Which magic pill do you take?

DzNutsKong

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Hey!

Not long ago I was reminded of a pretty interesting idea from I think Melee's competitive community that could totally be stolen here. The games are very different and I thought it would be fun to see some conversation here. The idea is straightforward - you're given a choice between one of a few fictional pills that would give you a superpower only while playing Splatoon. The superpowers will last permanently. Which one do you pick and why?

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sevenleaf

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purple because that’s my color. wait does this image have text

actual answer is yellow because i feel like slow reaction time is my weakness. one of them at least. orange is also tempting though since, hi, headache haver reporting in. i don’t think i’d go for ones like black or blue because even in the Magic Pill Meta i think i’d be a tryhard about it and go no if i do well taking a magic pill that changes how the game itself works i’m not REALLY doing well and don’t REALLY deserve to win
 

QuagSass

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I do all these things regularly, but I've never tried fentanyl before. Purple pill.
What does fentanyl even do. Fancy new thing :0

But if I gotta pick a real answer then I guess I'll go with red. Sure. Lemme warmup faster, that'd be neat.
I can handle the rest myself
 

Vidknight

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Dznutskong is encouraging drug use in squidboards >:(. Mods ban him!

My real answer though the gray pill. This might just be me, but that effect seems incredibly busted! unless your team is bad at attacking, your team gets map control, get their specials online more quickly, and the enemy team needs to start farming for specials to get in. Obviously this isn't an instawin, but this gives your entire team a massive step up within the first 30s. Even than worse case scenario I get a clip every match.
 

Aiko.Octo

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Interesting. I can't really wrap my head around some of these (how is it possible to be super good at a low tier weapon and none of those skills transfer? How does it work to get a quad at the start of every game but play normally otherwise? I know this is a hypothetical fantasy world but I get so hung up on these things). I feel like I wouldn't feel good about anything that would give me a blatantly unfair advantage and yet at the same time I'm stubborn enough to want to avoid anything I might be able to compensate for myself with enough effort.

Yellow and Orange are tempting for similar reasons -- I try not to think too much about how much raw physical limitations might factor into my ability to play the game because if there's nothing I can do about them I'll just have to figure out how to work around them anyway but something in the back if my head worries about it all the time. I guess yellow is more tempting because a lot of the things orange prevents are things I at least have some measure of control over already.

Red and Pink are also similar in terms of the outcomes, but I'm not sure which I would want. Red would save me raw time which I feel like I desperately need to have any hope of catching up but I also need to just figure out how to practice more effectively (I seem to be in an especially dry spell lately) because 1.5x of nothing is nothing anyway. Pink is much more complex. To some extent it would be a dream come true because if I wasn't so self-conscious and afraid of being annoying I would be bothering people every day constantly all the time seeking feedback and answers to all my questions and if I had access to that whenever I wanted without all the social weirdness I feel like maybe I could finally start to understand some things. But at the same time, I feel like that would just result in me being so much more isolated because a lot of the best connections I've made in this community I have made by seeking out help. It would also probably feed into the problem I already have of not trusting my own judgement and relying on others to tell me what to do. I would probably become overwhelmingly dependent on these head-voices and I don't think I'd feel great about that either.

I guess yellow would be the best choice for me, really. It's simple, straightforward and not superhuman, just sort of compensating for physical limitations I probably wouldn't have if I had started playing games that honed reaction times much earlier in life.
 

DzNutsKong

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Here are my thoughts on all of these, which I am writing in advance and saving to post until after a while to see what all conversation and thoughts people have about it.


For Yellow, but 50 ms is quite a lot. It's pretty hard for me to gauge exactly how many situations you find yourself in where it's what makes a difference but this is going to be at least some degree of impactful regardless of how good of a player you are, plus the fact that it's instant would be a pretty big bonus for a lot of people. If you want a boost that feels more subtle, but still lets you see some form of boost in your results, then I guess there's nothing that really compares to this one.

For Green, I think you take this if you want to exist only as a solo queue demon and don't care about competitive play although it might still have an argument for competitive play. There are a handful of weapons that are strong in solo queue that don't quite translate as well to competitive play, like the Tri-Stringer or Luna Blaster. The former is especially noteworthy because as a weapon, the only thing holding the Tri-Stringer down is that it's simply outclassed by other options as opposed to explicitly being bad. Would a godlike Tri-Stringer player be better than a good Snipewriter if a comp was built to support it? It's hard to say, probably not but maybe for some weapons.

For Orange, it'd be nice to feel like you're always playing at your best but not as strongly beneficial as some others here are. Maybe this makes the game more fun for you and I'd understand picking it on that merit alone. The rest of these are all either better for the sake of improving at the game or at least can provide some other tangible benefit or interesting scenario that this one doesn't.

For Red, funny enough, this one was 3x in the original Melee version and everyone was saying this was the one you go for. Toning it down to 1.5x I still think this has a good case for the best choice if your goal is to get better at the game. There's a pretty strong correlation I see where the more time someone spends on the game, the better they usually are, and 1.5x is a big boost. Comparing myself with around 2000 hours on the game to someone I know with 3000 and the difference is night and day. I think this is your go-to for improvement regardless and is the one I would personally pick for that reason.

