They don't need to score 65% or more the next round, it's gonna be more than just 2 rounds you know. You can always "counterpick" to go to the other stages though or whatever, plus you can win by a lot in any stage. Playing "not to lose" is not toxic. They shouldn't have been behind so much as they can just afford to spam ink and do stupid stuff in the first place. Besides, you can do cheap stuff in any game so this isn't really an argument
You clearly didn't read the full thing when talking about "playing not to lose." PLAYING NOT TO LOSE
BY A LARGE PERCENTAGE is in fact rather toxic and anti-competitive and leads to questions of the integrity of the game if the rules allow and even promote the play style by the use of going off % and not by winning the map. So you're saying that its the teams fault for ultimately losing a match because they weren't able to score more points in wins than their opponents did in their wins? That's rather asinine to say, as I said in a previous comment, teams in cs:go have maps where they're really good at with like 80% win rates on and maps they're not very good at, punishing a team for scoring poorly on a map they're not as good at compared to the other team would make anyone question the integrity of the people that came up with the rule set.
For example, it's the Grand Finals of the very first splatoon tournament, and they play 4 maps, And the first 3 maps are really close but team A barely sneaks by winning all 3 maps by 5% to give them a 15% advantage going into game 4. Team B picks a map that they're really good on and team A is rather terrible at and team B wins by 40% to win the championship. How is that fair at all to team A that won 3 out of the 4 maps? It isn't fair, and it also isn't fair if the order was the opposite and Team A won by 40% in game one and then sat back and played defensively for 3 straight maps and only losing by 10% on all 3 to win the match and the championship by 10%