I hate it when a blaster jump directs me multiple times without intensify action.wins three games in a series "I love this game!" loses the following three games "This is actually the worst game ever and I hate everything."
I think everything I could complain about in Splatoon 3 is either something that's been beaten to death (maps like Eeltail are an affront to god) or something that's like, it matters to me but it doesn't hamper my enjoyment of the game to a severe degree. Stuff like wishing there were more earring and crop top options, being able to color lock gear that changes with ink color so that I can make outfits I want to and not have them be mismatched as soon as I enter a game, wishing we got more Octoling hairstyles, etc.
The only things that are like noteworthy to me are Tableturf not having actual matchmaking in the game. The amount of players actively playing this gamemode might be teeny tiny compared to the rest of the playerbase, but like... not being able to just que up and play against someone kind of makes that a self-fulfilling prophecy, doesn't it? It's less accessible to play tableturf against someone as opposed to just playing regular old turf war or ranked, so not as many people are going to bother with it.
I also hate scales, and my feelings haven't changed there since I made that post. It's genuiely like it was designed for a more predatory game that makes you give up and just purchase currency with real money cause it takes too got dang long.
100% agreed, I miss the Splatoon 2 system of boss spawns where only three of a type of boss could be present on the field, now it seems like there's no limit to certain boss spawns and it really sours my opinion of the mode. I was so excited that they introduced the egg throw mechanic to fix the glaring issue I had with SR before. Also, I understand the change into not allowing players to easily accumulate cash, but was that change really necessary when so many things in the game was made to be crazy expensive, even the attempt at the Shell-Out Machine?Also, regarding SR, the randomness should be quelled at least a little bit. 11 Stingers for 2 waves?? One of which is low tide? View attachment 11975
Which weapon is that again? Snipewriter? I think the main is fine but the kit is definitely overpowered. I don’t think it would be nearly as hated if it had gotten, say, a Booyah Bomb.my least favourite is the tacticooler since it completely excuses bad plays and also brings a weapon that was universally hated for its design into a must have on a team since it has this one special
I can respect top level players for playing their Shots and ZAPs super well, but as an enjoyer of weapons like Splat Brella, Goo Tuber, H-3 Nozzlenose; it feels insulting to have the shooter you unlock at level 2 beat out those weapons in solo queue. And don’t even get me started of Recycled Brella.I feel like this game doesn’t adequately reward players who put in the effort to learn more difficult weapons. It’s something OnePotWonder was getting at and while I do think that splattershot is a “Easy to learn, hard to master” thing, I don’t understand why only one splatling and one charger are viable (and even then, the charger is only viable because of the special).
Damn. I wish I could have been there, sounds like paradise. Better than all Flyfish, at least.Also, regarding SR, the randomness should be quelled at least a little bit. 11 Stingers for 2 waves?? One of which is low tide?
I didn't know this was a thing until last night....I am ok with specials piercing through squid roll armor (just not spawn armor WHY nintendo)
I knew I’d get a reaction out of you lmaoDamn. I wish I could have been there, sounds like paradise. Better than all Flyfish, at least.
Yeah, I can see how that stuff can get annoying. I personally feel like challenges are the most obvious and best addition that happened in splat 3. Not for any competitive or trying to get to high ranks stuff but rather for the stupid fun it gives. Like, all hammers or crazy fast rollers are a freaking fever dream and it’s the most fun I’ve had in a while.Okay, here's the thing I absolutely hated about Splatoon 3: Constant FOMO stuff. Like seriously, on top of Splatfests, they added Big Run (which actually has a good thing about it now that scales are doubled), Eggstra Work (which is simply redundant if you ask me), and Challenges (a neat concept on paper, but not that great in execution). "Oh and here's a catalog you must complete in three months to get exclusive stuff easily, enjoy!"
I think that’s the conclusion I’m arriving at too, right now. I got to S and just could not play anymore due to matchmaking putting me in dumb team comps or being wiped out immediately by the opponents team. I went 0-3 on both series and decided that my sanity is more valuable to me (Just in case putting this addendum: I was not the worst on my team. There was one game where I did struggle, but still.In the long run, you can only enjoy this game if you play with friends/a team. SoloQ-ing for a long time can't maximize the fun you'll have imo.
