I'm just gonna stop you there and point out you have a whole 6 seconds warning time before they actually drop down on you
Thing is, if you're going to be playing at high level play, that is, lan or local or tournaments or anything, there WILL be third-party software or programs or whatever to reduce lag, just look at League of Legends or SMITE or TF2 competetive.
I can't elaborate as much as just saying "The game pretty much tells you all you need to know" because if you can't see that I don't know how you're playing the game.
my point regarding super jumps is that your teammate can point out that they are going to jump to you before you've respawned; if you're co-ordinating a push, they can know who to jump to in advance, tell them, and then you can account for that and not have to use an inefficient formation
whether or not there is third-party software isn't the point. people are going nuts over LANs, but LANs will be the extreme minority of cases and voice comms are most important when you haven't organised strats in advance that could be conducted without voice comms.
the game might tell you a lot, but if you're holding mid against an enemy push, looking at the gamepad to see who's doing what will get you killed. you can notice that the other team is short a player, call it out, and someone who is not holding off 3 people can check the map and see what's going on. and that's just in that specific example. and even if the game does tell you all you need to know about the status of the game,
having no way to co-ordinate a team of random players in solo matchmaking severely restricts the tactical options and depth that is available to you. not being able to plan strats with your team in the first few seconds is
severely detrimental to how well the online meta can develop.
anyway, this makes three posts on this line of argument with no concession either way, so I'm out