redacteddd
Banned (6 points)
- Joined
- Jun 27, 2015
- Messages
- 402
Swap The placements of both splash-o-matics, neo splash has more kill oriented options (burst bomb / inkzooka) than the regular (suction bomb/ bomb rush)
Either way, we won't know what it needs gear-wise until we actually get the weapon. However one thing to note about the weapon is that it uses the same Ink per shot as the range blaster. When fire rate is also taken into account, it becomes bright as day that this weapon must have Ink saver main to support it. You have LESS THAN SEVEN SECONDS OF FIRE TIME BEFORE YOU RUN OUT OF INK. One thing though that I have also forgotten about blasters in general is that despite their high damage, damage up is still a good investment because you want to ensure that your target dies in 2 indirect shots.If it's got the same damage as the regular rb I don't see it being viable w/o damage up especially since the fire rate got lower. 4 indirect hits at luna blaster speed seems really poor. heck you could probably splatterhop out of the range in the time it takes to kill like that.
l disagree, or maybe l'm misunderstanding the nature of assassin type weapons.H-3 Nozzlenose is definitely an assassin. That weapon is built for the patient hunter of sneeky cheeky scrubs. ;)
I see your point on this, so I will move it to Passive back for now, unless more people say it should not be otherwise.l disagree, or maybe l'm misunderstanding the nature of assassin type weapons.
l think l have a decent amount of experience with this sort of style as l main the octobrush and the sploosh is my third most used weapon. l've played quite a bit of H-3 recently and l've found it excessively difficult if not impossible to replicate the kind of gameplay l'm familiar with as an octobrush main, while the sploosh only requires a few tweaks.
The H-3 is far too static to be played as a stealthy, hit and run, base invading harassing weapon which is how l interpret assassin types. On the other hand l found moderate success playing the H-3 in a very defensive fashion, staying out of the heart of battle, throwing suction bombs as a zoning tool to force opponents to move in the desired direction and using the H-3 excellent range to take out frontliners. As such l think it belongs in the active back category as essentially a worse version of the .96 Gal Deco.
Just my two cents, this is a great thread btw, very informative.
It shouldn't be Passive Back since it can fight with Suction Bombs. If not an assassin, then place it at Active Back or even mid. Active Back more likely.I see your point on this, so I will move it to Passive back for now, unless more people say it should not be otherwise.
l disagree, or maybe l'm misunderstanding the nature of assassin type weapons.
l think l have a decent amount of experience with this sort of style as l main the octobrush and the sploosh is my third most used weapon. l've played quite a bit of H-3 recently and l've found it excessively difficult if not impossible to replicate the kind of gameplay l'm familiar with as an octobrush main, while the sploosh only requires a few tweaks.
The H-3 is far too static to be played as a stealthy, hit and run, base invading harassing weapon which is how l interpret assassin types. On the other hand l found moderate success playing the H-3 in a very defensive fashion, staying out of the heart of battle, throwing suction bombs as a zoning tool to force opponents to move in the desired direction and using the H-3 excellent range to take out frontliners. As such l think it belongs in the active back category as essentially a worse version of the .96 Gal Deco.
Just my two cents, this is a great thread btw, very informative.
See, this is the kind of thought provoking I want on my thread. I want discussions about weapons strategy types that can make people both agree and disagree so that we may ultimately come to a consensus about what is a weapon's most fruitful strategy type. I am excited.It shouldn't be Passive Back since it can fight with Suction Bombs. If not an assassin, then place it at Active Back or even mid. Active Back more likely.
l agree with active back. l originally typed passive back in my first post but realized l got it wrong and edited.It shouldn't be Passive Back since it can fight with Suction Bombs. If not an assassin, then place it at Active Back or even mid. Active Back more likely.
Alright then, although I have yet to play the weapon like an active back (I usually try to play the weapons in different roles to see what works and not) I will move it to Active Back for now.l agree with active back. l originally typed passive back in my first post but realized l got it wrong and edited.
with my squiffer playing i do usually snake around the front, yeah... though usually it's not straight on. generally my goal is to take out stray players and stake an area for my teammates to take (though if need be the squiffer is on the faster side when it comes to inking). other times, if i'm blocked in an already claimed area, i switch to mid defense (bouncing back and forth from the front to just behind the front).I think Squiffer should be in Killing Front, because it basically is an Assassin if they know how to 'snap' snipe, and I usually go to the front lines as a Squffer. Otherwise, this is pretty accurate.
Really? They ensure kills for me. And I use that weapon a ton.Guys, I have been playing around with Carbon roller deco, and I have deduced so far that it Could be three different strategy types. Often while using it I found my self loving the assassin style. I could not only benefit from the kills I got from hiding and killing opponents, but the seekers themselves. They could give me ranged kill assists for killing opponents far in front me. If they happened to notice the seeker, they would run undercover. This was my chance to kill them since I swam down my seeker trail, allowing me to get closer to my opponent. This is an observation I want you guys to take notice of. This weapon had quite a lot of mobility before, but now it has a ton of it.
This weapon also had me rethink the entire purpose of seekers in general. My previous attitude was that seekers were weapons of offense for killing targets. But, now I am seeing an entirely new purpose to them through this weapon. I am seeing a defensive purpose to these weapons. This sub weapon can also be used for defensive purposes such as throwing it towards an opponent who is far too aggressive and simply wants to b-line right towards you. Now turn this up to the power of 11 and you have what is called seeker rush. When I fought this thing, I could not even move forward unless I get killed. The streams of all out seekers acted like a wave in the ocean that spelled doom for me. In essence seeker bomb rush is an active back type weapon.
In the end, Carbon Roller Deco could be a multitude of rolls. These being Assassin, Killing front, or even Turfing Front. Until I can narrow it down, won't put it on the chart. Also, I am moving N-Zap 85 to turfing front since I have done more tests with it and found that it can keep up with the Jr. in covering turf. I am also moving Rapid Blaster Deco to mid since the suction bombs, while somewhat handy tools don't ensure it kills nor defend itself in the heat of battle