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Splatoon 3

Cephalobro

Inkling Fleet Admiral
Joined
May 1, 2018
Messages
949
So, from what I gather, the weapon from this Hero Mode will be the only one used, but it's going to be multipurpose.
 

Cephalobro

Inkling Fleet Admiral
Joined
May 1, 2018
Messages
949
Here are a few more things I have seen:

The Hero mode weapon's attachment seems to have some strings rolled up, makes me think it can turn into some sort of Hero Bow (what I will call it for now, and keep calling it that unless it has a different name.)

The character we will be playing as is New Agent 3, the original Agent 3 has been promoted to Captain, thus the name being Captain 3.

Salmonids (or at least Little Buddy) can eat the fuzz goop with no negative side effects.

Judd and Lil' Judd might be involved in this story mode.

The fuzzy Octarian eyes gives a strong sense that they have been altered without their consent, much like Sanitization.

An unrelated, but quick disclaimer about the information: the Squid Research Lab has always been biased against Octarians in general, so it's not really new that they are calling them "evil".
 

Cephalobro

Inkling Fleet Admiral
Joined
May 1, 2018
Messages
949
Sorry to double-post, but I have to bring this to attention, there has been a screenshot (or is that from promotional art?) that shows Captain 3 having orange eyes rather than blue, leading to the idea that we will be able to customize him/her.

Another thing, I really hope they don't introduce Salmonlings. It just doesn't make sense for Salmonids to have an Inkling version, especially when Salmonids don't have a set army structured, making them different from the Octarians in that way. Salmonlings would've already appeared before due to the Salmonid's chaotic nature when it comes to fighting. Also, Goldies already took the "most important subspecies spot" already, so there is no point.
 
Last edited:

frankus

Full Squid
Joined
Oct 10, 2021
Messages
54
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I hope it is truly open world and I'm not talking about "open world" like Super Mario Odessy but I mean really open world where you can explore the streets and get into random fights one on one. There are so many shops, buildings, streets, and parks to explore but in Splatoon 1 and 2 they are locked away. Why this travesty? To be honest I don't like levels and prefer to explore a large single world and find the treasures myself not this:

Start Game -> missing 1 -> complete mission -> boss -> next world -> final boss. So repetitive and uninteresting. You all should watch this:


It is so interesting how narrow the streets are and if I was making Splatoon which I may hack in the future (I'm building a game called The Trail Hogs) I would have ink fights on the streets where you can meet up with people and battle. Shops would be nearby to purchase gear and specials and at competitive prices. Sheldon would definitely have competition because to be honest some of his weapons... damn. So anyways, the story mode would be access from secret passages around the city that you would really have to look for. You would get hints, fight intruding enemies to get a key or magic potion, go on a special mission in the city and then get rewarded with a map to a secret passage, etc Also bosses may attack from the tops of buildings or inside them. You're saving Inkopolis or Splatsville and it's you're job to ensure the safety of the city. I'd make the game a mix of role playing with live action because there wasn't much of that Splatoon 1 or 2... holy macaroni! It's my opinion that there should be an option to be able to ride a bike and shoot ink from it and engage with various street gangs that are formed as part of the game or by people playing the game. Build up your abilities, fight or do some mission for them, and keep on going up the ladder. Also Splatfests would be all over the city with parties raging everywhere. I mean not just dancing but with contests like who can use the least ink to climb up Inkopolis Tower or something is Splatsville. The plaza and square or whatever will be in Splatsville are also interesting. In the first two games they're so boooooring... nothing going on there... wow! For me if I were developing Splatoon I would have random events happen like for example someone passing by with a bike and stealing your weapon or some item then you having to chase them around the city. Or what about being able to challenge the Jellies to a round of skateboarding or what about even playing a movie on the big screen. Anyways, my hope is that Splatoon 3 is absolutely awesome! I think if my OCs were in Splatoon 1 or 2 it would be really cool. Could you image Hillbilly Jim as the pop idol?
 

The Salamander King

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Joined
Jun 23, 2016
Messages
577
NNID
sintiss0421
Switch Friend Code
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I hope it is truly open world and I'm not talking about "open world" like Super Mario Odessy but I mean really open world where you can explore the streets and get into random fights one on one. There are so many shops, buildings, streets, and parks to explore but in Splatoon 1 and 2 they are locked away. Why this travesty? To be honest I don't like levels and prefer to explore a large single world and find the treasures myself not this:

Start Game -> missing 1 -> complete mission -> boss -> next world -> final boss. So repetitive and uninteresting. You all should watch this:


It is so interesting how narrow the streets are and if I was making Splatoon which I may hack in the future (I'm building a game called The Trail Hogs) I would have ink fights on the streets where you can meet up with people and battle. Shops would be nearby to purchase gear and specials and at competitive prices. Sheldon would definitely have competition because to be honest some of his weapons... damn. So anyways, the story mode would be access from secret passages around the city that you would really have to look for. You would get hints, fight intruding enemies to get a key or magic potion, go on a special mission in the city and then get rewarded with a map to a secret passage, etc Also bosses may attack from the tops of buildings or inside them. You're saving Inkopolis or Splatsville and it's you're job to ensure the safety of the city. I'd make the game a mix of role playing with live action because there wasn't much of that Splatoon 1 or 2... holy macaroni! It's my opinion that there should be an option to be able to ride a bike and shoot ink from it and engage with various street gangs that are formed as part of the game or by people playing the game. Build up your abilities, fight or do some mission for them, and keep on going up the ladder. Also Splatfests would be all over the city with parties raging everywhere. I mean not just dancing but with contests like who can use the least ink to climb up Inkopolis Tower or something is Splatsville. The plaza and square or whatever will be in Splatsville are also interesting. In the first two games they're so boooooring... nothing going on there... wow! For me if I were developing Splatoon I would have random events happen like for example someone passing by with a bike and stealing your weapon or some item then you having to chase them around the city. Or what about being able to challenge the Jellies to a round of skateboarding or what about even playing a movie on the big screen. Anyways, my hope is that Splatoon 3 is absolutely awesome! I think if my OCs were in Splatoon 1 or 2 it would be really cool. Could you image Hillbilly Jim as the pop idol?
Please no.
 

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