Okay so I didn't want to make another splat brella list since I always felt that was more Catloaf's expertise, but thinking about it, I thought it'd be fun if I made another one considering we're both brella players, that way we can see if we have different opinions >:)
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Tiers are ordered! Also I don't know why tiermaker messes up some of the fonts, it's kind of weird.
- I don't have too much to say on the subs, except I don't think autobomb's the best sub for it. It's really good, I like it, but it doesn't really help with damage, which is what the weapon needs imo. It has situational combos, but it's not as reliable as the subs above it, those could help it kill fast.
You can still use auto in fights, but you'll have to stall for those, so the fight will probably cost your entire ink tank, which is often not worth the risk. I still really enjoy it though.
- I also think sprinkler is actually not that bad for it, not great by any means, but it's totally fine, brella can't really use many subs anyway.
For specials, you'll notice all of the higher ones are kill specials that take away your main weapon, because I don't think the main weapon is threatening enough to have much presence on the map, unless it pops an impactful killing special, which is precisely what inkjet does. If it was 90 damage brella, it would be a different story, but as it is, I think brella has very little play making power as a main, so it needs an impactful special.
Transformation specials also help if your shield gets broken, which can mess you up pretty badly.
- Zip would be weird on it but it's a good stalling tool, you can just abuse the arm spam, it combos decently with the main weapon, and you can shield your recall. Your shots would combo pretty well with it too
- Missiles has amazing synergy with brella. I have experience with it both before and after the nerf from playing with a wiper deco friend in turf war, and let me tell you, a brella that runs at you and just, shields, while missiles go off is scary. It's essentially an unwinnable 1v1, You keep shooting, you die, you run, you die. Plus brella struggles a bit on retake and missiles are a very reliable retake special.
- Stamp is weird because brella deals with the shooters that deal with stamp... And the stamp deals with everything else that deals with brella! It's very sad synergy that might actually work lmao.
- I debated having booyah higher since the additional HP would be great to stall for longer and brella can play off of booyah decently well, but it's not as threatening as the specials above it.