Chargers!
Either the New Squiffer or the Bamboozler MK II!
One of them will probably have Baller because, "kit synergy? lol wut" ¬¬
I agree three, but i played ranked on Splatoon 2 for 4 hours and all I saw were E-Litre's and Splatterscopes.New Squiffer has autobomb and baller........what's a kit synergy?!?:p:p:p:p:p:p:p:p:p:p:p
@MINKUKEL I actually agree with you a short range charge can use this to have a inkarmor shield to run back or protect allies when they over extend.....(which honestly is quite common when I see/ end up doing quite often when playing squiffer) or splat an overeager roller or splatter shot who tries to rush you
Not that I’m a sniper, but that’s really one of the best charger kits. Makes me wish I could aim.Squiffer has range, but it can't immediately shoot, so yeah it and Baller don't synergize all that well, but it's not like it needs to. Baller is a fine special on it's own, same as Splashdown on Gootuber.
Toxic Mist and Burst Bomb Rush certainly do synergize well with the Bamboozler, so if we do get a charger I hope it's that one.
Considering how nintendo nerfed the tri-slosher originally, they will probably do something to this weapon. becuase this set is a really good set like the gold dynamo roller tbh
YES!
I’ve been looking forward to this ever since Ink Storm was thrown on it. A good close range killer with a nice chip damage special? Sign me up
Oh? Was the gold dynamo nerfed at some point?Considering how nintendo nerfed the tri-slosher originally, they will probably do something to this weapon. becuase this set is a really good set like the gold dynamo roller tbh
I’ve never had too many issues from chargers and blasters so long as I exploit their weaknesses, I alredy mentioned a few of the issues and the only blaster that has given me troubles is actually the crash blaster due to it being both short range and fast firing, it basically means I can’t ever approach, the thing is most of its issues can be mitigated by smart movement, use of shield and being patient, even in consumption can be less an issue if used well, and as I said it is neither favoured or disadvantaged on any stage, also it has good overall range to boot for a close range weapon, essentially its a weapon that is weak in certain areas but a skilled player with it can make those rather moot in most situations, also I forgot to mention, the chargers that do best are the eliter, the squiffer and the bamboozler, I’ve only had issues with them, goo tuber and splat charger are pretty easy pickings if I use cover well and distract them with sprinklersI've been playing regular Brella for a bit now, and there are several problems it has on the field:
It gets countered by blasters, clash in particular can make it pretty hard to approach at times. The shield takes an (unnecessary) amount of damage from both blasters/chargers meaning raising your shield against them is only useful in short bursts. Vblaster is one of the most popular slaying weapons out there, and considering both stay at the forefront this easily means trouble for brellas.
It gargles ink like a mad-squid, which is something both beginner and advanced splat brella players will always have issue with. Getting your shield crushed/launched will slash half of your ink tank, and the main weapon itself is also expensive in terms of ink and both kits have very costly subs. Prolonged firefights will always leave your squid thirsty for ink.
Of course it does have a lot of upsides to it (the shield can block otherwise lethal specials, both kits have good specials, good balance between inking and slaying), but it also has plenty of weaknesses that can't be ignored.
I’ve never had too many issues from chargers and blasters so long as I exploit their weaknesses, I alredy mentioned a few of the issues and the only blaster that has given me troubles is actually the crash blaster due to it being both short range and fast firing, it basically means I can’t ever approach, the thing is most of its issues can be mitigated by smart movement, use of shield and being patient, even in consumption can be less an issue if used well, and as I said it is neither favoured or disadvantaged on any stage, also it has good overall range to boot for a close range weapon, essentially its a weapon that is weak in certain areas but a skilled player with it can make those rather moot in most situations, also I forgot to mention, the chargers that do best are the eliter, the squiffer and the bamboozler, I’ve only had issues with them, goo tuber and splat charger are pretty easy pickings if I use cover well and distract them with sprinklers
That doesn't matter to someone like myself who is neither competitive nor interested in the meta. Obviously for the competitive chances are it's a "that's nice" and move on weapon, but personally speaking this is a great weapon. I don't play most of the Ink Storm weapons because they don't gel well with me on the most part. This gives me a weapon with reliable kill potential (I'm used to using just the main for kills coming from a lot of time with vanilla in the first game) and a special I enjoy using (and one that deals a lot of tick damage rapidly, allowing for one hit sloshes, as well as an assisting splat bomb). I tend to go for weapons where they have a decent special, but more crucially (for myself), one that is enjoyable to use. I don't feel anything when using Ink Armor, it's boring.That kit in itself is not bad, but I feel like it's going to be one of those cases where it is just going to be outclassed.
The regular Tri Slosher has arguably a better kit, at least right now in this meta and there are other inkstorm weapons that also paint really well and spams it for dayscoughZinkMinicoughDapplesNouveaucough
I mean if used well the brella with base kit inks with few beneficial clothing skills to about 1000, and I also get 4 inkstorms off a matchThat kit in itself is not bad, but I feel like it's going to be one of those cases where it is just going to be outclassed.
The regular Tri Slosher has arguably a better kit, at least right now in this meta and there are other inkstorm weapons that also paint really well and spams it for dayscoughZinkMinicoughDapplesNouveaucough
You should probably come in contact with a staff member for that.Can your premium be cancelled if you decide you don't want it or can't afford it anymore?
Clash is actually fairly weak, but not against brellas because of one stupid patch that changed that all Blasters deal 3x damage to your shield. This basically means your shield is next to useless against them as they can swiftly take it down and then direct you to death.I’ve never had too many issues from chargers and blasters so long as I exploit their weaknesses, I alredy mentioned a few of the issues and the only blaster that has given me troubles is actually the crash blaster due to it being both short range and fast firing, it basically means I can’t ever approach, the thing is most of its issues can be mitigated by smart movement, use of shield and being patient, even in consumption can be less an issue if used well, and as I said it is neither favoured or disadvantaged on any stage, also it has good overall range to boot for a close range weapon, essentially its a weapon that is weak in certain areas but a skilled player with it can make those rather moot in most situations, also I forgot to mention, the chargers that do best are the eliter, the squiffer and the bamboozler, I’ve only had issues with them, goo tuber and splat charger are pretty easy pickings if I use cover well and distract them with sprinklers
Amen. This is pretty much the reason I rarely play Ink Armor or Bubbler weapons in S2 and S1 respectively.I don't feel anything when using Ink Armor, it's boring.