Hero of Lime
Inkling Fleet Admiral
- Joined
- Sep 26, 2015
- Messages
- 661
- Location
- California
- NNID
- Link643
- Switch Friend Code
- SW-5339-5185-8796.
There's a lot of great advice in this thread, pay attention any and all who may not be well versed in the game yet!
-In ranked battles, don't be a hero, if you are all alone in the center waiting for your team to return from being splatted, don't run in and try to take on the whole other team, wait till your allies are back in the fight to make a stronger push.
-If you find yourself in enemy ink, get out of it as soon as possible by inking the ground around you to escape. In the early days of Splatoon 1 and the Splatfest demo, I saw plenty of people stuck in enemy ink trying to walk out of it as opposed to shooting their own ink to free themselves. Try and stay only in your ink as much as possible.
-Keep an eye on the squids on the top of the screen. It's very important to know how many people are in play on both teams. If you are the only one left alive, play accordingly and try not to also get splatted. Your team may want to jump back to you, or you can at least keep the enemy team at bay while your team is returning.
-Don't overexert your ink supply, especially when using subs. If you throw a splatbomb for example, know when to charge in and get the kill, or when to retreat and get some ink back so you are not suddenly being fired upon with no ink left to defend yourself or escape with. Just in general, try to be aware of how much ink you have left.
-If an enemy comes up to you harmlessly and is flopping a lot between squid and human form, it means they want to start a squid party. It's up to you if you want to part with them or let the battle continue as planned. Be sure to see what your teammates are doing in this situation. If someone does the flopping right after killing you? Then they are jerks trying to get you riled up. Don't let them get to you.
-If you find your team is locking the other team in their spawn, and they are all there trying to rack up kills, stay towards the center. Not only would I like to not promote spawn camping, but if your whole team gets wiped out near enemy spawn, which is very possible, you being in the middle can act as a deterrent to the other team making a comeback, and your allies can jump to you if it's safe. This mostly applies to Turf War, as having the whole team down can literally win the battle if it's in the last minute or so.
-This is a bit of a weird, slightly long winded tip, but it has been effective for me a lot in the past. Sometimes, sneaking around in battle can really save you and your team, especially in a turf battle that is not going well. If you can get behind the enemy team into their side of the map, and they are all distracted, it's not a bad idea to let them stick to the middle, and cut off their roads back to the center, and inking a ton of turf. If your team can hold out long enough, you can then hit them from behind for some surprise attacks, and so long as your team isn't completely ruined, you can change the tides very well.
The short version, apply some strategy to turf war when things are not going well. You will find that even by yourself, you can really change the battle's flow if you play your cards right.
-In ranked battles, don't be a hero, if you are all alone in the center waiting for your team to return from being splatted, don't run in and try to take on the whole other team, wait till your allies are back in the fight to make a stronger push.
-If you find yourself in enemy ink, get out of it as soon as possible by inking the ground around you to escape. In the early days of Splatoon 1 and the Splatfest demo, I saw plenty of people stuck in enemy ink trying to walk out of it as opposed to shooting their own ink to free themselves. Try and stay only in your ink as much as possible.
-Keep an eye on the squids on the top of the screen. It's very important to know how many people are in play on both teams. If you are the only one left alive, play accordingly and try not to also get splatted. Your team may want to jump back to you, or you can at least keep the enemy team at bay while your team is returning.
-Don't overexert your ink supply, especially when using subs. If you throw a splatbomb for example, know when to charge in and get the kill, or when to retreat and get some ink back so you are not suddenly being fired upon with no ink left to defend yourself or escape with. Just in general, try to be aware of how much ink you have left.
-If an enemy comes up to you harmlessly and is flopping a lot between squid and human form, it means they want to start a squid party. It's up to you if you want to part with them or let the battle continue as planned. Be sure to see what your teammates are doing in this situation. If someone does the flopping right after killing you? Then they are jerks trying to get you riled up. Don't let them get to you.
-If you find your team is locking the other team in their spawn, and they are all there trying to rack up kills, stay towards the center. Not only would I like to not promote spawn camping, but if your whole team gets wiped out near enemy spawn, which is very possible, you being in the middle can act as a deterrent to the other team making a comeback, and your allies can jump to you if it's safe. This mostly applies to Turf War, as having the whole team down can literally win the battle if it's in the last minute or so.
-This is a bit of a weird, slightly long winded tip, but it has been effective for me a lot in the past. Sometimes, sneaking around in battle can really save you and your team, especially in a turf battle that is not going well. If you can get behind the enemy team into their side of the map, and they are all distracted, it's not a bad idea to let them stick to the middle, and cut off their roads back to the center, and inking a ton of turf. If your team can hold out long enough, you can then hit them from behind for some surprise attacks, and so long as your team isn't completely ruined, you can change the tides very well.
The short version, apply some strategy to turf war when things are not going well. You will find that even by yourself, you can really change the battle's flow if you play your cards right.