked, it looks like the end of S+10-S+50 (everyone being automatically promoted to X, dropping out of X takes you to S+9, ranking up from S+9 brings you back to X) and I loved the idea of bringing a seasons style ranked system to Splatoon. It takes away the salt of rank progress being halted, is encouraging players to use all weapons to stand out on the list, is concentrating map and modes each month so you can get your flaws under control and fine-tune your skill. If you don’t like the maps then you can always grab a friend and head into a Twin League Battle (or Quad if you have 3 friends) as they’ll remain unchanged.
The devs are trying to give Splatoon focus, which is a welcome change, as they have a point: there really are too many map and mode combinations and people will miss out on their favourite maps on their strongest modes (Blackbelly is great on Tower, struggles on Rainmaker for argument’s sake). Top 500 in a month is more realistic to shoot for than Top 100 in 24hrs, especially splitting Top 500 into Top 2000 by having separate boards for all 4 modes. Just don’t expect to reach Top 500 in Zones, Japan will have that on lockdown :P
Overall I’m excited for these changes, sucks about weapons as it makes the wait feel longer but then you get more things to mess around and swap with. I’m just even more hyped that Triggerfish is looking to be the first map joining the roster.
The Bing translation on the Twitter app was rather useless, but from what I can gather we’ll be seeing Camp Triggerfish (which is largely unchanged bar 2 ink rails, flood gates and a wider rope bridge) at the end of this month/start of April. Piranha Pit will follow in May with Wahoo World joining in June.
This is interesting to me for multiple reasons, one they’ve broken the tradition of new map > old map > new map > old map. Secondly they (mostly) followed the original game’s release order, it was wrong with Kelp, Port and Moray being back first but then we got Blackbelly, Walleye and Arowana as original stages before shifting to Triggerfish (the last map on Splatoon 1’s disc) and heading to Piranha Pit (the 2nd to last map released). Obviously we know nothing of Wahoo World (or whatever it’s called), but these all seem like maps with gimmicks.
Triggerfish has the map split in half, Piranha has conveyor belts and Wahoo is a theme park so could take inspiration from the gimmick Mahi Mahi used. This takes us to June, the last month prior to this game’s launch, so we could have 1 final surprise, but I wouldn’t be amazed if this is the final map. Sheldon’s Picks seem likely with the new delivery of weapons, and the devs may extend the content updates a little further but the game seems to have more than enough maps once these 3 drop. Urchin, Saltspray and Bluefin probably are gone for good, and Wahoo with Shellendorf take the themes Museum and Mahi had, which leaves Ancho-V, a map with too many issues to justify bringing back.
I like the new changes coming to Ranked, it looks like the end of S+10-S+50 (everyone being automatically promoted to X, dropping out of X takes you to S+9, ranking up from S+9 brings you back to X) and I loved the idea of bringing a seasons style ranked system to Splatoon. It takes away the salt of rank progress being halted, is encouraging players to use all weapons to stand out on the list, is concentrating map and modes each month so you can get your flaws under control and fine-tune your skill. If you don’t like the maps then you can always grab a friend and head into a Twin League Battle (or Quad if you have 3 friends) as they’ll remain unchanged.
The devs are trying to give Splatoon focus, which is a welcome change, as they have a point: there really are too many map and mode combinations and people will miss out on their favourite maps on their strongest modes (Blackbelly is great on Tower, struggles on Rainmaker for argument’s sake). Top 500 in a month is more realistic to shoot for than Top 100 in 24hrs, especially splitting Top 500 into Top 2000 by having separate boards for all 4 modes. Just don’t expect to reach Top 500 in Zones, Japan will have that on lockdown :P
Overall I’m excited for these changes, sucks about weapons as it makes the wait feel longer but then you get more things to mess around and swap with. I’m just even more hyped that Triggerfish is looking to be the first map joining the roster.