1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Squidboards now has its own Discord server!

    Join us on Discord!

  3. Welcome to SquidBoards, the largest forum dedicated to Splatoon! Over 15,000 Splatoon fans from around the world have come to discuss this fantastic game with over 150,000 posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Splatoon community!

  4. Hi Guest,

    As of June 3rd you will no longer be able to log in to Squidboards using your Smashboards account. Please take a look at the announcement for additional details

What do you guys think of the Tri-Slosher?

Discussion in 'Regular Discussion' started by HySquid, Aug 16, 2017.

  1. Of Moose & Men

    Of Moose & Men Inkling Fleet Admiral

    Joined:
    Aug 9, 2015
    Messages:
    514
    Likes Received:
    480
    NNID:
    MuhFugginMoose
    There's no fall off at all if I'm not mistaken. It does 62 dmg regardless of distance, which is a pretty sizable issue.
     
    Drew Sebastino likes this.
  2. Ulk

    Ulk Inkling Cadet

    Joined:
    Apr 18, 2016
    Messages:
    296
    Likes Received:
    249
    NNID:
    Die-Ulk-Nudel
    They fixed what wasn't broken and surprise surprise, they broke it. Seems to be a very common theme in Splatoon 2.
     
  3. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

    Joined:
    Aug 5, 2015
    Messages:
    1,224
    Likes Received:
    1,073
    NNID:
    Einsam_Delphin
    Nope it was like that in Splatoon 1 aswell.

    There is but it's based on height. Sloshers (asside from the Sloshing Machine) start dealing less damage the further below them their target is.
     
    Drew Sebastino likes this.
  4. BBGrenorange

    BBGrenorange Inkling Cadet

    Joined:
    Aug 13, 2017
    Messages:
    263
    Likes Received:
    149
    Yeah, in S1 it increased the farther below them the target was.

    I think
     
  5. Zelda4Prez

    Zelda4Prez Inkling

    Joined:
    Aug 17, 2017
    Messages:
    11
    Likes Received:
    1
    Switch Friend Code:
    SW-6311-3966-8407
    Totally agree range is the largest issue with it. The range needs nerfed just a little to let .52 gal and other weapons of similar range to have a slight advantage. Too fast with too little aim to be out ranging the .52 gal.
     
  6. Kimmorz

    Kimmorz Inkster Jr.

    Joined:
    Jun 1, 2015
    Messages:
    29
    Likes Received:
    26
    NNID:
    Kimmorz
    I despise the Tri-Slosher. Anytime one is around, I avoid it like the plague, but they seem to be crazed for getting kills, because they will always hunt me down. I don't even try to go in for revenge, it's so pointless. Hope it's nerfed soon.
     
    Ansible and Hero of Lime like this.
  7. BBGrenorange

    BBGrenorange Inkling Cadet

    Joined:
    Aug 13, 2017
    Messages:
    263
    Likes Received:
    149
    I was in Ranked earlier today, and there was a Tri slosher in the lobby; it was basically a case of 'whichever team has the Tri slosher wins!'

    This happens to me every time there's a Tri slosher in the lobby, it's sickening that they're always a part of an ideal team comp.

    I miss the variety in Splatoon 1
     
  8. Dessgeega

    Dessgeega Squid Savior From the Future

    Joined:
    Feb 23, 2016
    Messages:
    2,367
    Likes Received:
    4,150
    Switch Friend Code:
    SW-3756-0533-5215
    What, tentateks and e-liters and bubbler weapons as far as the eye can see? It may be the meta king currently but people are still overreacting a bit.
     
    #28 Dessgeega, Aug 18, 2017
    Last edited: Aug 18, 2017
  9. Elecmaw

    Elecmaw Lord of the Squids

    Joined:
    Aug 15, 2015
    Messages:
    1,080
    Likes Received:
    1,906
    NNID:
    024589
    Switch Friend Code:
    SW-3466-8927-7969
    It's a perfectly well-balanced weapon!
    :^)
     
  10. Of Moose & Men

    Of Moose & Men Inkling Fleet Admiral

    Joined:
    Aug 9, 2015
    Messages:
    514
    Likes Received:
    480
    NNID:
    MuhFugginMoose
    Lol, there's at least bit more variety in what is "meta king" there. Yea, it was ran by 4 or 5 weapons, but right now we have like 1 or 2. I'll agree people are over reacting a bit, but that doesn't change the fact that TriSlosher while annoying as all get up, is everywhere.

    Gets old seeing it in nearly every ranked game. Naturally, people are going to be vocal about it.
     
