eh, looking back, I don't know why Sonic didn't scare me. The idea that I started on the Game Gear was just a guess. Another possibility is that since Mario needs a Super Mushroom to not die touching a Goomba, I thought Goombas were deadly to the touch, whereas Sonic just drops his wallet instead.
Mario did not die. Mario "was defeated". You didn't have extra laves. You had extra Marios. Nintendo, being Nintendo has strict guidelines among their phraseology to keep the content friendly. Which I always found funny, considering, say, the gas powered reciprocating saws on, say, Cheese Bridge of Super Mario World "oh, Mario doesn't die when he falls on a gas recip saw and is subsequently thrown into a bottomless pit, he's simply "defeated" and you use an extra Mario." :)
You've never seen four? Because I have.
FOUR?? 4? 5-1? You mean more than one person had a weapon with beacons and chose to place beacons on the spawn?? You have GOT to be kidding.. o_O
That's when you just hit the power button, ranked or not.
In some other shooting games, I'm sure spawn-camping is a perfectly valid tactic. An annoying one, but a valid one. Your teammates probably forgot that opponents can Super Jump too and that the goal is not kills, but I'm sure you're well aware of that by now
Then why is it when the other team spawncamps us, we can't get out, there's no one to superjump to, and if you try, the enemy still gets us out there anyway. :p A spawncamp is a perfectly valid, jerky, tactic in Splatoon, if you are a superior team capable of holding the spawncamp, and being aware of when it fails. Nothing screams "I'm a humongous ahole and know you're lower skilled than me" like a successful spawncamp. However, when you are the inferior team, and you aim to spawncamp, things to keep in mind: If not ALL the enemies are contained, none of them are contained. If they have beacons deployed, they are not contained, If any of them slip past you, do not continue to hold the spawn camp and ignore the enemy as they return to painting mid and providing an uncontested jump point. DO check your gamepad to make sure your base has not become the same color as the spawn you are staring at while you've been staring at it. The enemy is smart enough to know my team will continue staring at the spawn so long as they do not get shot.
. I'm going to guess: They're not even firing or hiding in ink when they're up at the opponent's spawn point, are they? They probably think that you will go take them out one by one, and then they'll splat them as they respawn. Taking the easy way out.
I have no idea what they're doing when they're over at the enemy spawn while a war is going on at our own spawn :p The little arrow-squid on the map is the only thing I'll see of those "teammates". I will say the enemy base was still enemy color while they were standing there...
You're probably very right about their reasoning. Nothing like trying to hold the top of saltspray 1v3-4. I'd keep respawning and heading right back to the top, alone, to try to take it back, and, of course, failing.
With me, the mob formations I see them in is very dangerous because MY team is usually either 1) scattered everywhere and so they can outnumber us one by one, or 2) someone follows me not knowing what they're doing, I find the mob, they splat me because I can't take on three or four opponents at once, and then they get splatted because they thought I'd be a meat shield. Sometimes, someone who follows me wants to back me up as a splatter and moves in front of me, blocking my shots. Then they get splatted because they have no idea what they're doing, and then I get splatted because I couldn't see.
I don't know if I'd say my teams are scattered or not. I'm often out on my own because my team is either A: Bunched together into their own mob, leaving the WHOLE secondary path open for the enemy, I suppose assuming I'll take care of that part, or B: racing right to the enemy spawn engaging in every fight they can find, again and again, getting executed one at a time, and racing right back. I always find posts funny when people are explaining that you have to work with your team and support them, etc. That implies they're not leaving vast portions of map uncovered. They'll also avoid the base, and mid, and work ONLY on covering the enemy base. I sometimes wonder if my new strategy should be NOT to defend the base, but simply to rush the enemy base as they do ours, intentionally abandon our base, It's like playing Starcraft against Zerg players. If you stop to do ANYTHING in your base, they already have a wave heading for you.
I had one of your mobs yesterday. Flounder Heights. I had eliter, set up on the little outcropping "box" at the top left. Suddenly I see ink splats indicating someone's climbing the wall, I fall back to try a double quick charge. THREE of them come over the top of the wall. Not much I can do about that. And, naturally, once my position fell, the map was lost. It's always threes for these people. My teams and theirs.
Yep, Inkstrikes are far and away the most common special I see, both on my side and on the opponent's side. When you think about it though, what special is best suited for someone who wants to cover bits of uninked ground and to stay as far away from the action as possible? The Inkstrike, of course. All of the specials are good for splatting, but only the Inkstrike appeals to someone who just wants to ink. (Sometimes Bomb Rush, but you have to--gasp!--get close to enemy ink to ink with it!)
Yeah, I was going to say bomb rushes are way better for pure coverage. Inkstrikes are ok, but they're mostly for dismounting snipers and running interference, keeping the enemy slowed at their base/choikepoints re-inking. When I get better teams, they use them to quickly clean up after an enemy raid, which is a great use.
Consecutive Inkstrikes were everywhere on Team Naughty for me. It got nuts when they'd stagger their Inkstrikes one after the other. I had a match on Urchin Underpass where all four of the opponents had Inkstrike. One would appear after another on a slow line towards our base, and there wasn't much we could do about it. An Inkstrike by itself, there's not much for me to worry about. But when Inkstrikes fall faster than any Octostriker can muster, that's dangerous!
Yeah, I'm getting kind of sick of specials overall. The parades of special after special, and the fact that it guarantees whatever team has the advantage can keep the advantage since they've now charged their specials while your team respawns. That and the laggy krakens/bubblers that are invincible while I shoot them because they activated their special but it hasn't displayed it yet. Every freaking day!
(Ugh, octostriker levels. Those things made me hate inkstrikes...
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