For those willing to romanize Inkling, here's my proposal.
I personally see no need in romanizing Inkling. I purposefully kept the IPA so simple that we wouldn't need to.
EDIT: To bring back the topic of the other scripts Splatoon, I believe they might be used in a manner similar to katakana in Japanese.
Not sure if I've mentioned this in this thread. Maybe I only talked about it in the old thread. Inkling has serif and non-serif glyphs. Everything on the PDf is serif (the more formal set of letters) while much of what you see in the Sunken Scrolls and on Booyah Base signs is the non-serif glyphs (less formal and more for casual dialogue). Those weren't included in the PDF so as not to confuse people. In my Callie's War comic, people will switch from serif to non-serif mid-sentence to illustrate the transition from more normal speech to crude speech. Check out how Moe talks in Annie's hair. These different glyphs are pronounced the same way between serif and non-serif. When we see a letter in Splatoon that doesn't exactly match our official syllbary, we can just assume that it's a swanky non-serif glyph used for fun graphic design.
Oh, and /tokai/ is "special rapid" as in the type of train. I believe we should construct an original word for "special" as in "extraordinary" - I will leave it to you guys as I don't want to construct too many words in a given timeframe (I do 7 or 9 per post).
I included /tokai/ as "special" or "extraordinary" or "unique" in the PDF. Here it can apply to train types or pretty much anything. And as for your other modifications to your suggested words, I already made some changes to help them fit comfortably into Inkling phonetics. I tried to keep it simple and not be too obviously ripped from Japanese. That includes the /zeni/ for "previous".
On a side note, what about passive tense - the equivalent to English's "to have been" and Japanese's "sareru?" For example, how would you say "You have been killed by <killer>" in Inkling?
Now THAT's a good question. As of now, we have no passive tense. I'm focusing on the video content more right now, so anyone with suggestions on employing passive tense in Inkling is welcome to toss us some ideas.
Is there any way we can have the updated Inkling Language Guide PDF posted here too? Signing up for the RareGamer boards seems kinda sketchy...
Don't worry. It's not sketchy at all. It's just a small board run by a small group of friends. There's only like seven active members so the lack of activity makes it an actually good place for posting my conlang Inkling notes. But yeah, the PDF is on the second page of this thread but can be found in the OP.
Update on video content:
I talked to my friend tonight and basically laid out this conlang from top to bottom for her. She's agreed to help produce ten YouTube videos not dissimilar in style from
Extra Credits videos. One introduction to our conlang and the theory of its conception. Then nine lesson videos explaining all our language's words and nuances in ways that anyone who knows English can understand. Here are some groundwork rules that she and I set:
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Videos must be engaging. I can't tell you all the in-classroom language lessons and online language videos I've sat through that totally bored me to tears. We need to make these videos enjoyable to watch. They need to teach as well as engage. They need to be infotainment. Some small jokes here and there. Some dank memes once or twice. Cute, funny references to Nintendo games that viewers will certainly enjoy.
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Videos must be easy to grasp. From the very start, I knew I wanted to make Inkling a language as simple as one can possibly be. I never wanted to throw a lot of high-tier linguistics terminology at people. That will only scare away potential followers. I don't want people to have to search through Wikipedia phonetics articles just to pronounce these words. I want this to be fun, not work. That means explaining these simple grammatical concepts in English and then telling them how it works in Inkling.
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Videos must be relatively short. A ten minute grammar lesson on YouTube will bore the pants of anyone. Even me. Nobody wants to spend their personal time having to sit in class. Five minutes is our maximum.
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Videos must show some progression. The biggest frustration in learning a language is not feeling as though your hard work is paying off. Bad teachers will continue to throw new stuff at you without touching back on old material to let you prove (to yourself) that you already learned something. Therefore, we must review (very briefly) the previously studied material at the beginning of each video to reinforce the sense of learning progression.
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Videos must have visual reference. See those Extra Credits videos to see what I mean. I hate hate hate hate when teachers just stand there and teach words and give examples. Humans are visual animals. We need a constant (but not inundating) series of visuals to reinforce our lessons. For example, to teach prepositions, we can show a little Inkling boy on top of a block, in front of a block, inside a block, etc. to teach those words. For verbs, we should show an Inkling girl singing, running, crying, shooting, etc. to give visual reference to those words. Same for all the nouns and descriptors. How we will do this is still up in the air. Likely we'll need dozens of tiny drawings to appear on screen for like three seconds. Not sure how that's going to get made.
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Videos must look pretty darn professional. We put too much time and effort into this project for these videos to look cheap and easy. These things had better look sexy like Tharja's booty.
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Videos must not be too fast. Goes in line with being easy to grasp. A lot of video makers go as fast as possible to fit as much content as they can into five and half minutes. No, I will speak as clearly as I can, especially when I speak Inkling.
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Videos must give credit to Nintendo. I'm not worried about copyright claims or getting in trouble legally. It's not about copyright for me. As a derivative work, I'm pretty sure we're safe anyway. (My friend knows more about it and she'll probably explain it better.) It's just that Nintendo made this super-awesome, fantastic, inkredible game which serves as my personal motivation for starting this project. I wouldn't be working on Inkling with you guys and gals if it weren't for the excellence of Splatoon.
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Videos must have exposure. YouTube is liek the best place for this sort of thing. I have somewhere in this thread a list of websites that I'm going to send our work to when we have at least one video up. Besides that, I'm thinking of some definitive repository for our work to show to the world. Aside from my personal notes on Rare Gamer and this board, my friend suggested Tumblr because 1) it's connected to the official US Splatoon Tumblr page and 2) the social media fan presence on Tumblr is staggering. I'm probably going to get that set up soon. Any tips on avoiding SJW's and cartoon porn are welcome.
There's more that we plan on discussing this week. I'll just leave it there for now. Anyone who wants to contribute to educational YouTube videos of our language is welcome to do the following:
1) Check my previous post with my lesson plans. What can we do better? Can we be more clear? What are better examples?
2) Fill me in on some YouTube copyright specifics. What images would we be allowed to use? What music? Is it proper to monetize our videos? Under what conditions (if any) could Nintendo file a claim against us? Am I worrying too much?
3) We need an Inkling font. Real bad.
4) Anyone who could produce simple, tablet-based drawings of Inkling and Octarians with simple, white backgrounds (no need for reference points or perspective) should let me know if they'd be willing to contribute visuals for this series. It would be a good number of drawings, too. Dozens.