Whoa. Forgot haunt even exists! And something with thermal ink too. I think it's thermal ink. Forgot that existed until you brought up haunt.
I'd like to see those two and cold-blooded actually be able to do something.
Weapon changes? At least: I'd like some decent buffs to the Glooga Dualies and the Dark Tetra Dualies, like less endlag to their rolls. And I want some decent buff to the undercover brella, like toning down or not having the same damage modifiers the others have when against chargers and blasters.
Candyland wishes? Letting the Bamboozler perform pierce damage like the other chargers. Mrgrgr, the number of times I get body-blocked or get splatted by the next foe in line when they rush me single-file!
Cold blooded should have a stack that make it hard for you to be seen on the HUD map entirely when going through ink.
Haunt one thing I honestly feel would be really cool is for haunt to have a passive ability if a player stops moving near an enemy the enemy's location will be reveal (similar to how beacons now work) or at very least give it back it's old buff.
Thermal ink honestly just need to be more visible (the glow is soooo dull) and work while the player is swimming
Re-spawn punisher I feel should have a smaller penalty on the player or at very least a greater penalty on the enemy cause for the most part this ability is usually one sided.
I definitely agree with you and the Undercover brella it needs a buff, a good quality of life buff would be simply increase or negating durability of the brella, but I feel that that it's mobility while firing needs to be boosted considerably, most weapons can simply walk backwards and avoid most of the damage while breaking your shield...( again you can slightly avoid this by strafing and firing like you do with the l-3 but again feel very unnecessary.
Squeezer I feel need a minor buff I hardly ever see it in matches though it is a great weapon along with the .96 gal anymore
Weapons I would say need a nerf are the blaster (cough cough crayola) and octobrushes, they honesly are just too good in close range combat and limit the effectiveness of many other close range and even mid range weapons cause of it... I am not saying to nerf them hard but maybe change ink consumption or even cap it's fire rate so it make these weapon decent but not dominating
I also feel there needs to be some balance changes to clam blitz it is easy to camp the basket it is easy to camp and honestly the rng of the clams and their spawn location usually only goes to encourage camping. On top of that it also encourages a very defensive play style that simply makes the mode tedious...