Yosi Spring
Pro Squid
Hero Shot main, but I really want splattershot's points for special to be nerfed lol
This might be getting into Splatoon 4 territory, but I've been thinking one way to curtail passive special farming could be to increase PFS with each successive use. Let's say +10p per use, but then -5p per death (until you're back down to base cost). I think just a tiny bit of rubberbanding could be beneficial here.Some weapons need to be nerfed, but I believe there's also a huge elephant in the room and that's the ability Special Charge Up. I know people like to complain about non-interactive, hang back and spam specials, but this ability is the root cause of just about all of them. The fact that it works on every weapon in the game just means it's a pick your poison special.
i feel like burst bomb is already pretty hard to spam now, splash is pretty much the only weapon that can throw one and still fight for a long time after (and carbon too kinda but that weapon is so crippled without its burst bomb that i don't think it's really spamming them either). nerfing its cost much more than it already has been makes it a lot harder to use and, in my opinion, starts to introduce situations where you can't use it for what it's good at without nerfing yourself a huge amount, which is important utility for it to maintain imoI think that the bomb spam need some nerfing, notably, the Burst Bomb. Just slightly increasing its ink consumption should be enough to stop the spam.