Gab1bb0
Inkling
- Joined
- Jun 6, 2023
- Messages
- 9
- NNID
- Emii900
- Switch Friend Code
- SW-3358-8459-2590
I love almost everything of Splatoon but there's a single thing I hate of it: since its first chapter they made it extremely bound to online servers, if these dies or you don't have NSO (in Splat 2 and 3) you can't earn in-game money and buy gear for your character therefore even if you just play local MP you're always stuck with the same weapons.
Nintendo wasn't always the most consumer friendly company but unlike others they always avoided to lock important content behind online gaming and their games were always pretty friendly to preservationists/retrogamers allowing them to live the full experience (or most of it) even decades after the game dies, sadly things seems to be slowly changing even for Nintendo and Splatoon looks like their first experiment in live service games which basically dies with their online service.
Something like a shared currency between story mode and multiplayer or the possibility of earning money in local multiplayer battles and salmon runs could have avoided that, Halo Reach had these and it made it almost entierly playable even after its server shut down.
Nintendo wasn't always the most consumer friendly company but unlike others they always avoided to lock important content behind online gaming and their games were always pretty friendly to preservationists/retrogamers allowing them to live the full experience (or most of it) even decades after the game dies, sadly things seems to be slowly changing even for Nintendo and Splatoon looks like their first experiment in live service games which basically dies with their online service.
Something like a shared currency between story mode and multiplayer or the possibility of earning money in local multiplayer battles and salmon runs could have avoided that, Halo Reach had these and it made it almost entierly playable even after its server shut down.