dat feel. i honestly was expecting the H3 to get a bigger buff though. just RM related damage? really? it deserves more than that.
I don't get it, they release a new H3 to address the underused nature of H3, and then they refuse to give it the buffs it really needs to become a practical weapon. Granted they don't balance based on S/S+ so maybe it doesn't need as much buffing for less skilled opponents, but then it's a hard enough weapon to use that I can't see lower tier players being able to make much use of it anyway!
Actually I have to admit in playing this weapon it really shines when played in rainmaker mode, the only time I really got splatted is when the enemy flanks you (which is helpless) or when trying to pop the rainmaker, honestly yes this weapon has a long way to go in order to be a decent weapon but right now let just work with what we got until the next patch... and hope the dynamo stealth jump nerf is enough for now
I agree, RM is where I was using it a lot too, before 2.7 when they buffed half the other weapons and left H3 to rot making it look worse than when it started. But it was doing quite well in RM!
Actually you got me wrong. I'm not talking about lag at all - obviously some dynamos (quite a few) have not the best connection. I'd even say it's a weapon that can use the lag as its advantage, so players with a somewhat questionnable connection might feel stronger with this weapon. But that's not the point, so let me explain what I meant.
I mean that, if you're not in front of a dynamo but more in his flank (for instance, in a wall while dynamo is on flounder), waiting for the end of the flick is bad timing, lag or not. There is the normal delay of the game + possible lag. But even without that, human just can't react instantly. So, you're late if you go at the end of the flick cause the dynamo will make another one. Go a bit before, when he is actually swinging (not at you, as I said). This way you gain a lot of time and you exchange way less. The timing is good when you're actually beginning to shoot at him while he is ending his flick, helplessly, in the wrong direction.
Well as I answered, I'd like to add that the bomb splash is deadly against dynamo. So, don't say Jr has nothing when his bubble isn't charged, I totally disagree.
Well, yes, it does seem to be a weapon favored by some due to lag advantage which definitely represents a problem - no weapon should gain disproportionate advantage due to lag (compared to other weapons.)
But about attacking before the end of the swing - that's interesting, but the problem is the lag. Are they swinging AT you or away from you? You have no way to know. If the animation shows them swinging away and you approach mid-swing, you might find they were ACTUALLY swinging at you and you get splatted. The only safe way, then is to attack between swings. But then, lag, they might be on the next swing even though lag shows their prior swing just ended. Having played dynamo, I KNOW that even if I get 90% through my swing animation, if I'm killed I do NOT complete the fling. Yet I'm often killed by dynamo swings for which the animation has not even BEGUN yet or just barely started. That means they were nearly a full second BEHIND me if they completed a swing before it registered I killed them. Lag deaths to tentateks are all too common too but there's a much smaller delay in terms of how lag interact with it. It's the phantom swing a second later that makes dynamo irritating.
FWIW I was playing TW yesterday against the very excellent dynamo main I referenced above. I had splatterscope so of course I had the advantage, but there were plenty of CQC moments as well (largely because we were targeting each other relentlessly :) ) and of course without the laggy dynamo syndrome he was much easier to deal with than other dynamos. Dynamo's core issue is truly how it interacts with lag, not the specs of the weapon itself. Of course this is a good dynamo so it's a dynamo that doesn't hesitate to rush a charger and fight close up. It was easier taking him out (no lag) than the dozens of dynamos I played against prior that would sit in one place and fling simply because the animations matched what was going on who could wipe my team purely by freezing time.
Well I actually don't know it. I'm at my work so I can't even load the page (some sites are not allowed, but SB somehow is ^^). So if you're implying I'm copying someone else thoughts, that's not the case.
I believe the intent of the joke was that when you mentioned the people complaining about their easy weapons not being good against certain weapons, thus the other weapon should be nerfed so the easy weapon can continue to win makes it sounds like you've been reading too many complaining posts on GameFAQs where people with that mentality seem to fester :)