Agreed, but of course, scrimming with other teams is still optimal most of the timeI feel like an 8 player squad would be optimal, because then you can pit matches within the squad for team practice.
This. Pitting yourself against your own team members isn't as good a practice because you know them, their playstyle, their strategies, and vice versa.Agreed, but of course, scrimming with other teams is still optimal most of the time
They don't usually do full games with their own team members, no. They may, but not usually.Isn't it what sports teams do? Seriously, isn't it? I don't know, I don't really watch sports.
I mean yeah, nothing's to hold you back from playing against your own teammates, it's just not as effective in terms of practicing.It's good practice at least. Like I said, it's ideal to scrim against other teams, but if no one else is available or you just want to have some fun, it can definitely be fun to do a scrim match across your own team
Yes, they do. Quite often if I had to say so myself.Isn't it what sports teams do? Seriously, isn't it? I don't know, I don't really watch sports.
Actually, playing against your teammates is just as effective as playing against other teams. Along with learning your team member's playstyle and certain strategies, you can use that to your advantage because you know what they are mostly likely to do on the battlefield. If your team doesn't play against each other often, teamwork won't be consistent and in turn, your team will be losing a lot.This. Pitting yourself against your own team members isn't as good a practice because you know them, their playstyle, their strategies, and vice versa.
That's a really good point, you can learn off of each other, it's a good opportunity to notice your teammate's weaknesses and try to work them out before real matches, and you can get a good view of what your teammate's would look like from an opposing side, so that different perspective can mean a lot to how you all work together.Actually, playing against your teammates is just as effective as playing against other teams. Along with learning your team member's playstyle and certain strategies, you can use that to your advantage because you know what they are mostly likely to do on the battlefield. If your team doesn't play against each other often, teamwork won't be consistent and in turn, your team will be losing a lot.
Hmm I see the logic there too. I though of that because they'd have to take turns but that may not be an idea. Take me for example again. In the Smashboards crew I am a member of (I'm not the leader) I am a supporting voice. I ften cheer up the group. Sadly I have a bad network and can't play friendlies in smash so I am part of the crew but I never battle. All in all squads can get big, I suggested a lower numer of 6 or eight but a squad can have more. The main team can be formed of The Inklings who are good while the others can be supporters and like I said which could become or split into another team with a different strategy. This way the leader can assess what is best for a round lost in battles if needing more sniping coverage or the team is scatterful to cover various points or a shield while a painbrush spreads paving the road for the other 2 inklings. I think the limit is on the leader, suggested but it's on the leader nonetheless. I like how the input goes here. Hopefully we can come up with some ideas we all agree to a point and sharp this Squads idea very good.I see the reasoning behind this and I certainly agree, but shouldn't bigger Squads be acceptable? I'm sure there will be some people who can't join the Squads they want to join, but they don't want to lead their own, or perhaps they can't do it. What I mean is, surely if there's a big Squad, different members can battle every time they challenge/are challenged by another Squad, just to give everyone a chance. Maybe the Squad can recruit more members but just have a regular team of 4 people that battle in the tournament, with a couple of back-ups, and the other members are just there for the community aspect of it. Assuming there are private lobbies, I'm sure a Squad can just have matches amongst themselves for fun, and some people may want that friendly aspect of a group. I guess I'm thinking more of a Clan than a Squad here. I'm not sure if Clans would ever become a thing on this site, but if they did, I'm sure they could just decide on a small team from their ranks to form the Squad and win for them here.
Squads could just become the equivalent of Clans to be honest. There's a set team from each Squad to represent them, but if someone can't make it, someone else in the Squad can take their place. This idea is actually starting to remind me of raiding guilds in MMOs. There will usually be one or more raid teams with the raid leaders organising everyone. A lot of 'socials' join the guild just to be part of that community, but if there's ever a spot on the raid team because someone can't make it suddenly, one of the social members can ask to join in their stead. They'll usually get checked over to make sure they meet the requirements, and if they do, they're good to go.
However, if that does happen with Squads on this site, then you would obviously only need to include the active battlers in the main post of this tournament thread. Would be silly if multiple Squads grew large and you included every member in the post. :p
Hmm, well said. I never thought about it that way. It's a good way to find your teammates own mistakes and correct them.Yes, they do. Quite often if I had to say so myself.
Actually, playing against your teammates is just as effective as playing against other teams. Along with learning your team member's playstyle and certain strategies, you can use that to your advantage because you know what they are mostly likely to do on the battlefield. If your team doesn't play against each other often, teamwork won't be consistent and in turn, your team will be losing a lot.
any reason?I think 4-6 is the best number
fair enoughtrue, but I still stand by the 8 player squad being optimal. with that you can train within the squad and still have the spare players.
Ahh yes, I can see what you're really getting at here. I think clans can be a thing with Splatoon, but yeah, I would say Squads should be necessary for tournaments. 4-6 in the Squad would be ideal, maybe more if the supports aren't always reliable but you don't want to get rid of them because you like having them around, and they do perform well when they are there. :p Maybe you just want to take more people into your Squad to make friends or for any other reasons. I would actually say that if a Squad did grow and had multiple supports, maybe the main four should be the only ones actually listed in the main posts of any tournament threads perhaps? That way if a support is needed, they can just be edited in and out as necessary. For example, if one of the main four won't be able to play for a week, the support taking their place can be edited into the list for that Squad, along with a note saying it's temporary. Something like that, anyway.Hmm I see the logic there too. I though of that because they'd have to take turns but that may not be an idea. Take me for example again. In the Smashboards crew I am a member of (I'm not the leader) I am a supporting voice. I ften cheer up the group. Sadly I have a bad network and can't play friendlies in smash so I am part of the crew but I never battle. All in all squads can get big, I suggested a lower numer of 6 or eight but a squad can have more. The main team can be formed of The Inklings who are good while the others can be supporters and like I said which could become or split into another team with a different strategy. This way the leader can assess what is best for a round lost in battles if needing more sniping coverage or the team is scatterful to cover various points or a shield while a painbrush spreads paving the road for the other 2 inklings. I think the limit is on the leader, suggested but it's on the leader nonetheless. I like how the input goes here. Hopefully we can come up with some ideas we all agree to a point and sharp this Squads idea very good.
12 could be much more optimal as well. I feel 8 is too small for a team.true, but I still stand by the 8 player squad being optimal. with that you can train within the squad and still have the spare players.