I agree with everything you said about armor except for this one part. Squid rolling through bombs has actually saved me a lot of times. Especially when you're carrying the rainmaker and you don't always have enough time to swim away from the bomb. It's also nice for lingering suction bombs, if you don't want to wait for them to explode before moving forward, or for rushing down players who roll splat bombs on the ground.Successfully parrying a lethal bomb leaves a player on 20 HP, not worth it whatsoever in any scenario.
Fair enough. There are a few select cases where parrying a bomb is worth it to make urgent progress forward. Still, it’d be better if bombs did less carryover damage. There’s really no reason for them to overkill as much as they do.I agree with everything you said about armor except for this one part. Squid rolling through bombs has actually saved me a lot of times. Especially when you're carrying the rainmaker and you don't always have enough time to swim away from the bomb. It's also nice for lingering suction bombs, if you don't want to wait for them to explode before moving forward, or for rushing down players who roll splat bombs on the ground.
Oh yeah, 100%. I think it would be great if the armor was specifically good against subs/specials and not main weapons. Would fix the inconsistencies with rollers/blasters/chargers, and make rolling through bombs proper counterplay.Fair enough. There are a few select cases where parrying a bomb is worth it to make urgent progress forward. Still, it’d be better if bombs did less carryover damage. There’s really no reason for them to overkill as much as they do.
You literally said everything I would've said ESPECIALLY with the speck of ink trapping you. It's my biggest pet peeve in the game.Splatoon 3 is a good game littered with god awful design.
The lowest offence on the scale is the amount of grinding required to obtain badges. This is fair because they're badges, the whole point of having them is to flex your achievements. But, really? 9 999 999 Grizzco points for the golden point badge?
Next is matchmaking. It works most of the time, but then you get a game with two Tri-Stringers and an E-liter, and the other team has three shooters and a Tri-Slosher. By the way, you're playing a splatling.
Speaking of shooters, the game completely fails to make harder weapons stronger than easier ones. No matter what, there will always be a shooter in top tier. Nintendo sees to it intentionally. I don't get it, why should the basic vanilla Splattershot be at the same level as Snipewriter and Splatana Stamper? They should nerf good shooters into high or mid tier and let dualies or brellas take their place.
At the very least, have the top tier shooters be the semi-automatics. Instead of them being, you know, bottom tier.
Tableturf Battle cannot be played online. The mode is therefore completely dead.
For whatever reason, Flyfish are still in the game.
Nintendo refuses to balance sub weapons despite the fact that half of them are utterly outclassed. They keep putting Squid Beakons on short-range weapons that cannot do anything without bombs. Meanwhile Heavy Edit, a perfect Beakon option, gets Splat Bomb.
Side Order takes about five hours to 100% complete and the only real difficulty comes from playing with no hacks enabled, which is just generally not fun.
It takes a century to gather enough king scales for so much as one of the three golden Grizzco banners. Also, the quality of the scales is completely independent from whether or not you actually defeat the king salmonid.
.52 Gal is good despite having two specials that do barely anything for it. .52 Gal is the most complained about weapon in the game. Sloshing Machine was given a 5 frame slosh rate nerf when it was good. Why has .52 Gal received zero nerfs?
The maps go out of their way to add the most garbage, useless routes into each team's base just so enemies can push in farther and spawn camp more easily. The grates on Scorch Gorge. The uninkable floor on Eeltail. That one grate on Mincemeat. That one block on Barnacle and Dime. These routes would be better if they didn't exist, so why do they?
And the thing I hate most about the game, touching enemy ink for a single frame will cause you to get trapped unless you run any Ink Resistance Up. Enemy ink is the bane of my existence. Forget fixing Ink Resistance Up by having one sub be default, one main should be default. Enemy ink should not affect the player unless they sit in it for at least half a second, and all weapons should ink their users' feet every single shot.
The premise of Splatoon 3 and the general gameplay is something that's irreplicably good. I just wish they could fix a few things about the game.