    Drew Sebastino likes this.
  11. the

    the Inkling Commander

    Joined:
    Nov 29, 2016
    Messages:
    495
    Likes Received:
    660
    It's perfectly balanced! Its whole hitbox does the same amount of damage! You don't get more balanced than that!
     
  12. GearWax

    GearWax Semi-Pro Squid

    Joined:
    Aug 12, 2016
    Messages:
    83
    Likes Received:
    27
    NNID:
    KoopaTroopaBloop
    I.... did not just see this comment.
     
  13. FGPackers

    FGPackers Inkster Jr.

    Joined:
    Aug 18, 2017
    Messages:
    15
    Likes Received:
    10
    The slosher itself is just good. I think what really makes it OP is the set in its integrity. Maybe not having burst bombs, with ink mine, the sprinkler or the disruptor would make it way more reasonable
     
    Drew Sebastino likes this.
  14. BBGrenorange

    BBGrenorange Inkling Cadet

    Joined:
    Aug 13, 2017
    Messages:
    263
    Likes Received:
    149
    I
    Yeah, but at least all those weapons were fairly easy to beat (if you knew how), which meant that there was room in the meta for other weapons (even the Bamboozler).

    Now a Tri Slosher is basically a necessity in any good team comp.
     
  15. the

    the Inkling Commander

    Joined:
    Nov 29, 2016
    Messages:
    495
    Likes Received:
    660
    I think it would be less of an issue if it didn't have the ink armor, which just so happens to be dangerously easy to spam with this weapon. Points for special for this and other ink armor weaps have to go wayyyy way up, if they don't flat out nerf the special itself
     
    Drew Sebastino likes this.
  16. RespawningJesus

    RespawningJesus I am a leaf on the wind - watch how I soar.
    Premium

    Joined:
    Dec 15, 2011
    Messages:
    737
    Likes Received:
    509
    NNID:
    RespawningJesus
    The good news is that this is the beginning of the lifespan of Splatoon 2, so that means nerfs and buffs are going to happen in the future.

    Still gotta deal with the weapon until that happens though.
     
    Drew Sebastino, Silxer and the like this.
  17. Miyako

    Miyako Retro Squid

    Joined:
    Aug 13, 2017
    Messages:
    11
    Likes Received:
    13
    NNID:
    Cborne
    Switch Friend Code:
    SW-3362-3097-1624
    I don't really have as many issues with them as some others, but the annoying thing in this game (im not sure if due to lag or tick rate or what) is that sometimes enemies' shots hit you when you've moved out of the way, e.g. Being sniped around a corner. My theory is that the tick rate is part of why the tri feels insane, since if you consider the fact that people are getting hit by things they avoided due to whatever factors, those same factors would make a bucket that hits a wide area with no falloff damage even more powerful than normal. I don't really have any proof, but that's just my theory on part of why it feels worse to fight against than the first game.

    I don't really use it but I have trouble with it from time to time as a splash-o-matic main since it shoots at about the same range you get hit at, but that's probably to be expected.
     
    Drew Sebastino and the like this.
  18. Mikaya

    Mikaya Inkling Cadet
    Premium

    Joined:
    May 20, 2016
    Messages:
    162
    Likes Received:
    49
    Switch Friend Code:
    SW-4841-8448-2209
    I think it's pretty dangerous in the right hands. Very easy to get to grips with, and has really good ink coverage if you keep moving and inking. It does drain a lot of ink, but Ink saver main/Ink recovery help. I often get double or tri splats at once if I'm lucky. It excels at all ranked modes (Mainly Tower Control). Ink armour is good for pushing into enemy territory. The range has been slightly increased which is great.
     
    Drew Sebastino and the like this.
  19. SilverBrick

    SilverBrick Pro Squid

    Joined:
    Nov 25, 2016
    Messages:
    116
    Likes Received:
    89
    NNID:
    SilverBrick
    Just give it falloff at a distance and for the side-sloshes, to make it a three-hit splat (say 40 damage per hit) if none of the hits connect solidly. That way .52 Gal is the superior two-shotter, Slosher is the superior combat bucket and Tri-Slosher is the superior painter.
     
    Drew Sebastino likes this.
  20. Belial

    Belial Full Squid

    Joined:
    Jul 25, 2017
    Messages:
    40
    Likes Received:
    26
    I feel it's too OP and doesn't teach people how to play the game. I'd nerf Tri-cslosher and buff the rollers. (I main dualies, but I don't see any problem with those.)

    Tri-slosher needs to have less side damage and/or range lowered because it can hit up really high and you never see them before you're dead.
     
    Ansible and Drew Sebastino like this.

Share This Page

Users Viewing Thread (Users: 0, Guests: 0)

We know you don't like ads
Why not buy Premium?