For Pink, I think it's strong for similar reasons as Red, but overall is not as good. Pink has no bearings on how good your mechanics are and will start to become less useful when you get to top level and have top-level coaches all around you as is. Very good for someone just starting out though and there will be some more specific, mid-match things that this would always help you pinpoint that a fellow top player couldn't get to until after the game.

For Gray, I remember the opinion someone said with Melee where this pill's equivalent there will turn you into ultimate content creation machine. If that interests you then I could see someone picking this for that alone. Otherwise I think this is still one of the strongest options available. Splatoon is a very hard game to play from disadvantage and being able to force that onto your opponents every single time at the very start is a huge deal, especially on maps like Barnacle where lockout is difficult to recover from. Imagine being able to coordinate this with your teammates too where you know you can go in and get a quad while your teammates paint for special or something.

For Black, this is probably one of the weaker ones overall but would make practicing specific things a bit more straightforward. For a while I've struggled to get adequate experience practicing against Triple Splashdown or alongside Tacticooler and this would help that. Might also be fine for grinding out solo queue if you wanted to continuously give your team a Snipewriter and your opponents an Undercover Brella for example. I don't know how good doing that would be at top-level play since ultimately top players are playing a completely different game than I am but maybe it wouldn't even be bad there either.

For Blue, I think what makes it interesting is the team comps that you would be able to open up. A handful of weapons like Rapid Blaster Pro and Tri-Slosher Nouveau go from fringe to viable in your hands, not to mention things like Snipewriter effectively being reverted from their nerfs. Everyone would kind of have to know that you're effected by this and a lot of people would want you on their team because of that. Does this sound fun to you? If it does then there's no other option that's similar. If not then there isn't much reason to pick this over something else.

For Purple, well you get a brewing addiction and might get sent to prison or die at a young age. It's a sad thought that there are probably some Splatoon players who would completely unironically pick this over any other option but it's a funny thought if the person we're talking about is not a junkie.


So overall,

Top Tier - Red, Gray
High Tier - Yellow
Big Gap
Mid Tier - Pink, Black, Green
Low Tier - Blue, Orange
Lol - Purple

Red and Gray are the two that I think give both strong benefit when you're starting out and will continue pushing you ahead as you get to top level, with there being easy room to become so strong that even other top players likely struggling to reach you. Yellow I think has a decent argument but I'm not convinced it can push you to quite the same heights. The rest may have some merit if you think it'd make your time on the game more fun, in particular I might be underrating Black since something like Clash Neo will severely limit opposing comps at a top level, but otherwise likely aren't relevant if your goal is to get better.
 

technobyte

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If I choose pink, will imaginary Kiver also teach me French while coaching me?

Ok but fr, either red or orange are suitable for me tbh. I usually find that good warmups are enough to help me perform well, but having orange would definitely help me be a lot more consistent in my gameplay, something I often struggle with. After careful consideration, I choose purple orange!
 

Zonink

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Grey. Being able to guarantee a quad in the opening 30 seconds will drastically boost your winrate more than anything else here. You can even game that system by running RP on like a bubble weapon for extremely long snowballs.
Red is also good. Green also really broken since there is a very high amount of monstrous low tier mains in Japan so you basically instantly become a top 100 player. Like picking Vh-3 instantly makes you better than a guy who won the JP zones qualifier on h-3d.
 

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Well, my list would be green and Orange all at once... Hear me out Sploosh is low Tier= I've become really good with it Orange is quality of life (I get pissed sometimes So this is probably one of my best picks ) I guess If I had to choose one, it would be orange. (Bonus: Turquoise pill, You Revert one nerf or bug fix 😈)
 

OnePotWonder

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Pink seems like a heavily underrated option, assuming it can be used mid-game. Having advice on what you should be doing at all times in a match wouldn't just be huge for improving, but also a huge advantage overall. And I know all too well I'm not getting gameplay advice from anywhere else.

However, if yellow affects input lag and not just reaction time, I'm picking yellow.
 

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Substance abuse aside, the pink pill seems like the best option because subconscious pro coaching will inevitably lead me to make better decisions in games, right? That's something I'm seriously lacking in. I don't think I really need orange or yellow cos my physical state never really affects me playing games, and I think my head is always there.
 

Smash Arena

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Definitely the Yellow Pill. While my reaction time is already quite good, making it even better could result in even cooler plays being made, which is my favorite part about playing Splatoon. I also tend to play short-range weapons which are in firefights a lot, so being able to react to multiple opponents more quickly would be sick.
 

missingno

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I'm gonna cheat and take advantage of Yellow for all the other games I play, since that's universally useful. I'm pretty much retired from Splatoon anyway, back to focusing on fighting games.
 

Algae

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Three tiers based on how effective I think each of them:

Orange: Pal, this would speed up my reaction time by more than 1/20 second.
Pink: Yo! Will they give me the gusto to use brain power on how opponents attack me?
Gray: WHAT?! Can Splat Brella do this?

Yellow: Wonder if I'll ever get good enough that this helps with positioning. Yes, positioning.
Red: Is bad practice 50% more hurtful to my mind?
Black: It's halfhearted at balancing comps for fun, I think. How to make players use my beakons?

Green: Many people still like S2 Splat Brella, or S2 Slosher Deco. Former's unlocked quite early, too.
Blue: I'm not really into farming-based kits. ("You have to till everything again every day!")
Purple: Don't even know what that drug IS. The T-blockers going to my doorstep will improve my self-image, ackshully.
 

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