Coricus
Full Squid
- Joined
- Feb 19, 2015
- Messages
- 46
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- SW-4794-7152-2904
I suppose that's fair enough. I was trying to figure out ways around not being able to identify their utility loadout, but admittedly there's no real way to actually judge that on an instant basis. Tying gear to stats can leave fashion and utility at odds a bit at times, but the alternative is to go in blind on what the opponent is going for gameplay wise.I like your ideas except for the first one, so allow me to be captain naysayer :p Clothing is super-important in Splatoon, partly because being able to recognize what your opponent is wearing can help you guess their strategy - if they have this hat with this ability, you might guess that they'll jump a certain way on match start. Or maybe you recognize that the melee guy's packing ink resistance shoes. That sort of thing. Separating clothing from appearance while still retaining abilities would remove this small but important factor in reading opponents.
That's the tricky thing about trying to think of ways to improve your favorite games, some ideas might sound perfectly good in your head, but all too often when it comes down to actually applying them to gameplay there's something you missed about the idea that makes it not nearly as valid as it sounded at first.