The battle between being interested in focused action & combat versus being interested in calculated freeform strategy. That's all this is a difference of opinion on. Some people see Splatoon as a freeform sandbox strategic control game, while others see Splatoon as TF2 with ink and squid-swimming action.
Both are awesome, we just disagree on which is more compelling and which utilizes Splatoon's strengths to its fullest.
If some see it as a game that caters moreso to action and confrontation-based rulesets like TF2 and Halo and such, then that's cool. But there's an opposite side to that fence that has its way of seeing Splatoon, and I argue they more clearly understand Splatoon's strengths & weaknesses as a compelling & foundational competitive game.
I'd also argue that one side is thinking big while the other is thinking safe.
Both are awesome, we just disagree on which is more compelling and which utilizes Splatoon's strengths to its fullest.
If some see it as a game that caters moreso to action and confrontation-based rulesets like TF2 and Halo and such, then that's cool. But there's an opposite side to that fence that has its way of seeing Splatoon, and I argue they more clearly understand Splatoon's strengths & weaknesses as a compelling & foundational competitive game.
I'd also argue that one side is thinking big while the other is thinking safe.
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