Actually this sounds pretty reasonable, though I feel it would better instead of increasing the max damage, it would amazing if it woupd increase that range to the 3k range, affording it the ability to have a decent balance to the ridiculous range it once had with patience and a small skill ceiling to make it an enjoyable challenge with a slightly risk for a huge reward.
Love this idea. I’d even love it if the first circle was just a little faster than a splat charger but did 100 damage at, say, SSP range. Second circle takes a tiny bit longer than current eliter but is also at a bit longer than the current eliter range. Third circle takes a hella long time, but the range is extreme. This could make this weapon very unique.
As for the Splatfest map. It gave me an idea for a mode I would LOVE that mixes this map’s idea with splat zones.
Two teams compete to control three different zones, but the zones don’t count down. Instead, at the minute mark, a container slowly descends on one zone (and will take until 1:45 to fully drop). At the 2 minute mark, a container descends on the second zone (takes until 2:45 to fully drop).
At this point, a KO is in play IF one team controls both zones without any opposing team players or squid beacons within either of the first two zones.
You see, the goal of the game is to control two of the three zones.
So if a KO hasn’t occurred yet, the container for the third zone will begin to drop at the 3 minute mark (until the 3:45 mark). The game ends when one team takes control of two zones without any possibility of the other team taking any two of the zones.
Could be cool. Hopefully that made sense. I’d love to have like a few more splat zones-type variants.