Lonely_Dolphin
Lord of the Squids
- Joined
- Aug 5, 2015
- Messages
- 1,192
- NNID
- Einsam_Delphin
From footage the map seems respectable enough. The spawns are right next to each other but getting from one to the other will actually take quite some time. Even if the enemy reaches your base, height advantage and uninkable floors should work in your favor. I atleast am looking to forward to playing on it next month!
Before that though, incase we get 3.0 this week here's a list of changes I'm hoping the patch notes brings!
Before that though, incase we get 3.0 this week here's a list of changes I'm hoping the patch notes brings!
Squeezer:
-Increased painting ability
Dynamo Roller:
-Increased painting ability
Flingza Roller:
-Increased vertical flick speed
Glooga Dualies:
-Separated reticles dmg per shot 36 → 44, combined dmg 52.5 → 60.5
"Now a combination of shots from both modes results in a 2 hit, I always found it awkward that they didn't do so. This also helps make the weapon a bit less pitiful at max range"
Tenta Brella:
-Less start-up/end lag
-Increased ranged where it can deal maximum damage (overall range unchanged)
-Increased ink efficiency
"Basically the same buffs it previously got, but once more!"
Undercover Brella:
-Min dmg per shot 10 → 12/max dmg 40 → 48
-Shield a tad more durable
-Shield regenerates faster
"Should make splats more consistent especially with shield ramming."
Splash Wall:
-Ink tank cost reduced to 60%
"Tis what it was in Splatoon 1. This sub hasn't made much impact so I think we can give that back."
Ink Mine:
-Deployable mines at once 2 → 3
OR
-Blast dmg 35 → 45, tag dmg 20 → 30, tracking time 5s → 8s
"Quanity or quality. Eitherway it should make the sub more impactful during a match."
Tentamissles:
-Teammates can also see the targeting reticles as you can.
Haunt:
-Instead of previous effect, tags enemy who splatted you for 8s.
"Worked fine like this in the first game."
Thermal Ink:
-Active regardless of how close the enemy is. Cold-Blooded instead reduces effect duration. (Stingray Thermal unchanged)
"Never understood why the enemy has to be a certain distance away. This should make it much more useful."
-Increased painting ability
Dynamo Roller:
-Increased painting ability
Flingza Roller:
-Increased vertical flick speed
Glooga Dualies:
-Separated reticles dmg per shot 36 → 44, combined dmg 52.5 → 60.5
"Now a combination of shots from both modes results in a 2 hit, I always found it awkward that they didn't do so. This also helps make the weapon a bit less pitiful at max range"
Tenta Brella:
-Less start-up/end lag
-Increased ranged where it can deal maximum damage (overall range unchanged)
-Increased ink efficiency
"Basically the same buffs it previously got, but once more!"
Undercover Brella:
-Min dmg per shot 10 → 12/max dmg 40 → 48
-Shield a tad more durable
-Shield regenerates faster
"Should make splats more consistent especially with shield ramming."
Splash Wall:
-Ink tank cost reduced to 60%
"Tis what it was in Splatoon 1. This sub hasn't made much impact so I think we can give that back."
Ink Mine:
-Deployable mines at once 2 → 3
OR
-Blast dmg 35 → 45, tag dmg 20 → 30, tracking time 5s → 8s
"Quanity or quality. Eitherway it should make the sub more impactful during a match."
Tentamissles:
-Teammates can also see the targeting reticles as you can.
Haunt:
-Instead of previous effect, tags enemy who splatted you for 8s.
"Worked fine like this in the first game."
Thermal Ink:
-Active regardless of how close the enemy is. Cold-Blooded instead reduces effect duration. (Stingray Thermal unchanged)
"Never understood why the enemy has to be a certain distance away. This should make it much more useful."