Leronne
Inkling Fleet Admiral
- Joined
- Sep 29, 2015
- Messages
- 653
- Location
- Netherlands
- NNID
- Leronne
- Switch Friend Code
- SW-2169-0003-5242
General changes
Main, sub weapon and gear ability changes
Special reduction changes:
Normal Luna Blaster: 60%-40% (buff)
Zink Mini Splatling: 60%-75% (nerf)
Refurbished Mini Splatling: 60%-40% (buff)
Weapon changes:
Main Weapons:
Aerospray RG and MG:
Reduced weapon's bullet spread when jumping to be the same as when not jumping (buff)
Rapid Blaster (Deco):
Walk speed while firing increased by 12%
Rapid Blaster Pro (Deco):
Walk Speed while firing increased by 15%
Bullet spread while jumping reduced by 50% (buff)
L-3 Nozzlenose (D):
Damage done to Rainmaker shield increased by 20% (buff)
H-3 Nozzlenose (D):
Damage done to rainmaker increased by 40% (yup, that's all it's getting) (buff)
Sloshing Machine (Neo):
Walk speed while firing increased by 11% (buff)
(Permanent) Inkbrush (Nouveau), Octobrush (Nouveau):
Was somewhat hard, but after toying around in google translate, it showed that continously swinging the brush will now also ink your feet (buff)
Sub weapons:
Ink mine:
The sub weapon used to push you back, but now it either doesn't any more or does it far less (buff)
Splash Wall:
Fixed an issue where players coming in contact with opponents shield was sent flying higher than normal (rip out of bounds) (fix)
Ability:
Stealth Jump:
Player can only fire his weapon (or fling for roller) upon landing instead of being able to do it mid-jump (nerf)
Map changes:
Arowana Mall:
Removed shortcut (doesn't specify)
Camp Triggerfish:
Adjusted the "don't retreat" range.
Piranha Pit:
Removed shortcut
Blue Fin Depot:
Fixed an issue where a player could get into an unintended object
That's about it. Only notable changes i feel are the stealth jump nerf, rapid blaster strafe increase and special loss changes. Honestly the zink doesn't really deserve that nerf :/
Main, sub weapon and gear ability changes
Special reduction changes:
Normal Luna Blaster: 60%-40% (buff)
Zink Mini Splatling: 60%-75% (nerf)
Refurbished Mini Splatling: 60%-40% (buff)
Weapon changes:
Main Weapons:
Aerospray RG and MG:
Reduced weapon's bullet spread when jumping to be the same as when not jumping (buff)
Rapid Blaster (Deco):
Walk speed while firing increased by 12%
Rapid Blaster Pro (Deco):
Walk Speed while firing increased by 15%
Bullet spread while jumping reduced by 50% (buff)
L-3 Nozzlenose (D):
Damage done to Rainmaker shield increased by 20% (buff)
H-3 Nozzlenose (D):
Damage done to rainmaker increased by 40% (yup, that's all it's getting) (buff)
Sloshing Machine (Neo):
Walk speed while firing increased by 11% (buff)
(Permanent) Inkbrush (Nouveau), Octobrush (Nouveau):
Was somewhat hard, but after toying around in google translate, it showed that continously swinging the brush will now also ink your feet (buff)
Sub weapons:
Ink mine:
The sub weapon used to push you back, but now it either doesn't any more or does it far less (buff)
Splash Wall:
Fixed an issue where players coming in contact with opponents shield was sent flying higher than normal (rip out of bounds) (fix)
Ability:
Stealth Jump:
Player can only fire his weapon (or fling for roller) upon landing instead of being able to do it mid-jump (nerf)
Map changes:
Arowana Mall:
Removed shortcut (doesn't specify)
Camp Triggerfish:
Adjusted the "don't retreat" range.
Piranha Pit:
Removed shortcut
Blue Fin Depot:
Fixed an issue where a player could get into an unintended object
That's about it. Only notable changes i feel are the stealth jump nerf, rapid blaster strafe increase and special loss changes. Honestly the zink doesn't really deserve that nerf :/
Last edited: