Fullmental
Semi-Pro Squid
- Joined
- Feb 3, 2017
- Messages
- 85
- NNID
- Pokeman92
I tend to think this way too. There are places to duck for cover, and the e-liters can't snipe across the whole map . There's also 4 of you and 1 of them, so at some point they have to look away, or shoot somewhere, giving you time to move while they recharge.They'll also need to full charge in Splatoon 2 now, so no more kills on 3/4 charges unless you're already weak. Finally, we still have specials and bombs to scare them off, including a sting ray which will work from across the map. No excuses, you have the tools to take out or at least distract snipers.Oh my bads. Guess my opinion is unpopular here, but I think the main issue with the E-Liter is not it's long range but it's effectiveness at close range. That's been addressed in Splatoon 2 so they should be plenty bearable imo. The most intimidating thing about them now is how much skill they require to be played effectively. I'm not exactly the best Splatoon player so I think I'll be using the E-Liter a lot less in favor of weapons that give me more leeway.
It also means no more guessing if you need to sink 3 or 4 shots (or 5/6/7/whatever) to ensure a splat. Sink the right number of bullets and you can immediately swim away, latency be damned. Because we all know if you sit there and sink 6 shots with a tentatek, there's some latency involved and it could wind up killing you while you strafe around shooting at a target that should already be dead.Damage up being gone is SUCH a blessing. Now if someone takes too many hits to splat, it probably just means your aim is crap ;)